Jake Turner
a2d133c353
Change the DrawMeshIndirect parameters in VK_Resource_Usage
2026-07-22 06:02:26 +01:00
Jake Turner
d75b9d2f36
Check indirect action names in a selection of tests
...
- VK_Indirect
- VK_Mesh_Shader
- VK_Resource_Usage
2026-07-22 05:41:09 +01:00
Jake Turner
4aa00a2bfa
Add python helper functions to check indirect action names
2026-07-22 05:41:09 +01:00
Jake Turner
48bb4350bd
VK_Parameter_Zoo: add empty vkQueueSubmit before colour draws
2026-07-20 12:32:57 +01:00
baldurk
d3b1d29969
Add a test for ByteAddressBuffer length queries
2026-07-17 16:14:29 +01:00
baldurk
01c543634d
Update D3D12 headers to 1.619.4 and implement trivial interfaces
2026-07-17 15:41:34 +01:00
Jake Turner
b2948d3de5
VK_Pixel_History: add test for nested secondaries
2026-07-17 12:18:19 +01:00
Jake Turner
74d1241a55
VK_Indirect: add a large IndirectCount draw before execute secondary
2026-07-17 06:16:19 +01:00
Jake Turner
97a11ae6a9
Extend VK_Resource_Usage : execute an empty secondary command buffer
2026-07-16 12:13:37 +01:00
baldurk
0a1a33df51
Update vulkan headers to 1.4.356
2026-07-03 16:31:40 +01:00
baldurk
9c7a4c956f
Fix demos project using auto-SDK selection
2026-07-03 10:48:42 +01:00
baldurk
4edf26d6f7
Choose native VS toolset per version as with SDK version
2026-07-02 16:24:42 +01:00
baldurk
3316a82d14
Add dummy handling for new parameters
2026-06-24 13:15:24 +01:00
Jake Turner
b7a2290435
VK_Indirect unify indirect count marker name for Primary & Secondary
...
Primary was using KHR_action_indirect_count
Secondary was using KHR_draw_indirect_count
Standardise on KHR_draw_indirect_count
2026-06-05 16:16:24 +01:00
Jake Turner
44deaebd90
VK_Indirect test improvements
...
Check ALL overlays on ALL EIDs don't crash
Add some IndirectCount draws to VK_Indirect for testing overlays
Check overlays produce output and pixel history is not empty for each non-empty draw
Check overlays produce expected output for empty draws i.e. empty except for *Pass overlay modes
Check Quad Overdraw and Triangle Size overlays outputs match when comparing the Pass and Draw versions
2026-06-04 11:40:22 +01:00
Jake Turner
4f7d9c7cb2
Updates to D3D12_Execute_Indirect testing
...
Check overlays produce some output for each draw within the different EI except the non-determistic EI.
2026-06-02 08:32:04 +01:00
Jake Turner
056c5779b1
Fix validation warning in VK_Indirect
...
VUID-VkDrawIndexedIndirectCommand-firstInstance-00554
If the drawIndirectFirstInstance feature is not enabled, firstInstance must be 0
2026-06-01 11:23:33 +01:00
Jake Turner
0f3d7965e3
Validate EIDs by default during python autotests
...
Fail test if the EIDs are not valid
2026-06-01 11:23:33 +01:00
baldurk
ad95260de1
Mark denorm test as undefined due to suspected NV driver bug
2026-05-27 14:30:00 +01:00
Jake Turner
1cb44cb19d
Fix validation error in VK_Indirect
2026-05-20 15:57:37 +01:00
Jake Turner
c6037d19e4
Extend D3D12_Execute_Indirect python to check ALL overlays on ALL EIDs
2026-05-20 09:53:26 +01:00
Jake Turner
0060a31676
Fix D3D12_Shader_Debug_Zoo check for test 12
2026-05-19 12:00:05 +01:00
baldurk
034264e961
Use values less likely to have rounding issues in demo
2026-05-18 16:09:18 +01:00
baldurk
a9824bde8b
Include 'NoResources' in test log section name
2026-05-18 15:28:29 +01:00
baldurk
0365585f1e
Handle barycentrics not being available in demos test
2026-05-18 15:28:08 +01:00
Jake Turner
7ab87fbe8e
Extend VK_Resource_Usage test
...
- add test for vkCmdDrawIndirect with zero count
- add test for vkCmdDrawIndexedIndirect with zero count
- add tests for vkCmdDrawMeshTasksEXT
- add tests for vkCmdDrawMeshTasksIndirectEXT
- add tests for vkCmdDrawMeshTasksIndirectCountEXT
2026-05-13 14:54:15 +01:00
Jake Turner
0a212d07d0
Add a D3D12 Shader Debug Zoo test for oob array access in a CBV
...
GPU will use the bytes from the bound buffer
Debugger simulation will return 0,0,0,0
2026-05-11 12:28:48 +01:00
Jake Turner
97149601da
VK_Shader_Debug_Zoo changes for compute derivative tests
...
For compute quad derivatives tests use specific derivative i.e. fine or coarse.
It isn't specified which derivative mode is used, drivers differ on behaviour.
2026-05-06 18:33:03 +01:00
Jake Turner
f62af14532
Add VK_Parameter_Zoo test case for VkQueueSubmit with zero count
...
vkQueueSubmit(0) and VkQueueSubmit2(0)
2026-05-05 13:28:32 +01:00
baldurk
ddc475d729
Use raw strings for regexs in python tests
2026-04-30 15:55:27 +01:00
Jake Turner
fcebc9cebb
Make a copy of the RootActions in TestCase.validate_eventids()
...
