Commit Graph
8 Commits
Author SHA1 Message Date
baldurk 9f4f0e6aa1 Update copyright years to 2024 2024-02-12 11:04:52 +00:00
Jake Turner 20578f46a6 Extend D3D12 ExecuteIndirect test to do multiple draws per Execute
The argument buffers are used fully used with no spare bytes
The python test iterates over every draw to check the replay has a valid output target count
This verifies the replay did not crash when replaying ExecuteIndirect with multiple draws and an argument buffer with no spare bytes
2024-01-30 17:03:11 +00:00
baldurk d88eff15f3 Update execute indirect test to verify more complex EI behaviour 2023-09-18 12:19:36 +01:00
Jake Turner 53bf231104 Extend D3D12 Execute Indirect test
Change it to do 8 indirect draws with a clear in between.
Check the pixel and mesh data for each draw is correct (simple triangle)
2023-07-03 13:05:10 +01:00
baldurk d47e79ae07 Update copyright years to 2023 2023-02-01 12:23:32 +00:00
baldurk fcdea67879 Update copyright years to 2022 2022-02-17 17:38:32 +00:00
baldurk 026da176bb Update copyright years to 2021 2021-01-13 13:56:10 +00:00
baldurk 14b3a06361 Add test of D3D12 ExecuteIndirect 2020-01-22 19:05:53 +00:00