Commit Graph

22 Commits

Author SHA1 Message Date
baldurk 1a9e22e2f2 Correct spelling/grammar mistakes in docs 2018-05-08 14:09:27 +01:00
baldurk 933c00985d Update documentation for v1.0
* Screenshots and icons are updated to latest style
* Many out-dated references and mentions of support updated.
* Documentation added for new windows like resource inspector and
  performance counter viewer, as well as new features like saving
  bookmarks, resource names.
* Added documentation for Android support as well as OpenGL ES support.
2018-02-25 23:27:13 +00:00
baldurk 4abbfd9169 Add documentation for run-to-sample or run-to-NaN/infinity buttons 2017-02-23 14:53:54 +00:00
baldurk 730f23fc78 Fix docs SetPrivateData example, add examples for GL/VK/D3D12. Refs #517 2017-02-21 12:14:31 +00:00
baldurk c1591a5fe6 Update docs with D3D12 support and progress on Qt 2016-11-28 12:42:15 +01:00
baldurk 0c06590df3 Remove cubemap binding from D3D/HLSL texture view. Just use 2D array 2016-11-18 16:31:05 +01:00
baldurk c587e24509 Add documentation of network capture & replay workflow 2016-08-30 14:39:04 +02:00
baldurk 4f06161fb9 Update template custom shader to include UV, add new globals. Refs #304 2016-07-26 15:18:45 +02:00
baldurk 89402c03bf Add a note about the VULKAN predefined macro. 2016-07-25 11:39:50 +02:00
baldurk a001f35329 Output UVs in [0,1] from blit shader, for custom vis shaders. Refs #304 2016-07-25 11:39:49 +02:00
baldurk ffa96736ee Add required 'uniform' to glsl varaibles in documentation 2016-07-25 11:39:48 +02:00
baldurk fefb6b2526 Pass selected slice/face and sample idx to custom vis shaders. Refs #304 2016-07-25 11:39:47 +02:00
baldurk 8b64868025 For GLSL, insert text after #version statement. 2016-06-09 10:48:50 -07:00
baldurk 22d58cf739 Implement custom display shaders for vulkan 2016-06-09 10:48:44 -07:00
baldurk 8bc80b41b0 Various improvements/tweaks/missing bits/extra links
* General proof-reading pass on the new docs, so some of these issues
  are old and just haven't been noticed before.
2016-05-16 20:01:15 +02:00
baldurk 3146b905b5 Remove unneeded toctree:: statements in non-index pages 2016-05-16 18:35:39 +02:00
baldurk e922e85aa3 Add a reference to where unstripped shader info is detailed 2016-05-16 15:42:42 +02:00
baldurk a29bed7a5b Refer to images under correct paths 2016-05-15 21:34:06 +02:00
baldurk 81a1b2e020 Add syntax highlighting 2016-05-15 21:34:00 +02:00
Matthäus G. Chajdas f124f3f389 Port the remaining pages where I know how to style them. 2016-05-15 21:33:54 +02:00
Matthäus G. Chajdas f04f016a99 Remove "other resources" to flatten the hierarchy a bit. 2016-05-15 21:33:52 +02:00
Matthäus G. Chajdas 925f33bfb5 Add all How do I ...? pages. 2016-05-15 21:33:52 +02:00