baldurk
f1318b0961
Don't use LastCaptureFilePath for import file browser
2018-06-21 17:46:15 +01:00
baldurk
c4c4c4b67d
Display multiview state in vulkan pipeline state viewer
2018-06-19 20:48:30 +01:00
baldurk
53364adeef
Support mesh output from different view indices on vulkan
...
* When using VK_KHR_multiview you can select which view to view the mesh data from.
2018-06-19 20:48:30 +01:00
baldurk
e87eacb2a0
Fix switching between pipeline state viewers
2018-06-19 12:38:18 +01:00
baldurk
0dda96a045
Change previous/next/parent IDs in DrawcallDescription to pointers
...
* This is a legacy holdover from the C# interop not being able to preserve
pointers easily.
2018-06-18 18:39:06 +01:00
baldurk
14e3a3d360
Move API-agnostic pipeline state wrapper into core interface
...
* There's no need for this to be in the UI, and moving it allows it to be used
from script which is very useful.
2018-06-18 18:39:06 +01:00
baldurk
45c3c27923
Rename DrawFlags::UseIBuffer to DrawFlags::Indexed
2018-06-15 19:40:54 +01:00
baldurk
4561b55464
Persist a default browse directory for file dialogs, if none is provided
...
* This provides a slightly more sensible default than the application working
directory.
* The default is shared across all dialogs and open/save.
2018-06-15 19:40:54 +01:00
baldurk
093e8a6b40
Support NewFloatingArea and LastUsedArea properly in AddDockWindow
2018-06-14 17:57:31 +01:00
baldurk
bf70aeb64d
Handle None being passed from Python for a QWidget pointer
2018-06-14 17:56:18 +01:00
baldurk
2c8674790c
Add spacers in pipeline view for if all groups are collapsed
2018-06-13 09:17:03 +01:00
baldurk
d9bab79dbc
Allow clicking on labels of collapse group boxes to toggle
2018-06-13 09:17:03 +01:00
baldurk
9b25f3948e
Fix copy-paste error of shader output values in wrong places in history
2018-06-07 16:08:28 +01:00
baldurk
72b40769b5
Add support for D3D12 up to D3D12.3. Closes #966
2018-06-07 14:49:07 +01:00
baldurk
4de23d8d8b
Fetch enough data even for odd vertex attribute offsets. Closes #1007
2018-06-05 21:08:06 +01:00
baldurk
c2c0433999
Fix logic/blend enabled being wrong way around on D3D12 too
2018-06-05 21:08:06 +01:00
baldurk
fe8cbfcc8c
Handle different actual indices vs. displayed indices exporting VS Out
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* For VS Out data the actual offsets may be different than displayed, so we
calculate manually rather than querying the model for each index.
2018-06-04 20:12:27 +01:00
Jake Turner
e8c5cc7628
Fix -Wunused-lambda-capture warning errors on xocde93
2018-06-01 09:07:58 +01:00
baldurk
8dd69268ba
As a last fallback in replay loop, use biggest colour rendertarget
2018-05-25 18:32:31 +01:00
baldurk
01a31b51d8
Print error if GUIInvoke is called with NULL object
2018-05-25 14:21:17 +01:00
baldurk
858b02480b
Pass command-line args as 'intent args' when launching apk. Refs #987
2018-05-24 21:42:29 +01:00
baldurk
206e0f1188
Add quality-of-life/convenience accessor functions to SDObject
2018-05-24 21:42:29 +01:00
baldurk
b3bc00738d
Don't enumerate window titles when we just need a list of PIDs
2018-05-23 17:28:56 +01:00
baldurk
ab9a212b8d
Update qprocessinfo to 0d591f19f17805d65ef4880c3fc51021523003df
2018-05-23 17:28:42 +01:00
baldurk
0a041601f8
Update toolwindowmanger to d602babc98639c5d8206f1667f95062b2f3709fc
2018-05-23 17:22:18 +01:00
baldurk
851a88133a
Remove the 'save all initials' option. Behave as if it's always enabled
...
* This option has always been a mixed bag - when originally written captures
weren't compressed at all so saving the cost of a initial contents on a
gbuffer would have a significant savings.
