Louis de Carufel and Baldur Karlsson
71ac13e9bf
Bookmarks are now listed in menu.
2024-06-13 10:27:41 +01:00
Jake Turner
b7b5ec0c14
Remove device scaling factor from margins in the UI
...
Makes ShaderViewer, Capture Comments and Python Shell margins look correct for non-unit system scaling
2024-06-12 16:37:02 +01:00
baldurk
9741bacc7b
Fix wrong number of shader stages in fixed array
2024-06-07 10:40:41 +01:00
baldurk
341f9a689b
Fix shader viewer bookmarks to work with editing and viewing shaders
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* Previously it was only applied for debugging shaders.
2024-05-31 15:26:07 +01:00
Louis de Carufel and Baldur Karlsson
0e64cc5368
Added shader viewer bookmarks and find shortcuts.
2024-05-24 10:35:06 +01:00
baldurk
47c5773d08
Fix crash in vulkan pipeline state viewer
2024-04-30 09:50:34 +01:00
baldurk
7e7bbf58a8
Reflect multiple entry points & ray properties from DXIL shaders
2024-04-26 13:55:19 +01:00
baldurk
bdc06af0de
Add reflection of acceleration structures in DXIL & new descriptor type
2024-04-19 10:04:26 +01:00
Jake Turner
4b9284ed8f
PixelHistory UI: improve detection of depth targets
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Use the same logic as TextureViewer to determine if the target is a depth target
Fixes issue of pixel history on typeless target cast to UNORM and used as depth i.e. shadow map
2024-04-15 16:54:53 +01:00
baldurk
431c11feb6
Fix warnings identified by clang
2024-04-10 22:17:14 +01:00
baldurk
1194531fc5
Add a descriptor viewer for showing all of a heap, root sig, or set
2024-04-10 18:58:53 +01:00
baldurk
153cd2aa16
Expose queries for descriptor stores and D3D12 root signature range
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* This will allow a UI viewer or consumer of the replay API to more easily query
'all' descriptors for a given store.
2024-04-10 18:58:53 +01:00
baldurk
12a17b12f4
Display push descriptor sets in vulkan pipeline state viewer
2024-04-10 18:58:52 +01:00
baldurk
0284d551ea
Switch from specific Attachment structs to using Descriptor for outputs
2024-04-10 18:58:52 +01:00
baldurk
6194d5a5a0
Rename resType to textureType in ShaderResource to be more accurate
2024-04-10 18:58:52 +01:00
baldurk
205ed0e6fa
Remove old shader bindpoint mapping handling entirely
2024-04-10 18:58:52 +01:00
baldurk
acc533ec60
Update Vulkan pipeline state viewer to use new descriptor access
2024-04-10 18:58:52 +01:00
baldurk
5d13456a65
Update D3D12 pipeline state viewer to use new descriptor access
2024-04-10 18:58:52 +01:00
baldurk
317c670fd5
Update GL pipeline state viewer to use new descriptor access
2024-04-10 18:58:52 +01:00
baldurk
e08107ebe8
Update D3D11 pipeline state viewer to use new descriptor access
2024-04-10 18:58:52 +01:00
baldurk
f4e3087177
Update common pipeline state viewer code to not use bindpoint mapping
2024-04-10 18:58:51 +01:00
baldurk
292bb596dc
Add GL input attribute dynamic binding information to pipe state
2024-04-10 18:58:51 +01:00
baldurk
2bbe1a8cd9
Update shader viewer and debugging with new reporting for shader binds
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* This shifts from reporting from the old style bindset/bind to the new system
of only referencing by shader interface and index (independent of binding
model).
* The vulkan shader debugger re-uses the replay interface to cache descriptor
access and descriptor contents in a fashion friendly to interface-index
lookup.
2024-04-10 18:58:51 +01:00
baldurk
f718e72ac9
Update texture viewer to use new pipeline helpers
2024-04-10 18:58:51 +01:00
baldurk
d8fd03d60f
Update shader message viewer to use new pipeline helpers
2024-04-10 18:58:51 +01:00
baldurk
af6abd79c0
Update buffer viewer to use new descriptor/binding interface
2024-04-10 18:58:51 +01:00
Jake Turner
922ef9814f
Stop crash in BufferViewer if buffer size is less than fixed length
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i.e. a zero sized buffer
2024-04-10 10:29:06 +01:00
Jake Turner
3a8fecf08e
Prevent Shader Editor tooltip showing multiple "(F5)"
2024-04-10 08:20:56 +01:00
William Pearson and Baldur Karlsson
ec74c13465
Fix typo in AndroidAPKInstallFailed message
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This message can be seen if the USB cable connecting the device is
removed while the `adb install` command is running. (I ran into this
by accident due to a low-quality cable.)
The previous message was this:
> Failed to install Android remote server for unknown reasons: Couldn't install APK(s). stderr: adb.exe: device '00000a740f4e6d93' not found
> .
