baldurk
88591c35fd
Collapse large arrays if no dynamic use information is available
2020-07-12 10:52:10 +01:00
baldurk
37612a426d
Use non-debug runtime for all builds of the renderdocui stub
2020-07-12 10:52:10 +01:00
baldurk
d1d84d22b0
Don't print error if struct stride is exactly matched
2020-07-12 10:52:10 +01:00
baldurk
f0fe801d27
Specify RC include paths instead of using a macro for the output path
...
* This fixes an issue with builds failing when the path contains some characters
RC doesn't like for some reason, even if it's quoted.
2020-07-12 10:51:51 +01:00
Marcin Ślusarz
4c40549b32
Use actual size of Intel performance counters metadata.
...
Fixes exporting of performance counter values to CSV.
2020-07-09 23:31:37 +01:00
Omar El Sheikh
c15078b900
Added Scoped Storage Support for Android
...
Updated permissions for the renderdoccmd app based on which version of
android the app is running on
**WRITE_EXTERNAL_STORAGE for <R
**MANAGE_EXTERNAL_STORAGE for >=R
Updated the Java portion of renderdoccmd to check/request the correct
permission based on android version
Changed the file path for renderdoc files on Android based on the
version of Android the connected device is running
**/sdcard/Android/data/$PACKAGE_NAME for <R
**/sdcard/Android/media/$PACKAGE_NAME for >=R
2020-07-09 14:29:41 +01:00
Aliya Pazylbekova
efafd0b766
Vulkan Pixel History: add high level comments
2020-07-07 18:15:09 +01:00
baldurk
f8326b9149
Accept VS reformatting of vcxproj
2020-07-06 17:29:21 +01:00
baldurk
da512e172f
Respect existing types for primitive ID/sample ID when shader debugging
2020-07-06 17:29:00 +01:00
baldurk
3b6cfd4926
Add some more marker regions for self-hosted captures
2020-07-06 17:26:21 +01:00
baldurk
9f2fdd6d64
Show view in vulkan pipeline state view when significant
2020-07-06 13:27:10 +01:00
baldurk
3f089b0c92
Don't treat binds with 0 stageMask as completely empty
...
* We can still highlight them as empty the same as we do for insufficiently
sized constant buffers, but we should display the proper resource contents.
2020-07-06 13:26:49 +01:00
baldurk
5aed791c13
Don't mark unused binds with 0 stageFlags
...
* It's a reasonable mistake for someone to have a bind they care about with 0
stageFlags
2020-07-06 12:16:17 +01:00
baldurk
5891a950ca
Add option to dump bindless feedback shaders
2020-07-06 12:15:33 +01:00
baldurk
c10089c94b
Invert y display for vulkan with negative viewport height. Closes #1971
2020-07-06 11:20:23 +01:00
baldurk
02c1669a4d
Better handle failures inside nested test sections
2020-07-06 11:14:02 +01:00
baldurk
97ea5df002
Fix tracking of topologies during load for drawcalls
2020-07-06 10:47:00 +01:00
baldurk
4b7e1babc3
Force inline subpass contents when replaying outside of normal flow
2020-07-03 19:55:51 +01:00
baldurk
75020628a4
Only read exactly the right number of bytes for SPDB file data
2020-07-03 19:19:28 +01:00
baldurk
02ece87e9f
Fix natvis display for heap-allocated rdcstr capacity
2020-07-03 19:19:08 +01:00
baldurk
6b2bfdb3a9
32-bit compile fix
2020-07-03 17:18:31 +01:00
baldurk
35854957db
Add support for VK_EXT_extended_dynamic_state
2020-07-03 15:43:00 +01:00
baldurk
dd8c63d13c
Don't lock around calling RunCommand(). Closes #1970
2020-07-03 13:02:06 +01:00
baldurk
acd53cba72
Fix unsigned/signed comparison with new VK_MAKE_VERSION
2020-07-02 18:14:34 +01:00
baldurk
4c885f0ebf
Update official vulkan headers to 1.2.145
2020-07-02 17:40:21 +01:00
baldurk
c8d75f57d9
Fix remote server version calculation
2020-07-02 17:19:07 +01:00
baldurk
c7f3f3a54f
Use precise occlusion queries where possible
...
