baldurk
a3a0aae660
Handle fixed index lookups in array resources
2021-07-19 16:51:50 +01:00
baldurk
abe0787bb2
Add test of D3D12 bindless feedback
2021-07-15 16:41:23 +01:00
baldurk
7f13429d0e
Log in tests when using linked shaderc
2021-07-13 17:45:59 +01:00
baldurk
24af06ac3e
Fix validation warnings in VK_Synchronization_2 test
2021-07-13 17:45:49 +01:00
Jake Turner
59ca2811ef
Change glGetInternalformativ bufSize values
...
Specify the maximum count of parameters instead of number of bytes
i.e.
GLint iscol;
GL.glGetInternalformativ(target, fmt, eGL_DEPTH_COMPONENTS, sizeof(GLint), &isdepth);
becomes
GL.glGetInternalformativ(target, fmt, eGL_DEPTH_COMPONENTS, 1, &isdepth);
From GL references pages: https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/glGetInternalformat.xhtml
bufSize
Specifies the maximum number of integers of the specified width that may be written to params by the function.
2021-07-12 20:36:00 +01:00
baldurk
81b4d3d804
Add public domain md5 library and implement modified DXBC container hash
...
* This allows us to disabled any requirement for "experimental shaders".
2021-07-07 19:18:32 +01:00
Jake Turner
fc08cb17f9
Fix VS2019 compiler warnings in demos solution
2021-07-07 09:59:22 +01:00
Jake Turner
b3f57d1427
Fix Vulkan Validation Layer error when running VK_Parameter_Zoo
...
refpushtempl desscriptor update template was not deleted before shutdown
2021-07-07 09:59:22 +01:00
baldurk
23fe6ae67f
Remove SM5.0 test for D3D12 AMD shader extensions
...
* This seems not to work and is not officially supported so there's little value
in testing it.
2021-07-05 14:20:48 +01:00
baldurk
a1b5f01159
Fix tests with references to removed properties
2021-07-05 14:20:48 +01:00
baldurk
979f5244e2
Make demos timeout more generous for leak check tests
...
* It's fine as-is in release, but in development builds it can take almost a
minute to reach that frame and capture.
2021-07-05 14:20:48 +01:00
baldurk
634a8c381a
Update test scripts to latest APIs and behaviour changes
2021-07-01 15:15:05 +01:00
baldurk
7149302680
Rename 'draw' or 'drawcall' to action
...
* There's not a good accepted terminology for this kind of event, and for
historical reasons 'drawcall' has been the accepted term, even though
that can be quite confusing when a dispatch or a copy is a 'drawcall'.
* This is particularly highlighted by the event browser filters where
$draw() includes draws and dispatches, but $dispatch() only includes
dispatches, it's hard to intuitively understand why $draw() matches all
of these calls.
* As a result we've defined the term 'action' to cover these types of
events in the same way that we defined 'event' in the first place to
mean a single atomic API call.
2021-07-01 15:15:05 +01:00
thisisjimmyfb
f64cba8e91
Add test to show drawcall count is incorrect
2021-06-26 09:28:42 +01:00
baldurk
1ed4b561e6
Fix discard patterns to work correctly with multisampled UINT textures
2021-05-27 14:18:05 +01:00
baldurk
732ccb2d89
Fix D3D12_AMD_Shader_Extensions test for DXIL support
...
* We can't build with -O0, it has to be at least -O1 for DXIL. We also need -Ges
/ strictness on both builds.
2021-05-10 17:02:49 +01:00
baldurk
efd2a50a3a
Use python datetime for calculating durations, not time.time()
2021-05-04 14:12:03 +01:00
baldurk
f530392bc1
Check that destroying a command allocator mid-capture works OK
2021-04-30 16:58:55 +01:00
baldurk
2af11c5395
Add test of AMD extensions in D3D12
2021-04-30 16:41:17 +01:00
baldurk
55a6d8092b
Test that memory bound via vkBindBufferMemroy2 is properly captured
2021-04-30 13:44:52 +01:00
baldurk
9d6fe09b62
Test vulkan clear-before-draw overlay works when bindless feedback runs
...
* The first time a draw is selected bindless feedback runs, ensure the clear-
before-draw overlay works even then. This is a little bit of a hack but it
tests for a known issue.
2021-04-30 13:20:45 +01:00
baldurk
f085d1682f
Test stream-created PSOs create correctly
...
* Where possible we test empty AS/MS to ensure they're ignored, though I don't
run any windows versions that support this at the runtime level.
