baldurk
b402dfeeb5
Don't set program I/O bindings on GL unless it has a vertex/pixel shader
...
* For separable programs we'll query out I/O bindings for e.g. only the geometry
pipeline, but we shouldn't try to set those outputs with
glBindFragDataLocation. Normally we'd expect these bindings to be queried as
-1 at capture time, but just be sure.
2020-11-10 13:02:08 +00:00
baldurk
5f6f00d175
Fix vulkan vertex shader debugging populating inputs
2020-11-10 12:40:52 +00:00
baldurk
daaff29044
Fix crashes with overlays on rasterizer discard enabled pipelines
...
* None of the overlays do anything when rasterizer discard is enabled, so just
skip most work.
2020-11-10 11:31:53 +00:00
baldurk
561a15e11a
Add some missing GL enums
2020-11-10 11:26:24 +00:00
baldurk
8ca89b9c2d
Further compile fixes for half library
2020-11-10 10:06:12 +00:00
baldurk
944070fdd7
Fix warnings with clang build of half library
...
* Comma operator problems when doing math functions that return two parameters
(e.g quotient).
* Passing bool tag type through varargs - the varargs aren't actually used and
there's an overload for true_type, so we can instead accept false_type.
* gcc seems to declare numeric_limits as a struct, so friend'ing it as a class
throws a warning. Since we only care about C++11 we can omit the tag from the
friend declaration.
2020-11-09 17:59:53 +00:00
baldurk
d5a51dd145
Ignore uselist block in DXIL container
2020-11-09 16:29:39 +00:00
baldurk
e3e3d2747e
Ignore root signature RST0 chunk in DXBC container
2020-11-09 16:29:29 +00:00
baldurk
d9eab23bd5
Fix clipping when rendering RichResourceText documents
2020-11-09 16:02:48 +00:00
baldurk
44b1ab7ef2
Fix patching of indirect draws not storing indexed baseVertex correctly
2020-11-09 16:02:48 +00:00
baldurk
063131d288
Enable and expand float64 tests in VK_Shader_Debug_Zoo
2020-11-09 16:02:48 +00:00
baldurk
58625ad36b
Allow debugging SPIR-V shaders that use non-32bit type capabilities/exts
2020-11-09 12:25:21 +00:00
baldurk
7f8e555544
Update remaining I/O handling to support non-32-bit types
...
* This includes the shader input interface, and storage/cbuffer access.
2020-11-09 12:25:21 +00:00
baldurk
24764c579a
Continue type walking from the correct point in type hierarchy
2020-11-09 12:25:21 +00:00
baldurk
9309b09ab6
Convert main SPIR-V dispatch loop to handle any bit width
2020-11-09 12:25:21 +00:00
baldurk
3c65545c82
Add helpers for accessing 'special' properties in pointer/image vars
2020-11-09 12:25:21 +00:00
baldurk
7bdede5dbb
Update CalculateSampleGather/CalculateMathOp to support all bit-sizes
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* Texture sampling we still do at only 32-bit precision (for inputs and
outputs). Math operations are done at the correct bit-width.
2020-11-09 12:25:21 +00:00
baldurk
80a7ffc3ec
Update GLSL.450 extended instructions to support all bit-widths
2020-11-09 12:25:21 +00:00
baldurk
b21f9da85a
Add helpers for dispatching in bit-width-agnostic ways
2020-11-09 12:25:21 +00:00
baldurk
d9121a7f90
Add half.hpp 2.1.0 from http://half.sourceforge.net/
2020-11-09 12:25:21 +00:00
baldurk
ab28d102cd
Fix bug allowing users to close unclosable texture viewer panels
2020-11-09 12:25:20 +00:00
baldurk
2bfccb1321
Properly apply vertexOffset for builtin in indexed draws
2020-11-05 21:29:16 +00:00
trietch
e69eacf989
Add Fedora dependencies
2020-11-05 17:11:10 +00:00
baldurk
8be0da2ce3
Add a test of AMD shader operations
2020-11-04 17:48:49 +00:00
baldurk
6352786d31
Fix post-processing of AMD shader ops
2020-11-04 17:24:23 +00:00
baldurk
791a3a6f57
Print used nvapi version
2020-11-04 15:16:16 +00:00
baldurk
47680e3821
All nvapi opcodes are treated as supported
...