* Now with compression the savings are lesser, and it's a source of
bugs/confusion for the case where either a bug is caused by leaking data from
the previous frame or worse still the contents are discarded incorrectly.
* D3D11 will now behave as the other APIs will - saving initial contents
whenever needed even if they seem like they might not be used.
2018-05-23 16:08:44 +01:00
baldurk
85b35cd352
Set usage panel in resource inspector to auto-resize columns to fit data
2018-05-17 15:04:40 +01:00
baldurk
72eb734964
Correctly pass selected primitive to DebugPixel from pixel history
2018-05-17 01:35:26 +01:00
baldurk
d8a64c4172
Fix compilation on GCC 8. Closes #984
2018-05-15 19:44:17 +01:00
baldurk
afb7ea5dab
Improve python wrapping of WindowingData
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* If we make WindowingData an empty struct not an opaque one, it won't leak memory
* Similarly we need typemaps to allow python to pass plain ints and have them cast to pointers
2018-05-15 19:44:17 +01:00
baldurk
757671b97f
Add custom right-click menu to texture tabs in texture viewer
2018-05-15 11:27:34 +01:00
baldurk
f12b8b5ee1
Check resource name cache ID to avoid unnecessary model resets
...
* Prevents annoying focus loss when selecting resources when no name has actually changed
2018-05-15 11:27:12 +01:00
baldurk
8a05e29e86
Fix QRenderDoc project filters - some files weren't included properly
2018-05-14 16:42:34 +01:00
baldurk
b213d54c1d
Account for added Divisor column when setting up vulkan pipeline state
2018-05-14 16:41:25 +01:00
baldurk
5c26270de0
Implement __hash__() for ResourceId
2018-05-14 16:40:58 +01:00
baldurk
f1dcb785a1
Fix implementation of array_setsubscript when deleting a range
2018-05-14 16:40:45 +01:00
baldurk
5c40914c32
Set disassembly view to NULL when it's deleted
2018-05-13 10:13:49 +01:00
Hans-Kristian Arntzen
50dc1d6faa
Support A2B10G10R10_SNORM in buffer viewer.
2018-05-11 01:04:45 +01:00
baldurk
d7b0807875
Ignore MultiDraw markers when checking if the capture has markers
2018-05-09 13:05:00 +01:00
baldurk
4ade1187aa
Fix linux compilation - pass parent QObject* to GUIInvoke
2018-05-08 19:10:28 +01:00
baldurk
2efce90591
[Coverity] Fix incorrect logic identified by deref-before-NULL-check
2018-05-08 12:47:28 +01:00
baldurk
8ef0d847ce
[Coverity] Remove redundant if() check where both branches are identical
2018-05-08 12:39:10 +01:00
baldurk
42979bfeb3
[Coverity] Add some handling for return values in UI code
2018-05-08 12:32:56 +01:00
baldurk
a45c222941
[Coverity] Remove redundant if() comparisons
2018-05-08 12:10:19 +01:00
baldurk
082ab4d75d
GUIInvoke takes a QObject* to avoid callbacks after object lifetime
...
* The GUIInvoke object takes a QObject, and uses QPointer to check that
it hasn't been deleted when the callback fires. This prevents delayed
callbacks from executing after the object has been deleted and
crashing.
* In most cases the pointer is just 'this'.
2018-05-08 11:54:34 +01:00
Josh Groves
8d9193aef8
Correct typo
2018-05-06 19:39:55 +01:00
baldurk
3380379aac
Fix copy-pasted tooltips mistakenly saying "Save Shader SPIR-V"
2018-05-04 13:36:43 +01:00
baldurk
70f879ad7a
Export AmdPowerXpressRequestHighPerformance to encourage use of dGPU
2018-05-03 15:35:01 +01:00
baldurk
b1008ceb82
Add index buffer binding offset to byte offset when opening buffer view
2018-05-03 14:25:37 +01:00
baldurk
644217bcbf
Workaround for QTBUG-14949, eliding multi-line itemview items breaks
2018-05-03 12:35:49 +01:00