* We split the "update available" off to a top-level menu item, instead
of a sub-item under Help. This gives explicit text saying an update is
available.
* Change the icon from an hourglass to a slightly more 'updatey' image.
* We now re-cehck every week even if an update is marked available. That
way people who delay for longer than it takes to release a new version
will get the latest when they do update. It also gives them a reminder
every week so that hopefully those delayers will be less common!
* We enforce a naming scheme more strongly - types, member functions,
and enum values must be UpperCaseCamel, and member variables must be
lowerCaseCamel. No underscores allowed.
* eventId not eventID or EID, and Id preferred to ID in general. Also
for resourceId.
* Removed some lingering hungarian m_Foo naming.
* Some pipeline state structs that are almost identical between the
different APIs are pulled out into common structs. Where something
doesn't make sense (e.g. viewport enable for vulkan) it will just be
set to a sensible default (in that case always true).
* Changed scissors to be x/y & width/height instead of sometimes
left/top/right/bottom
* Abbreviations are discouraged, e.g. operation not op, function not
func.
* The UI dialog is now in Qt. We run qrenderdoc.exe with a very minimal
startup to display the dialog and send the report.
* The flow has been simplified to have less text and an easier time to
just click through and send.
* On the first report, the user is gently nudged to enter their email
address for contact and by default the email is saved for next time.
They're not nagged more than once about this.
* Optionally the user can select to upload the capture. This is always
default off, and there is a confirmation dialog making sure the user
intended to select it.
* After the bug is reported, a unique URL is generated and returned
which the user can then click back on to see if there's any update. By
default the UI will also remember the URL and check it every couple
of days and alert the user in the help menu that there's an update.
* This is to support python bindings - the pyside implementation of
QVector, QString, etc is not available to SWIG, so SWIG treates these
all as opaque types.
* Rather than trying to set up bindings that work for rdcarray and
QList/QVector, or implementing separate bindings, we instead just say
that the public interface must use the rdc types. In most cases they
seamlessly convert to/from Qt types anyway.
* In a couple of places we use an array of pairs instead of a map. In
future we probably want an rdcdict or rdcmap with proper dict bindings
in python.
* This prevents leaking for cases where new widgets are created (and
the small chance a widget pointer could be re-used and cause serious
problems), and multiple-registration errors for global shortcuts.
* This is a leftover from before the interface was hoisted out, and most
windows were still calling directly to CaptureContext instead of via
the public ICaptureContext interface
* In future one of the notes items would be for gathered hardware info.
Not automatically, but with one button press the full configuration
can be embedded.
* Log is an overloaded term since it can also mean the debug log. We now
consistently refer to capture files as capture files or just captures
for short. The log is just for log messages and diagnostics.
* The user-facing UI was mostly already consistent, but many of the
public interfaces exposed to python needed to be renamed, and it made
more sense just to make everything consistent.
* We forward a different range of ports to each device so we can pick
and choose which to communicate with based on its index.
* The index is encoded in the 'hostname' like so: adb:X:deviceidhere
* Whenever we want to interact with an android device we always specify
the device, never leave it to a default.
* QShortcut falls down on duplicates. It can have activatedAmbiguously
events, but these happen in arbitrary order and the shortcuts on
menu items just swallow the ambiguous activate so it's not useful.
* Instead we just let MainWindow pick up ShortcutOverride events and
consult a mapping of which shortcuts to use. We can use a smarter
selection method to choose the more 'local' shortcut if two shortcuts
that conflict exist.
* Added a couple of utility macros to help with the conversion. lit() is
paired with tr() for untranslated text.
* QFormatStr is more explicitly for non-textual formatting strings.
* Both are just #define'd to QStringLiteral()
* Note, this API is still in-flux and beta, so there may still be some
more changes before it's 'stable', and even then it will still be
subject to some amount of change.
* This API is then exposed to python via SWIG bindings and hides
internals that don't need to be visible, and means the actual API is
easier to work with.
* We also use this API to reduce inter-dependencies between different
windows that need to interact with each other at a high level.
* The naming is python/standard RenderDoc TitleCase method names, not
Qt style camelCase methods.
# Conflicts:
# qrenderdoc/Windows/PipelineState/D3D11PipelineStateViewer.cpp
# qrenderdoc/Windows/TextureViewer.cpp
* This most commonly happens launching an Android program that takes a
while to launch, or if you're launching a program with the delay for
debugger option set.
* Instead of the whole UI hanging, you'll get a progress dialog to
appear while it's waiting.
* Unfortunately scintilla assumes its headers are all in the search path
so where possible we only add those folders when compiling scintilla
source, not our own.
Currently, selecting an event with children (e.g. vkCmdExecuteCommands)
in the event browser will cause the API inspector window to show the
final child event, rather than the event itself. This behaviour makes
sense everywhere else: selecting an event with children shows the state
after all children have completed.
However, for the API inspector, we want to be able see API calls for
the parent event when it is selected rather than those of its last
child, particularly in the case of vkCmdExecuteCommands which may have
other API calls leading up to it.
To allow this, distinguish between the "current event" and "selected
event". For an event with children, the former refers to the last
child, while the latter refers to the event itself. ILogViewerForm now
has two separate event callbacks for when either one changes.
The API inspector now makes use of the selected event, while everything
else continues to use the current event.