Commit Graph

8 Commits

Author SHA1 Message Date
baldurk 9de4a79859 Update tests to new descriptor interface 2024-04-10 18:58:52 +01:00
baldurk 0d9ea809dd Fix some test failures by consistently stripping gl_PerVertex_Var prefix 2023-11-17 18:47:47 +00:00
baldurk 6a006625f2 Ignore rasterizerDiscardEnable == true if it is dynamic. Closes #2617
* Normally we have to ignore subsequent states as potentially garbage pointers
  if discard is enabled, but when it's dynamic state we have to ignore its
  valid.
2022-06-17 10:46:14 +01:00
baldurk 7149302680 Rename 'draw' or 'drawcall' to action
* There's not a good accepted terminology for this kind of event, and for
  historical reasons 'drawcall' has been the accepted term, even though
  that can be quite confusing when a dispatch or a copy is a 'drawcall'.
* This is particularly highlighted by the event browser filters where
  $draw() includes draws and dispatches, but $dispatch() only includes
  dispatches, it's hard to intuitively understand why $draw() matches all
  of these calls.
* As a result we've defined the term 'action' to cover these types of
  events in the same way that we defined 'event' in the first place to
  mean a single atomic API call.
2021-07-01 15:15:05 +01:00
baldurk 30dd13feb8 Pull index byte width and topology out of drawcall state
* These are treated as state on most APIs, only GL treats it as a drawcall
  parameter.
2021-02-24 13:52:07 +00:00
baldurk 6de8c53f85 Fix VK_Extended_Dynamic_State 2020-09-04 11:39:10 +01:00
baldurk 2bc59d1610 Fix mesh checks for extended dynamic state test 2020-07-17 16:53:35 +01:00
baldurk 35854957db Add support for VK_EXT_extended_dynamic_state 2020-07-03 15:43:00 +01:00