baldurk
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b12ef92da7
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Cache image views created for displaying images
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2016-02-07 18:43:52 +01:00 |
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baldurk
|
2770e424ca
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Mark that swapchain resizing works and doesn't crash anymore
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2016-02-07 18:43:51 +01:00 |
|
baldurk
|
e35f8acd7a
|
Mark that SRGB correctness is mostly done
|
2016-02-07 18:43:50 +01:00 |
|
baldurk
|
70b1d241b0
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Finish the vulkan pipeline display
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2016-02-07 18:43:49 +01:00 |
|
baldurk
|
e838f0841d
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Fill out dynamic state with pipeline state values, if not set as dynamic
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2016-02-07 18:43:48 +01:00 |
|
baldurk
|
2907d1a309
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Implement IsRenderOutput now that we have a pipeline state
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2016-02-07 18:43:47 +01:00 |
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baldurk
|
9d3202ae5f
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Don't conflict between C# UI and replay output flipping pixel context
|
2016-02-07 18:43:46 +01:00 |
|
baldurk
|
91ac384736
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Make sure we always do BindOutputWindow/FlipOutputWindow pairs of work
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2016-02-07 18:43:46 +01:00 |
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baldurk
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b319929f39
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Make sure swapchain images are given TRANSFER_SOURCE usage
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2016-02-07 18:43:45 +01:00 |
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baldurk
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8f91342f33
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Check memory requirements for buffers when preparing initial state
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2016-02-07 18:43:44 +01:00 |
|
baldurk
|
1068288a17
|
Remove some outdated VKTODOs
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2016-02-07 18:43:43 +01:00 |
|
baldurk
|
6a208e608c
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Add vulkan pipeline state to replay proxy serialising
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2016-02-07 18:43:42 +01:00 |
|
baldurk
|
2e08ef8ef5
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32-bit compile warning fix
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2016-02-07 18:43:41 +01:00 |
|
baldurk
|
ad59636cde
|
Clarify that there are leaks on capture and replay
|
2016-02-07 18:43:40 +01:00 |
|
baldurk
|
b1b6e29162
|
Free memory for initial states, and our own command pool
|
2016-02-07 18:43:39 +01:00 |
|
baldurk
|
a9bf0a2538
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Destroy debug manager and serialiser on shutdown
|
2016-02-07 18:43:38 +01:00 |
|
baldurk
|
347cd67354
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Make sure to delete buffers after use
|
2016-02-07 18:43:37 +01:00 |
|
baldurk
|
7a63e824cc
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Make sure images always have SAMPLED and TRANSFER_SOURCE usage bits
|
2016-02-07 18:43:37 +01:00 |
|
baldurk
|
963986b9e9
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Do swapchain resizing properly and re-enable thumbnails (working now?!)
|
2016-02-07 18:43:36 +01:00 |
|
baldurk
|
4336722e34
|
Tidy up FetchTexture data for vulkan, fill out all fields properly
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2016-02-07 18:43:35 +01:00 |
|
baldurk
|
313f53a820
|
Remove stored fake backbuffer data, display backbuffer on present calls
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2016-02-07 18:43:34 +01:00 |
|
baldurk
|
19a13eefee
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Allow multiple frame capture
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2016-02-07 18:43:33 +01:00 |
|
baldurk
|
e841bd9969
|
Implement proper pixel picking via RenderTexture & F32 readback
|
2016-02-07 18:43:32 +01:00 |
|
baldurk
|
4ebbf09364
|
Get replay to display textures in gamma-correct fashion
|
2016-02-07 18:43:31 +01:00 |
|
baldurk
|
64be44bf8b
|
Fix mip display of textures
|
2016-02-07 18:43:30 +01:00 |
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baldurk
|
feec902280
|
Implement remaining API functions
* Some functions, particularly synchronisation related event/fence
functions, are mostly untested and likely don't work yet.
