Commit Graph
14 Commits
Author SHA1 Message Date
baldurk 2322e165de Update copyright years to 2025 2025-03-14 18:54:37 +00:00
baldurk 9f4f0e6aa1 Update copyright years to 2024 2024-02-12 11:04:52 +00:00
baldurk 559a129d2c Fix vertex linking in GL_Mesh_Zoo to write to col2 properly 2023-12-01 11:44:44 +00:00
baldurk d47e79ae07 Update copyright years to 2023 2023-02-01 12:23:32 +00:00
baldurk 4a0bc691a7 Add test that solid/lit rendering works on points and lines 2022-06-17 17:27:30 +01:00
baldurk fcdea67879 Update copyright years to 2022 2022-02-17 17:38:32 +00:00
baldurk 861f55b467 Test picking empty draws in mesh view 2021-11-19 12:26:06 +00:00
baldurk 83f99b6e56 Fix compile errors in demos project in linux 2021-03-22 18:37:09 +00:00
baldurk 026da176bb Update copyright years to 2021 2021-01-13 13:56:10 +00:00
baldurk 8ee6e43ed6 Check that we can render secondary mesh data with only two components
* We need to be sure that we don't accidentally read RGB anyway.
2020-04-21 17:09:24 +01:00
baldurk 70913fdda5 Add test that GL multi-draw mesh output works with builtins 2020-02-21 17:56:53 +00:00
baldurk 06570ea7ad Remove backbuffer comparisons from test suite, simplify default triangle
* It's not particularly scalable and can be brittle to driver changes, and we
  can use targeted specific pixel tests to check what we really want - to see if
  the output has rendered correctly.
* Overlay tests still check files directly - this is a future refactor to
  remove.
2020-02-11 17:11:33 +00:00
baldurk a49f3f5462 Add test of degenerate vertex shaders with no outputs but full GS output 2020-01-22 19:05:53 +00:00
baldurk db0779e09b Add test for mesh view - vertex picking and mesh rendering 2020-01-21 18:28:55 +00:00