* Since we only want boolean results this shouldn't be necessary but it may work
around some driver issues and give more reliable results.
2020-07-02 15:35:11 +01:00
baldurk
ceb20f11cb
Make pixel history test more forgiving with comparison epsilon
2020-07-02 15:10:02 +01:00
baldurk
aa3fda9baa
Fix DXIL check to work on any dxc version
2020-07-02 10:07:42 +01:00
baldurk
904c29e5eb
Mac compile fix
2020-07-01 22:17:36 +01:00
baldurk
46552fa03f
Fix VK_Shader_ISA test to work on radv
2020-07-01 18:09:24 +01:00
baldurk
ef6439dd47
Add missing vulkan tests on linux demos project
2020-07-01 18:09:24 +01:00
baldurk
180b61ab61
Ensure implicit thread detection is turned on always on linux
2020-07-01 18:09:24 +01:00
baldurk
b26fdae758
Ensure aggressive dead-code stripping doesn't break tests
2020-07-01 18:09:24 +01:00
baldurk
c11b147c42
Allow building windows extensions on linux
...
* This is primarily for the benefit of VK_EXT_full_screen_exclusive in wine
2020-07-01 18:09:24 +01:00
baldurk
05c48b44a1
Handle unknown pNext structs more gracefully in serialisation
...
* It's illegal for an application to pass an unknown pNext struct since they
must correspond to enabled extensions and we disallow all unsupported
extensions.
* Rather than crashing or corrupting the serialisation though we strip and don't
serialise the extension struct. This may or may not succeed but the
application is already in undefined territory.
* When we encounter an unsupported extension on replay this cannot be handled
since we don't know how to skip its serialisation. This becomes a fatal error.
2020-07-01 18:09:24 +01:00
Steve Karolewics
270700c290
Fix reporting of DXC errors in test app
...
Fallback to compiling without -Qembed_debug if it fails, to support
older Windows 10 SDKs
2020-07-01 10:45:40 +01:00
baldurk
310f1d05b8
Remove debug log
2020-06-30 22:34:13 +01:00
baldurk
d2557d3966
Fix linux compilation
2020-06-30 21:53:32 +01:00
baldurk
95a2dc1887
Always print the draw count for indirect draws
2020-06-30 13:09:17 +01:00
baldurk
e5e9a9c94b
Use QDoubleSpinBox for partial 64-bit int support. Closes #1952
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* Actually creating a 64-bit spinbox is not feasible without constructing it
almost from scratch due to how much QAbstractSpinBox depends on private
internals that can't be overridden. Instead use a QDoubleSpinBox with no
decimals since we don't need the full 64-bit range, and the mantissa of a
double is enough.
2020-06-30 12:34:52 +01:00
baldurk
f238428d81
Fix parsing of command lines with nested quotes and empty parameters
2020-06-29 19:08:39 +01:00
baldurk
113c6f35ae
Add ALLOW_DEPTH_STENCIL to array textures copied to MSAA. Closes #1960
...
* Nothing seems to suggest that this is necessary technically and there are no
validation errors, but without this flag sampling from the array texture
causes DEVICE_HUNG on nvidia GPUs.
2020-06-29 18:34:07 +01:00
baldurk
767f123c73
Handle debug search paths on D3D12 correctly
...
* We also need to unwrap the needless PDB wrapper on MS's separate debug info
setup.
2020-06-29 18:34:07 +01:00
baldurk
dfc82b3bd2
Prevent debugging graphics stages if no drawcall is selected
2020-06-29 18:34:07 +01:00
Karanlos
e68719b5f6
Pipeline barrier for Gather and MathOp value fetching.
2020-06-29 13:11:06 +01:00
baldurk
6d23e59aa6
Support specifying next chain to instance creation, and inst extensions
2020-06-29 13:10:51 +01:00
baldurk
81e99a71c5
Strip validation extensions from replay
2020-06-29 13:10:51 +01:00
baldurk
ed7d774fd4
Fix crash opening non-buffer-backed unused constant buffers
2020-06-29 13:10:50 +01:00
baldurk
586676ff38
Ensure android build happens with our SDK
2020-06-29 13:10:50 +01:00