Commit Graph
129 Commits
Author SHA1 Message Date
baldurk 97a3943cdd Use packing rules when generating format strings for structs
* This allows the calling code to pass a hint of what packing is known or likely
  to be used, meaning less generated manual offsetting/padding when the implicit
  rules cover it.
2022-05-20 13:37:26 +01:00
baldurk 4dc7b3f8b7 Process packing rules when parsing formatting strings
* Instead of having a global tight/non-tight we now let the format string
  specify the packing rules (defaulting to scalar - i.e. tight packing as
  before), and use the resulting properties to calculate packing.
2022-05-20 13:37:26 +01:00
baldurk 7abe72be6b Add a function to estimate packing rules based on members
* This is primarily for GL/VK where the packing rules are not pre-defined and
  are also not explicitly reflected, so we instead see what rules are broken
  along the way to get the most conservative ruleset we can (that way minimising
  the need for manual offset decorations)
2022-05-20 13:37:26 +01:00
baldurk 43fda618f3 Add a packing rules struct to contain important packing rules
* There are several different API packing rulesets - GL has std140 and std430
  (and packed/shared, which is implementation defined but is likely to be
  similar to one of these or more conservative), VK effectively has rules for
  those both, as well as scalar packing which is close to C packing. D3D has one
  ruleset for cbuffer packing similar to std140, and effectively scalar for
  structured resources.
* These rulesets are quite similar and only differ by the properties here. There
  is one exception in the handling of empty structs - but in GLSL these are
  illegal so we will take the HLSL interpretation and always treat them as 0
  bytes.
2022-05-20 13:37:26 +01:00
baldurk cee4b25b28 Allow specifying offsets and struct strides manually with offsets
* Use these when generating buffer formatter strings instead of declaring manual
  padding variables.
2022-05-20 13:37:26 +01:00
baldurk a42f9edc3a Add annotation for binary view 2022-05-20 13:37:26 +01:00
baldurk 2399c9d136 Add support for bitfield packing in the buffer viewer formatting 2022-05-20 13:37:25 +01:00
baldurk fcdea67879 Update copyright years to 2022 2022-02-17 17:38:32 +00:00
baldurk e42b0ff2ca Refactor ShaderVariable use and non-32-bit precision. Closes #2466 2022-02-02 15:00:43 +00:00
baldurk 0620a8f114 Allow customising the fixed/monospace font as well. Refs #2443 2022-01-12 11:24:22 +00:00
baldurk a0d40073ce Allow customising the font family. Closes #2443 2022-01-10 17:53:18 +00:00
baldurk 3fb4e230de Handle single-basic-element buffers in GL/Vulkan properly. Closes #2378
* We still need to handle multiple elements in the root of a struct specially by
  commenting out the fixed members, but the final element needs to go through
  the normal DeclareStruct() path to handle things like per-column padding in
  matrices etc.
2021-10-04 12:02:09 +01:00
baldurk ec5f570fea Add 'important' flag on structured data 2021-07-01 15:15:01 +01:00
baldurk 21e52a10e5 Implement builtin filter expression parsing 2021-07-01 15:15:01 +01:00
thisisjimmyfb 8059f129d5 add clickable links for Vulkan Validation Layer messages 2021-06-30 13:32:44 +01:00
baldurk 95e6a4a971 Respect font scale for fixed-width fonts 2021-04-12 13:04:02 +01:00
baldurk 9290ed926b Display VRS state in D3D12 pipeline state viewer 2021-02-10 14:20:46 +00:00
baldurk 15cbeef054 Fix offset calculation with declaring nested buffers in format string
* When calculating the size for a struct member we need to properly recurse
2021-02-08 14:05:04 +00:00
baldurk 026da176bb Update copyright years to 2021 2021-01-13 13:56:10 +00:00
baldurk d727feb806 Improve handling of multiline richresourcetext documents 2020-12-15 22:52:38 +00:00
baldurk 580f96c8a1 Rename ShaderVariableType/Descriptor to ShaderConstant
* These structs are no longer used with ShaderVariable so the name is misleading
  at best.
2020-12-09 15:18:27 +00:00
baldurk df6fec13f9 Remove use of automodule in docs
* One automodule in a file for our modules is way too much, so we split it into
  files. Unfortunately this means that only one file can have those classes and
  functions be linkable from elsewhere.
* Instead we bite the bullet and manually curate the items into pages, and at
  the same time subdivide the 'enums and data' page more which is a general
  readability and usability win as well.
* We also add some previously not-included functions, and add a doc-build time
  check to ensure that functions and classes aren't omitted from the
  documentation in future
2020-12-07 17:44:50 +00:00
baldurk 9610919c16 Fix copy-paste of rich resource text
* We need to cache to the QString text on demand, which requires a context
  potentially sooner than paint/etc time.
2020-12-02 17:44:46 +00:00
baldurk 58e16414e0 Add a number of control functions to the Qt python interface 2020-11-20 17:02:33 +00:00
baldurk 1ceeb159b7 Add lazy-populating item model for SDObjects
* We also add intermediate paging nodes for large arrays to ease expansions
2020-10-27 15:15:20 +00:00
baldurk 394896a3c9 Hide list of children completely in structured data
* This makes it easier to enforce object ownership, as well as gives us options
  for e.g. generating structure data on demand lazily.
