baldurk
2322e165de
Update copyright years to 2025
2025-03-14 18:54:37 +00:00
Jake Turner
9e747cd06b
D3D12_Sharing log any errors when creating shared handle
2024-10-15 12:09:09 +01:00
baldurk
70cadc8f81
Don't rely on device sharing when not singleton device
2024-09-20 13:30:32 +01:00
Jake Turner
42a1b4e641
For Test D3D12_Sharing validate the D3D12 Drawcall results
...
In addition to the Copy results
2024-09-18 12:45:55 +01:00
baldurk
f8b5c42100
Add a command line argument to the demos project to load a DLL
...
* We also automatically check for a DLL under /D3D12/ next to the executable
2024-05-02 18:30:46 +01:00
baldurk
9f4f0e6aa1
Update copyright years to 2024
2024-02-12 11:04:52 +00:00
baldurk
d47e79ae07
Update copyright years to 2023
2023-02-01 12:23:32 +00:00
baldurk
fcdea67879
Update copyright years to 2022
2022-02-17 17:38:32 +00:00
baldurk
026da176bb
Update copyright years to 2021
2021-01-13 13:56:10 +00:00
baldurk
9ce60a0b6e
Test that OpenExistingHeapFromAddress can be captured and replayed
2020-07-29 15:39:04 +01:00
Steve Karolewics and Baldur Karlsson
b2150e901f
Fix D3D12 sharing test when the adapters used by D3D11/D3D12 differ
...
D3D11 may default to a different adapter than D3D12. For the sharing
test, both adapters must be D3D12 compatible. Tell D3D11 to use the
adapter that D3D12 is using to ensure compatibility.
Also fixed a memory leak in the test.
2020-01-31 20:08:25 +00:00
Steve Karolewics and Baldur Karlsson
2f7b260d39
Try creating a device with successive adapters until one succeeds.
...
On laptops with integrated+discrete adapters, adapter 0 may not
support D3D12, so a default create device call will fail. Adapters
other than the 0th one need to be specified explicitly.
2020-01-31 20:08:25 +00:00
baldurk
9dc53d4dd1
Add a test of D3D12 sharing resources
2020-01-21 18:28:57 +00:00