|
2016-02-07 18:43:29 +01:00 |
|
baldurk
|
b3d06da6a0
|
Implement more Cmd functions. CmdExecuteCommands is stubbed out
|
2016-02-07 18:43:28 +01:00 |
|
baldurk
|
f6b6104977
|
Implement a few more API entry points, some are stubbed out
|
2016-02-07 18:43:28 +01:00 |
|
baldurk
|
5e624d0f58
|
Add current release notes
|
2016-02-07 18:43:27 +01:00 |
|
baldurk
|
9cc52ebc7e
|
Windows compile fix - header declare Deserialise template functions
* MSVC generates multiply defined symbols otherwise.
|
2016-02-07 18:43:26 +01:00 |
|
baldurk
|
2b5fe533e7
|
Remove VKTODO for Deserialise - completed by @greg-lunarg
|
2016-02-07 18:43:25 +01:00 |
|
GregF
|
38ebce536e
|
Finish move to Deserialise function; remove Deserialise class
|
2016-02-07 18:43:24 +01:00 |
|
GregF
|
c3553d26a9
|
Create Deserialize function to eventually replace Deserialise class
|
2016-02-07 18:43:23 +01:00 |
|
GregF
|
7cab194395
|
add Deserialise code for latest vulkan header/sdk
|
2016-02-07 18:43:22 +01:00 |
|
GregF
|
494af5a9f4
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Add Deserialise support for object created with SerialiseBuffer.
|
2016-02-07 18:43:21 +01:00 |
|
GregF
|
cf1b3a2aa5
|
Add Deserialise support for objects created with SerialisePODArray.
|
2016-02-07 18:43:20 +01:00 |
|
GregF
|
ad77fc2c5d
|
fix vulkan header name changes from cherry-pick.
|
2016-02-07 18:43:20 +01:00 |
|
GregF
|
d1a80c6657
|
Add Deserialise support for all objects created with SerialiseComplexArray
and SerialiseOptionalObject.
|
2016-02-07 18:43:19 +01:00 |
|
GregF
|
17fb1deb84
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Add Deserialise for VkDescriptorSetLayoutCreateInfo.
|
2016-02-07 18:43:18 +01:00 |
|
GregF
|
33ca020012
|
Add Deserialise class to deallocate nested Vulkan structs
Currently deallocating VkDeviceCreateInfo and VkPipelineLayoutCreateInfo.
Still more to be done.
|
2016-02-07 18:43:17 +01:00 |
|
baldurk
|
8b7744e71c
|
Handle descriptor pools deleting their children implicitly on destroy
|
2016-02-07 18:43:16 +01:00 |
|
baldurk
|
b28428cdf1
|
Don't try and index into a descriptor set or binding that doesn't exist
* This can happen with unused binds - I think it's valid for a bind in a
shader to index outside of the descriptor set as long as it's never
used.
|
2016-02-07 18:43:15 +01:00 |
|
baldurk
|
2b9c3118a5
|
Fix null deref becaues of incorrect error print
|
2016-02-07 18:43:14 +01:00 |
|
baldurk
|
2c0751c338
|
Change texdisplay.frag shader to be work with LunarG intel icd compiler
|
2016-02-07 18:43:13 +01:00 |
|
baldurk
|
1fd3d4ba29
|
Handle buffer or image ending up as VK_NULL_HANDLE in memory barriers
|
2016-02-07 18:43:13 +01:00 |
|
baldurk
|
2686ad698c
|
Mark queue as referenced when submitting through it
|
2016-02-07 18:43:12 +01:00 |
|
baldurk
|
e958b9925c
|
Demote logs to debug prints
|
2016-02-07 18:43:11 +01:00 |
|
baldurk
|
307052b467
|
For now, persistent maps are ones that have been going for many frames
|
2016-02-07 18:43:10 +01:00 |
|
baldurk
|
ac0f1c6540
|
Only put memory binds into frame capture record if they're not the first
|
2016-02-07 18:43:09 +01:00 |
|
baldurk
|
08a63f2c0b
|
Serialise image layout in CmdCopyBufferToImage properly
|
2016-02-07 18:43:08 +01:00 |
|