2020-10-26 10:24:47 +00:00
baldurk 7fc06ee77e Fix rendering of selected/highlighted rich resource text 2020-10-16 16:13:30 +01:00
Kevin McCullough e213cfafa9 Modifying the TextureList to use EventBrowser-style chooser. 2020-10-15 22:19:44 +01:00
baldurk ecd23041a4 Don't delete thread in LambdaThread until destructor
* This means a non-self deleting thread can be waited for or queried about still
  after it's completed.
2020-09-04 18:34:28 +01:00
baldurk e5e9a9c94b Use QDoubleSpinBox for partial 64-bit int support. Closes #1952
* Actually creating a 64-bit spinbox is not feasible without constructing it
  almost from scratch due to how much QAbstractSpinBox depends on private
  internals that can't be overridden. Instead use a QDoubleSpinBox with no
  decimals since we don't need the full 64-bit range, and the mantissa of a
  double is enough.
2020-06-30 12:34:52 +01:00
baldurk 72d789e486 Add necessary padding in buffer formatted between members 2020-05-26 13:52:47 +01:00
baldurk a81994071f Wait for shader viewer background debugging, add cancel button
* Until we properly support background debugging we need to wait for it to
  complete, otherwise the user could close the window and we'd crash.
2020-05-15 20:31:42 +01:00
baldurk 133b8a41b9 Fix handling of column-major matrices in buffer viewer. Closes #1848 2020-04-27 13:46:58 +01:00
baldurk 267798b240 Add boolean vartype 2020-04-24 20:14:48 +01:00
baldurk 97665b2c30 Display resources in shader viewer tooltips properly 2020-04-23 19:14:09 +01:00
baldurk c0e84875f3 Forward signals/slots as well in ForwardingDelegate 2020-03-18 12:02:13 +00:00
baldurk 5e6ec417c1 Add a global font scale option in settings window
* This lets the user override the default application font.
* Unfortunately Qt seems to behave inconsistently with font scaling from the
  system, so we take the font size initially from QApplication::font() (which
  doesn't always pick up the font size) and scale from there. While this might
  cause some font scaling to be lost it does mean at least we have a consistent
  scale, as otherwise you get some text scaling and others not.
2020-02-13 11:01:45 +00:00
baldurk 2916c0f9f7 Update copyright years to 2020 2020-01-06 16:20:45 +00:00
baldurk 27098f8f70 Give our threads debugger-friendly names 2019-12-19 21:50:13 +00:00
baldurk 14d01ff995 Remove support for serialising STL types, remove STL interop 2019-12-16 18:10:32 +00:00
baldurk ff08748238 Ensure all files have trailing new-lines and enforce with clang warning 2019-12-02 20:28:05 +00:00
baldurk e205054317 Add UI support for GPU typed pointers in buffers 2019-11-29 13:53:44 +00:00
baldurk b3979262a5 Replace FormatElement with ShaderConstant/ShaderVariableType
* FormatElement is now a static BufferFormatter class to help generate and parse
  buffer formatting strings
2019-11-29 13:53:44 +00:00
baldurk 324b96c977 Remove FormatElement::byteSize(), move to ResourceFormat 2019-11-29 13:53:44 +00:00
baldurk 00170e2ec3 Make GetVariants a free function taking interpreting format directly
* We also store the format in BufferElementProperties for the buffer viewer
  since we'll later remove the ResourceFormat stored in FormatElement
2019-11-29 13:53:44 +00:00
baldurk f046423664 Split buffer-centric properties out of FormatElement 2019-11-29 13:53:44 +00:00
baldurk 6d40bbb783 Add experimental wayland support. Refs #853
* This is only lightly tested and may break heavily. It is disabled by default
 and must be explicitly enabled.
* In particular this is only known to work for Wayland use at capture time.
 Wayland on replay is still unsupported. Known issues include: EGL pbuffer
 surfaces are not implemented on Wayland, Wayland cannot get window dimensions,
 and there are hangs/failures with GL and vulkan presentation with Wayland.
2019-09-02 15:02:27 +01:00
baldurk 51c50e0da3 Localise addressing mode state display for GL
* On GL addressing modes are called wrap modes, and the wrap value is then known
  as repeat. If we don't 'localise' this then it can be confusing to show that
  it is "Wrap".
2019-05-17 16:32:55 +01:00
baldurk 3d2fa8cd3e Optimise RichResourceText to special-case for single ResourceId text
* Most cases don't have other text together with a ResourceId, so handle an
  isolated ResourceId specially and manually render it.
* Further work - we could cache the name the same way as the RichResourceText
  does. So far it doesn't seem to appear on profiling.
2019-03-29 17:48:15 +00:00
baldurk e2bb45fd8f Restore removed LastCaptureExe saving last exe selected. Closes #1318 2019-03-25 15:12:55 +00:00