Commit Graph
11642 Commits
Author SHA1 Message Date
baldurk 80a7ffc3ec Update GLSL.450 extended instructions to support all bit-widths 2020-11-09 12:25:21 +00:00
baldurk b21f9da85a Add helpers for dispatching in bit-width-agnostic ways 2020-11-09 12:25:21 +00:00
baldurk d9121a7f90 Add half.hpp 2.1.0 from http://half.sourceforge.net/ 2020-11-09 12:25:21 +00:00
baldurk ab28d102cd Fix bug allowing users to close unclosable texture viewer panels 2020-11-09 12:25:20 +00:00
baldurk 2bfccb1321 Properly apply vertexOffset for builtin in indexed draws 2020-11-05 21:29:16 +00:00
trietch e69eacf989 Add Fedora dependencies 2020-11-05 17:11:10 +00:00
baldurk 8be0da2ce3 Add a test of AMD shader operations 2020-11-04 17:48:49 +00:00
baldurk 6352786d31 Fix post-processing of AMD shader ops 2020-11-04 17:24:23 +00:00
baldurk 791a3a6f57 Print used nvapi version 2020-11-04 15:16:16 +00:00
baldurk 47680e3821 All nvapi opcodes are treated as supported
* Some can't be debugged, but we can capture/replay/disassemble all opcodes so
  don't block them.
2020-11-04 15:16:07 +00:00
baldurk c7e1ea08c4 Add support for capture/replay of AGS shader extensions 2020-11-04 15:15:17 +00:00
baldurk 24ec36b4e0 Batch moves of indirect drawcall nodes 2020-11-03 23:32:21 +00:00
baldurk d80300b337 Don't use IDs to identify redundant root signature binds
* If we compare the underlying pointer we know for sure if it's the same or
  different.
2020-11-03 18:55:49 +00:00
baldurk 0eea63c238 Always show UnpackedSignature for root signatures
* We want to display this even if the root signature was de-duplicated to
  another handle.
2020-11-03 18:32:55 +00:00
baldurk 9a0e1c5535 Treat internal D3D12 descriptors as volatile, not static 2020-11-03 18:24:15 +00:00
baldurk 5006a787d9 Account for inverse viewport height when picking vertices 2020-11-02 21:11:50 +00:00
baldurk 41c57c0b68 Tidy up logging of unknown interface queries 2020-10-30 16:49:57 +00:00
baldurk 8548892939 Add support for new D3D interfaces
* Nothing interesting/useful is supported here, we just add new interfaces that
  we recognise even though the user can't use them since we don't report support
  for the new features.
* This also makes it easier to track future changes when we're not behind.
2020-10-30 16:49:57 +00:00
baldurk 7c6dae32f9 Add logging when deleting contexts/share groups 2020-10-30 16:28:03 +00:00
baldurk 695ffaaf24 When viewing a texture from pipeline state, default to view typecast 2020-10-30 16:28:03 +00:00
baldurk b8f647c1e6 Default to float over unorm for FP16 typeless formats
* Given no other information FP16 is much more common than UNORM16. We don't
  know which type to use but float is a better choice.
2020-10-30 16:28:03 +00:00
baldurk caa8bb5be0 Fix incremental build dependencies in python modules 2020-10-30 16:28:03 +00:00
baldurk 4dae8721f8 Add extra error in case of failed file I/O 2020-10-30 16:28:03 +00:00
baldurk d5107ec33d Report tiled resources as unsupported on D3D11 2020-10-30 16:27:57 +00:00
baldurk 55b84f4e7c Test that creating root signatures identical to internal sigs works OK 2020-10-29 16:27:31 +00:00
baldurk ed0138a242 Test that debugging sampling from vert shaders in D3D12 works correctly
* We also test that pixel shaders can be debugged even if they have
  DENY_ROOT_SIGNATURE_ACCESS enabled.
2020-10-29 16:12:33 +00:00
baldurk 7dec9933f6 Test that creating and destroying contexts doens't have side effects 2020-10-29 15:45:04 +00:00
baldurk b9a6212c3e When running tests if --pyrenderdoc is omitted, try default location 2020-10-29 15:08:50 +00:00
baldurk ffd8827812 Add test that tries to stress reallocation/pool allocation of commands 2020-10-29 15:08:50 +00:00
baldurk 3465809447 Add test that different list/queue types are handled in D3D12 2020-10-29 12:51:29 +00:00
baldurk 810e57e6ac Fix error serialising contents of UAV descriptors 2020-10-29 12:49:08 +00:00
baldurk bb2a8a431f Ensure we reset any android capture settings on close
* If no capture is loaded after launching a program, the capture settings can
  still be present and cause problems with future launches of applications
  depending on the Android version.
2020-10-29 12:03:27 +00:00
baldurk 19489feb4e Update microsoft/setup-msbuild action to latest 2020-10-29 11:27:31 +00:00
baldurk eb967af9d4 Add missing added parameter to tests calling DebugVertex 2020-10-29 10:34:24 +00:00
baldurk f79ced7a21 Add support for debugging uint64 vendor atomics
* This still is subject to the general limitation that RenderDoc only simulates
  one thread or at most one pixel quad.
2020-10-29 10:16:14 +00:00
baldurk 05b59b8ef3 Post-process DXBC to remove vendor extension UAV and format instructions 2020-10-29 10:16:14 +00:00
baldurk 584746e406 Support capturing & replaying shader extensions with nvapi in DX11&12 2020-10-29 10:16:14 +00:00
baldurk 351e61b849 Move existing minimal nvapi/nvencode hooks to NV project 2020-10-28 19:07:52 +00:00
baldurk f9deead680 Add open-source nvapi release headers 2020-10-28 19:07:52 +00:00
baldurk 2c248935f6 Fix structured serialisation of specially handled structs
* Anything which has an explicit "If writing, set up element" rather than merely
  serialising directly.
* Also e.g. for ResourceIds, when structurising grabbing the ID of an object
  will get the live ID, so we need to get the original ID.
2020-10-28 15:25:01 +00:00
baldurk d397b7fdce Fix nit-picky OSX compile error 2020-10-28 15:08:00 +00:00
baldurk e734cfe077 Fix lazy generator not storing string database and user data
* We need this to properly serialise on some drivers.
2020-10-28 14:50:17 +00:00
baldurk fc6348cca6 Ensure any lazy arrays are fully populated before serialisation 2020-10-28 14:38:57 +00:00
baldurk 769f5d05da Fix issue where mapped memory updates weren't masked. Closes #2083
* After simplification memory that's only used for tiled resources would have a
  single interval with finish() == UINT64_MAX, which failed the iteration check.
2020-10-28 14:20:01 +00:00
baldurk 3d46e105a3 Compile fix on some compilers 2020-10-28 14:14:42 +00:00
baldurk 03b7229bad Support choosing multiview viewport in vertex debugging on vulkan 2020-10-28 13:34:08 +00:00
baldurk 40002634ad Fix order of operations error when shutting down remote replay 2020-10-28 12:08:36 +00:00
baldurk 6b67a6c13b Fix proxy serialisation of SDObject to set parent pointer correctly 2020-10-28 11:56:38 +00:00
baldurk 0a56df5af2 Remove deprecated set-env from github actions 2020-10-28 10:09:57 +00:00
baldurk 978d240ec6 Compile fixes 2020-10-28 09:41:54 +00:00