Commit Graph

14 Commits

Author SHA1 Message Date
baldurk 56fb75ff46 Fix formatting mistake in thread name 2020-02-03 18:18:16 +00:00
baldurk 2916c0f9f7 Update copyright years to 2020 2020-01-06 16:20:45 +00:00
baldurk 27098f8f70 Give our threads debugger-friendly names 2019-12-19 21:50:13 +00:00
baldurk c4ca8cb1d1 Reduce reliance on big public headers where possible
* Mostly moving includes from common headers to cpp where possible, and removing
  includes of the whole thing where only enums or rdcstr etc are needed.
2019-12-16 17:06:16 +00:00
baldurk 807345fd0f Add auto-detection for dxc as a shader processing tool 2019-05-22 14:16:02 +01:00
baldurk 699f8753af Convert ToStr, Serialise, and TypeName to use literal strings 2019-05-15 14:12:17 +01:00
baldurk 86ff87863e Update copyright years to 2019 2019-02-01 18:32:13 +00:00
baldurk f39be022a3 Satisfy strange Qt thread-ownership requirements around QProcess objects 2019-01-11 16:03:35 +00:00
baldurk b5a3d12133 Add hlsl_stage2 substitution to shader processing tool 2018-11-30 16:20:25 +00:00
baldurk 6bfb426ab1 Allow specifying {stdin} to specify that input is in stdin. Closes #709 2018-09-07 14:24:45 +01:00
baldurk f70a86042d Pass {glsl_stage4} parameter when calling for disassembly as well 2018-08-28 18:23:57 +01:00
baldurk babe36bf7e Preserve stdout/stderr from external shader tools and display to user 2018-08-15 13:40:21 +01:00
baldurk adb02cbee4 Linux compile fixes 2018-08-09 17:26:47 +01:00
baldurk 3c7b420e59 Expand SPIR-V disassemblers to general shader processing tools
* Instead of just configuring SPIR-V disassemblers and picking only the first
  one when we need to edit SPIR-V, we allow setting up any shader processor that
  goes between two shader encodings.
* When editing, the default will still be to use embedded source, and then after
  that the first tool that goes from the native shader format to a text format,
  but the drop-down allows you to pick any of them.
* Similarly in the shader viewer you can configure the compilation options and
  method, to choose the compiler you want to use. Embedded command line
  parameters in the shader are automatically appended.
2018-08-09 16:56:53 +01:00