Otherwise the next call to controller.GetRootActions() will return an empty list
2026-04-28 13:12:18 +01:00
Jake Turner
d0b69c7034
Add Python test helper validate_eventids()
...
Called when loading captures in Iter_Test and Repeat_Load
Checks the consistency of EventIds:
Walk the actions to find all the referenced EventId's:
- Error if any EventId is duplicated
- Error if the EventId's are not contiguous (with no gaps)
2026-04-24 15:50:40 +01:00
Jake Turner
2287790c41
Extend VK_Resource_Usage test: multiple usages, desc buffer copying
...
- Bind the same resource as the Indirect Buffer and the Index Buffer
- Defines the resource usage when an indirect command binds the same resource for multiple usags i.e. Indirect + Index Buffer
- Descriptor buffer contents set by earlier command buffer than usage in a single submit
- Verifies the resource usage submit replay is correct (one command buffer at a time)
2026-04-23 16:14:13 +01:00
Jake Turner
0384c64d81
Fix submit semaphores in VK_Resource_Usage test
...
Fix validation layer errors
2026-04-22 12:24:34 +01:00
Jake Turner
15dfa312da
Extend VK_Resource_Usage test: multiple command buffer submit/exec
...
Execute multiple secondary command buffers at once
Test loose events (barriers) on nested secondary command buffer, secondary command buffer which is submitted multiple times and a command buffer which is submitted multiple times
Submit the same command buffer multiple times
2026-04-21 10:39:23 +01:00
Jake Turner
d8cb84e2ce
Add setName overload for VkCommandBuffer, VkCommandPool
2026-04-21 10:37:46 +01:00
Jake Turner
e4a3fdce0f
Extend VK_Resource_Usage test
...
IndirectDrawCount
Loose events (barriers) after actions
2026-04-16 15:57:22 +01:00
baldurk
ec64c18bb0
Add option to clang-format script to format just files in head commit
2026-04-16 14:00:58 +01:00
baldurk
0b9a36b581
Fix ID registration when false-duplication happens on replay
...
* We normally deduplicate during capture, but replay can introduce new
duplication against internal objects. Using ReplaceResource() would fix this
but updating the wrapper map is necessary for D3D11 to query current state
properly.
2026-04-16 14:00:55 +01:00
baldurk
c610f14a0c
Use uint64 for internal co-ordinates in sparse tracker
...
* Without this then buffers over 32-bit range which are treated as a 1D resource
could fail. Note that most APIs don't actually behave well with >=4GB buffers.
2026-04-15 22:12:33 +01:00
Jake Turner
3ba5cc499d
D3D12_Execute_Indirect Test for large draws with Quad Overlay(Pass)
2026-04-14 17:28:55 +01:00
Jake Turner
2361be9f36
Add shader debug test to D3D12_Descriptor_Indexing
...
Tweak test shader to exercise shader debug simulation of SM6.6 direct heap access
2026-04-14 14:18:16 +01:00
Jake Turner
e9bce39efc
Ignore empty before/after for resource ShaderVariables in validate_trace
2026-04-14 13:26:29 +01:00
Jake Turner
62ae80f3ff
D3D12_Shader_Debug_Zoo test for root signature ByteAddressBuffer
2026-04-13 14:48:54 +01:00
Jake Turner
022a63e1bc
Remove extra rdtest.log.end_section in VK_Mesh_Shader
...
Fixes HTML output
Move the other VK_Mesh tests over to use "with rdtest.log.auto_section" construct
2026-04-09 09:42:33 +01:00
Jake Turner
3cbf516e5f
Extend VK_Resource_Usage test
...
* Descriptor Set: IndirectDraw, IndirectDrawIndexed, IndirectDispatch
* Secondary Command Buffer: Descriptor Set: IndirectDraw, IndirectDrawIndexed, IndirectDispatch
2026-04-08 13:57:33 +01:00
Jake Turner
a83e75e58a
D3D12 Shader Debug test for handling of bool literals and negation
...
DXIL/LLVM represents a bool as i1
2026-04-03 16:55:46 +01:00
Jake Turner
fb8d1e0ed8
Extend VK_Resource_Usage test
...
A specific demos test instead of using the VK_Simple_Triangle demo
* No Descriptor Set: Draw, DrawIndexed
* Descriptor Set: Draw, DrawIndexed
* Descriptor Buffer: Draw, DrawIndexed
* Secondary Command Buffer: No Descriptor Set: Draw, DrawIndexed
* Nested Secondary Command Buffer: No Descriptor Set: Draw, DrawIndexed
* Descriptor Set: Compute Dispatch
* Descriptor Buffer: Compute Dispatch
* Secondary Command Buffer: Descriptor Set: Compute Dispatch
* Nested Secondary Command Buffer: Descriptor Set: Compute Dispatch
2026-03-31 15:49:46 +01:00
Jake Turner
eb30aebfdf
Add more overloads for VulkanGraphicsTest::setName
2026-03-30 13:27:30 +01:00
Jake Turner
3d9099bc78
Assign flags in vkh::ComputePipelineCreateInfo constructor
2026-03-30 13:27:21 +01:00