>
> lease check that your device is connected and accessible to adb, and that installing APKs over USB is allowed.
This does also include a newline before a period, which looks a bit
strange but I don't see a quick fix for that while keeping stderr,
and the stderr output is fairly useful.
2024-04-09 09:45:14 +01:00
Jake Turner
1fe8601769
Pixel History UI background swatch fix for R, RG formats
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Set unused components to black (0.0 after range scaling).
2024-04-02 10:01:53 +01:00
Jake Turner
8d9cf9fdce
Pixel History UI always show alpha for Shader Out
2024-04-01 19:15:46 +01:00
baldurk
fc238ab9da
Add a copy entry to the debug messages right-click menu
2024-04-01 16:04:58 +01:00
Louis de Carufel and Baldur Karlsson
4c4b2a32ae
New bookmark context menu to rename and delete.
...
Missing forward declaration.
Fixed Linux compilation.
Added a context menu to Bookmark buttons for renaming and deleting.
2024-03-27 12:23:21 +00:00
Jake Turner
3cb8998841
Vulkan DebugPixel support for multiview debugging
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Output "ViewIndex" into the pixel shader hits array
Select the pixel shader input which matches the viewIndex to the passed in view
Ignore the view parameter if set to ~0U (rd.ReplayController.NoPreference)
Ignore the view parameter if any subpass has empty multiviews
2024-03-13 07:58:48 +00:00
Jake Turner
7934d1d16e
Change DebugPixel() to take a DebugShaderInputs struct
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DebugShaderInputs struct contains existing the parameters:
sample
primitive
and a new parameter
view
Default constructor for DebugShaderInputs sets the parameters to NoPreference (~0U).
2024-03-13 07:58:48 +00:00
baldurk
b9fd432d11
Report and handle source-level entry point name from exported name
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* The compiler could compile an entry point "foo" into an export "bar". We use
the exported name in most places as that's guaranteed to be unique by the API
and used for cross-referencing, but when recompiling we pass the original
source name as in the debug info.
2024-03-05 11:38:19 +00:00
baldurk
3e2340fe16
Add identified support for slang (the language and the tool)
2024-03-01 12:11:37 +00:00
Jake Turner
5b55188260
Pixel History UI draw background colour for UINT and SINT targets
2024-02-29 06:47:14 +00:00
Jake Turner
893142d7f0
In Pixel History always shaderOut for depth targets
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Including when there is no pixel shader bound
2024-02-13 17:27:05 +00:00
Jake Turner
e254e66ae4
In Pixel History View do not force shaderOut to show four components
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Matches the formatting used for "Tex Before" and "Tex After"
2024-02-13 17:27:05 +00:00
baldurk
874920bc38
Fix potential crash on capture close accessing bad data
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* Also added some conservative error checking on looking up chunk names.
2024-02-13 12:37:05 +00:00
baldurk
9f4f0e6aa1
Update copyright years to 2024
2024-02-12 11:04:52 +00:00
Jake Turner
f938afee2c
PipelineStateViewer support right-click copy of stencil values
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Having NoSelection caused nothing to be copied to the clipboard
Examples of copied data
D3D12 `Front Greater Keep Keep Replace FF FF 55`
D3D11 `Front Greater Keep Keep Replace`
GL `Front Greater Keep Keep Replace FF FF 55`
Vk `Front Always Keep Keep Replace FF FF 01`
Closes #3240
2024-02-06 05:45:52 -08:00
Jake Turner
03ab274252
Fix off by one error in the slice range tooltip
2024-02-01 15:43:36 +00:00
Jake Turner
0a330ef593
Add slice information to the Pixel History Window Title
2024-02-01 15:43:24 +00:00
Jake Turner
0bfca6eeb3
Fix warning about duplicate 'label_4'
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../../qrenderdoc/Windows/Dialogs/SettingsDialog.ui: Warning: The name 'label_4' (QLabel) is already in use, defaulting to 'label_41'.
2024-01-11 10:47:27 +00:00
baldurk
928de11118
Make pipeline flowchart more 'sticky' between mesh and normal draws
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* It won't be as quick to revert to the normal pipeline, but stay showing the
mesh pipeline.
2024-01-10 14:03:31 +00:00
baldurk
6fdea16fd1
Propagate subgroup size properly when recreating graphics pipelines
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* Also add an additional indicator in the pipeline state view.
2024-01-10 13:59:29 +00:00
Jake Turner
65e77c56ba
Vulkan PipelineSate CS Tooltip now says "Save Shader SPIR-V"
...
Minor copy-paste error used to say "Save Shader DXBC"
2023-12-22 12:53:40 +00:00
baldurk
54df5d5ca7
Tweak rendering of slider controls in RDStyle
2023-12-11 11:56:27 +00:00