* Some can't be debugged, but we can capture/replay/disassemble all opcodes so
don't block them.
2020-11-04 15:16:07 +00:00
baldurk
c7e1ea08c4
Add support for capture/replay of AGS shader extensions
2020-11-04 15:15:17 +00:00
baldurk
24ec36b4e0
Batch moves of indirect drawcall nodes
2020-11-03 23:32:21 +00:00
baldurk
d80300b337
Don't use IDs to identify redundant root signature binds
...
* If we compare the underlying pointer we know for sure if it's the same or
different.
2020-11-03 18:55:49 +00:00
baldurk
0eea63c238
Always show UnpackedSignature for root signatures
...
* We want to display this even if the root signature was de-duplicated to
another handle.
2020-11-03 18:32:55 +00:00
baldurk
9a0e1c5535
Treat internal D3D12 descriptors as volatile, not static
2020-11-03 18:24:15 +00:00
baldurk
5006a787d9
Account for inverse viewport height when picking vertices
2020-11-02 21:11:50 +00:00
baldurk
41c57c0b68
Tidy up logging of unknown interface queries
2020-10-30 16:49:57 +00:00
baldurk
8548892939
Add support for new D3D interfaces
...
* Nothing interesting/useful is supported here, we just add new interfaces that
we recognise even though the user can't use them since we don't report support
for the new features.
* This also makes it easier to track future changes when we're not behind.
2020-10-30 16:49:57 +00:00
baldurk
7c6dae32f9
Add logging when deleting contexts/share groups
2020-10-30 16:28:03 +00:00
baldurk
695ffaaf24
When viewing a texture from pipeline state, default to view typecast
2020-10-30 16:28:03 +00:00
baldurk
b8f647c1e6
Default to float over unorm for FP16 typeless formats
...
* Given no other information FP16 is much more common than UNORM16. We don't
know which type to use but float is a better choice.
2020-10-30 16:28:03 +00:00
baldurk
caa8bb5be0
Fix incremental build dependencies in python modules
2020-10-30 16:28:03 +00:00
baldurk
4dae8721f8
Add extra error in case of failed file I/O
2020-10-30 16:28:03 +00:00
baldurk
d5107ec33d
Report tiled resources as unsupported on D3D11
2020-10-30 16:27:57 +00:00
baldurk
55b84f4e7c
Test that creating root signatures identical to internal sigs works OK
2020-10-29 16:27:31 +00:00
baldurk
ed0138a242
Test that debugging sampling from vert shaders in D3D12 works correctly
...
* We also test that pixel shaders can be debugged even if they have
DENY_ROOT_SIGNATURE_ACCESS enabled.
2020-10-29 16:12:33 +00:00
baldurk
7dec9933f6
Test that creating and destroying contexts doens't have side effects
2020-10-29 15:45:04 +00:00
baldurk
b9a6212c3e
When running tests if --pyrenderdoc is omitted, try default location
2020-10-29 15:08:50 +00:00
baldurk
ffd8827812
Add test that tries to stress reallocation/pool allocation of commands
2020-10-29 15:08:50 +00:00
baldurk
3465809447
Add test that different list/queue types are handled in D3D12
2020-10-29 12:51:29 +00:00
baldurk
810e57e6ac
Fix error serialising contents of UAV descriptors
2020-10-29 12:49:08 +00:00
baldurk
bb2a8a431f
Ensure we reset any android capture settings on close
...
* If no capture is loaded after launching a program, the capture settings can
still be present and cause problems with future launches of applications
depending on the Android version.
2020-10-29 12:03:27 +00:00
baldurk
19489feb4e
Update microsoft/setup-msbuild action to latest
2020-10-29 11:27:31 +00:00