2021-04-30 12:41:22 +01:00
baldurk
cd6b8ade85
Add specialization constants to tests to ensure they are preserved
...
* These canary values must be propagated correctly to derived pipelines (made
with patched shaders etc) or else the shaders disable themselves/misbehave,
which invalidates the test. That way if the test passes we know the
specialization constants were properly propagated.
2021-04-30 11:11:18 +01:00
baldurk
9c29ae6393
Check for SRV/UAV typed access to 16-bit types
...
* This is possible on D3D11 but only with certain cap bits, it's simpler to test
on D3D12 and the DXBC debugger will go through the same path for both.
2021-04-29 16:50:12 +01:00
baldurk
7ff6300843
Add test of D3D12 VRS features
2021-04-29 16:18:06 +01:00
baldurk
26aa09c665
Refactor D3D12 tests to check for options once in Prepare
2021-04-29 12:52:28 +01:00
baldurk
aac9e762bc
Test that empty execute indirects don't crash
2021-04-29 11:26:14 +01:00
baldurk
f9054ffdf4
Create image view on depth/stencil in test to simplify behaviour
2021-04-28 16:30:17 +01:00
baldurk
0c0d57cc70
Add names to VK_Pixel_History test images
2021-04-28 16:30:07 +01:00
baldurk
2da070ad55
Fix VK_CBuffer_Zoo test when inline data extension isn't supported
2021-04-23 19:07:30 +01:00
baldurk
db21020000
Ensure that overlay tests don't crash if multiple UAVs use register 0
2021-04-16 14:23:20 +01:00
baldurk
477a1e927b
Add VK_Robustness2 test to autotests and add push descriptor interaction
2021-04-16 14:19:30 +01:00
baldurk
47e13a30d4
Add test of GL renderbuffer variants
2021-04-16 13:31:08 +01:00
baldurk
2720ff354a
Test structured export/import of MSAA textures
2021-04-15 15:34:14 +01:00
baldurk
02e8e8fdf7
Patch imageless framebuffer image usage/formats to match image patching
2021-04-12 19:48:48 +01:00
Jake Turner
add33d484c
Modified find to work on Mac
...
Do basic find without regular expressions
Use grep -E to do the regular expression matching
Use awk to reconstruct an equivalent find -print0 output
2021-04-07 11:54:46 +01:00
Jake Turner
aca59e3f55
Added *.m & *.mm file extensions
2021-04-07 11:54:46 +01:00
baldurk
dc44d6c271
Make doubles vertex attribute test optional for radv missing support
2021-03-22 18:37:10 +00:00
baldurk
83f99b6e56
Fix compile errors in demos project in linux
2021-03-22 18:37:09 +00:00
baldurk
827a48fe57
Check sampler validity against immutable samplers on serialise
2021-03-15 14:39:21 +00:00
baldurk
7a8b4a4664
Fix compile and code style errors in GL_Simple_Triangle
2021-03-15 09:58:57 +00:00
Jake Turner
67e277717c
Added test failure if fail to find the draw marker
2021-03-14 11:17:31 +00:00
Jake Turner
1985d126c7
Converted gl_simple_triangle test to OpenGL 4.1
2021-03-14 11:17:31 +00:00
Jake Turner
1e90d20185
Changed GL test default shaders to be version 410
2021-03-14 11:17:31 +00:00
baldurk
438d823c32
Add support for optional physical device features to vulkan tests
2021-03-02 17:08:47 +00:00
baldurk
d6e88ae4fa
Remove redundant callstack member in APIEvent
...
* We already link to the chunk index and the chunk metadata contains the
callstack, there's no need for a duplicate copy when there may be many
APIEvents in a capture
2021-02-24 13:52:07 +00:00
baldurk
30dd13feb8
Pull index byte width and topology out of drawcall state
...
* These are treated as state on most APIs, only GL treats it as a drawcall
parameter.
2021-02-24 13:52:07 +00:00
baldurk
4a379408f9
Patch VkImageFormatListCreateInfo for MSAA textures
...
* Since we're using mutable format to cast them to UINT for copies, we need to
ensure that the correct format is in the create info list.
2021-02-22 12:38:43 +00:00
Jake Turner
baf0e3ea70
#error for unknown platform in demos project
2021-02-22 10:34:11 +00:00
Jake Turner
f14130fc2d
Wrap TEST_ASSERT with do...while(0)
...
Fix compile errors when doing
if (blah) TEST_ASSERT(cond, message)
2021-02-22 10:34:11 +00:00