baldurk
80a7ffc3ec
Update GLSL.450 extended instructions to support all bit-widths
2020-11-09 12:25:21 +00:00
baldurk
b21f9da85a
Add helpers for dispatching in bit-width-agnostic ways
2020-11-09 12:25:21 +00:00
baldurk
d9121a7f90
Add half.hpp 2.1.0 from http://half.sourceforge.net/
2020-11-09 12:25:21 +00:00
baldurk
ab28d102cd
Fix bug allowing users to close unclosable texture viewer panels
2020-11-09 12:25:20 +00:00
baldurk
2bfccb1321
Properly apply vertexOffset for builtin in indexed draws
2020-11-05 21:29:16 +00:00
trietch
e69eacf989
Add Fedora dependencies
2020-11-05 17:11:10 +00:00
baldurk
8be0da2ce3
Add a test of AMD shader operations
2020-11-04 17:48:49 +00:00
baldurk
6352786d31
Fix post-processing of AMD shader ops
2020-11-04 17:24:23 +00:00
baldurk
791a3a6f57
Print used nvapi version
2020-11-04 15:16:16 +00:00
baldurk
47680e3821
All nvapi opcodes are treated as supported
...
* Some can't be debugged, but we can capture/replay/disassemble all opcodes so
don't block them.
2020-11-04 15:16:07 +00:00
baldurk
c7e1ea08c4
Add support for capture/replay of AGS shader extensions
2020-11-04 15:15:17 +00:00
baldurk
24ec36b4e0
Batch moves of indirect drawcall nodes
2020-11-03 23:32:21 +00:00
baldurk
d80300b337
Don't use IDs to identify redundant root signature binds
...
* If we compare the underlying pointer we know for sure if it's the same or
different.
2020-11-03 18:55:49 +00:00
baldurk
0eea63c238
Always show UnpackedSignature for root signatures
...
* We want to display this even if the root signature was de-duplicated to
another handle.
2020-11-03 18:32:55 +00:00
baldurk
9a0e1c5535
Treat internal D3D12 descriptors as volatile, not static
2020-11-03 18:24:15 +00:00
baldurk
5006a787d9
Account for inverse viewport height when picking vertices
2020-11-02 21:11:50 +00:00
baldurk
41c57c0b68
Tidy up logging of unknown interface queries
2020-10-30 16:49:57 +00:00
baldurk
8548892939
Add support for new D3D interfaces
...
* Nothing interesting/useful is supported here, we just add new interfaces that
we recognise even though the user can't use them since we don't report support
for the new features.
* This also makes it easier to track future changes when we're not behind.
2020-10-30 16:49:57 +00:00
baldurk
7c6dae32f9
Add logging when deleting contexts/share groups
2020-10-30 16:28:03 +00:00
baldurk
695ffaaf24
When viewing a texture from pipeline state, default to view typecast
2020-10-30 16:28:03 +00:00
baldurk
b8f647c1e6
Default to float over unorm for FP16 typeless formats
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* Given no other information FP16 is much more common than UNORM16. We don't
know which type to use but float is a better choice.
2020-10-30 16:28:03 +00:00
baldurk
caa8bb5be0
Fix incremental build dependencies in python modules
2020-10-30 16:28:03 +00:00
baldurk
4dae8721f8
Add extra error in case of failed file I/O
2020-10-30 16:28:03 +00:00
baldurk
d5107ec33d
Report tiled resources as unsupported on D3D11
2020-10-30 16:27:57 +00:00
baldurk
55b84f4e7c
Test that creating root signatures identical to internal sigs works OK
2020-10-29 16:27:31 +00:00
baldurk
ed0138a242
Test that debugging sampling from vert shaders in D3D12 works correctly
...
* We also test that pixel shaders can be debugged even if they have
DENY_ROOT_SIGNATURE_ACCESS enabled.
2020-10-29 16:12:33 +00:00
baldurk
7dec9933f6
Test that creating and destroying contexts doens't have side effects
2020-10-29 15:45:04 +00:00
baldurk
b9a6212c3e
When running tests if --pyrenderdoc is omitted, try default location
2020-10-29 15:08:50 +00:00
baldurk
ffd8827812
Add test that tries to stress reallocation/pool allocation of commands
2020-10-29 15:08:50 +00:00
baldurk
3465809447
Add test that different list/queue types are handled in D3D12
2020-10-29 12:51:29 +00:00
baldurk
810e57e6ac
Fix error serialising contents of UAV descriptors
2020-10-29 12:49:08 +00:00
baldurk
bb2a8a431f
Ensure we reset any android capture settings on close
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* If no capture is loaded after launching a program, the capture settings can
still be present and cause problems with future launches of applications
depending on the Android version.
2020-10-29 12:03:27 +00:00
baldurk
19489feb4e
Update microsoft/setup-msbuild action to latest
2020-10-29 11:27:31 +00:00
baldurk
eb967af9d4
Add missing added parameter to tests calling DebugVertex
2020-10-29 10:34:24 +00:00
baldurk
f79ced7a21
Add support for debugging uint64 vendor atomics
...
* This still is subject to the general limitation that RenderDoc only simulates
one thread or at most one pixel quad.
2020-10-29 10:16:14 +00:00
baldurk
05b59b8ef3
Post-process DXBC to remove vendor extension UAV and format instructions
2020-10-29 10:16:14 +00:00
baldurk
584746e406
Support capturing & replaying shader extensions with nvapi in DX11&12
2020-10-29 10:16:14 +00:00
baldurk
351e61b849
Move existing minimal nvapi/nvencode hooks to NV project
2020-10-28 19:07:52 +00:00
baldurk
f9deead680
Add open-source nvapi release headers
2020-10-28 19:07:52 +00:00
baldurk
2c248935f6
Fix structured serialisation of specially handled structs
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* Anything which has an explicit "If writing, set up element" rather than merely
serialising directly.
* Also e.g. for ResourceIds, when structurising grabbing the ID of an object
will get the live ID, so we need to get the original ID.
2020-10-28 15:25:01 +00:00
baldurk
d397b7fdce
Fix nit-picky OSX compile error
2020-10-28 15:08:00 +00:00
baldurk
e734cfe077
Fix lazy generator not storing string database and user data
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* We need this to properly serialise on some drivers.
2020-10-28 14:50:17 +00:00
baldurk
fc6348cca6
Ensure any lazy arrays are fully populated before serialisation
2020-10-28 14:38:57 +00:00
baldurk
769f5d05da
Fix issue where mapped memory updates weren't masked. Closes #2083
...
* After simplification memory that's only used for tiled resources would have a
single interval with finish() == UINT64_MAX, which failed the iteration check.
2020-10-28 14:20:01 +00:00
baldurk
3d46e105a3
Compile fix on some compilers
2020-10-28 14:14:42 +00:00
baldurk
03b7229bad
Support choosing multiview viewport in vertex debugging on vulkan
2020-10-28 13:34:08 +00:00
baldurk
40002634ad
Fix order of operations error when shutting down remote replay
2020-10-28 12:08:36 +00:00
baldurk
6b67a6c13b
Fix proxy serialisation of SDObject to set parent pointer correctly
2020-10-28 11:56:38 +00:00
baldurk
0a56df5af2
Remove deprecated set-env from github actions
2020-10-28 10:09:57 +00:00
baldurk
978d240ec6
Compile fixes
2020-10-28 09:41:54 +00:00