Commit Graph

209 Commits

Author SHA1 Message Date
baldurk 4d16c3e44c Add function to close top level windows to MiniQtHelper 2021-01-27 16:05:03 +00:00
baldurk 1ce0958398 Add helper for setting images in labels 2021-01-15 12:36:14 +00:00
baldurk 026da176bb Update copyright years to 2021 2021-01-13 13:56:10 +00:00
baldurk fd1b051d2c Add helper for selecting sample mask, which varies in location by API 2020-12-18 14:05:54 +00:00
baldurk 539ea53b3c Fix python reference in docstring 2020-12-16 00:27:41 +00:00
baldurk f32008e95f Add access for changing the 3D preview stage in mesh viewer 2020-12-15 22:52:37 +00:00
baldurk afc9fc8f1e Fix verify-docstrings.py 2020-12-09 23:27:42 +00:00
baldurk 9d1673f5a4 Fix formatting in new docstrings 2020-12-09 22:55:48 +00:00
baldurk 466eecde1d Remove raw strings from persistant config settings
* This seems to break on GCC 5 unfortunately, and is certainly a bit of an edge
  case.
2020-12-09 22:19:36 +00:00
baldurk 7ff7e0a71d Replace fixed C arrays with wrapper class in public interface
* These map more naturally to python tuples and are easier to wrap in and out.
* We also tidy up the FloatVecVal etc and standardise the members of
  ShaderValue.
2020-12-09 18:16:08 +00:00
baldurk 659fdaa235 Check that all complex struct members that have :type: in docstrings
* Ideally we'd document every member unconditionally for best autocompletion,
  but that's a lot of modification so for now we stick to just making sure that
  any members that are struct types (or lists/tuples) have the :type:
  declaration so that we can autocomplete inside them.
2020-12-09 15:18:27 +00:00
baldurk 6b8ce92d88 Clean up docstrings in python interfaces to be strictly typed/formatted
* Also added a script that can run as part of CI to verify that the docstring
  matches, by generating a regex from the docstring documented parameter types
  and return type and making sure we find a match within the C headers. This
  ensures all parameters are documented with the right types, no extra
  parameters are documented, and the return type is correct.
* The script also checks proper scoping so that if qrenderdoc docstrings
  mention a renderdoc type, they need to scope it properly.
2020-12-07 17:44:51 +00:00
baldurk e5f4ca7bb8 Remove use of const char * in public API and OS specific where possible
* This prevents unnecessary conversions back and forth between rdcstr and const
  char * when going through interfaces. In the OS specific layer this is rarely
  an issue because most of the implementations don't convert to rdcstr, but it
  is convenient to be able to pass in an rdcstr directly. The few cases where
  there's an unecessary construction of an rdcstr is acceptable.
* A couple of places in the public API need to return a string from a global
  function, so can't return an rdcstr due to C ABI, so they still return a const
  char *.
* Similarly const char * is kept for logging, to avoid a dependency on rdcstr
  and because that's one place where unnecessary conversions/constructions may
  be impactful.
2020-12-07 17:44:50 +00:00
baldurk df6fec13f9 Remove use of automodule in docs
* One automodule in a file for our modules is way too much, so we split it into
  files. Unfortunately this means that only one file can have those classes and
  functions be linkable from elsewhere.
* Instead we bite the bullet and manually curate the items into pages, and at
  the same time subdivide the 'enums and data' page more which is a general
  readability and usability win as well.
* We also add some previously not-included functions, and add a doc-build time
  check to ensure that functions and classes aren't omitted from the
  documentation in future
2020-12-07 17:44:50 +00:00
baldurk 6f7e8bb396 Add python interface consistency check that we don't use non-class enums
* These enums are generally not preferred anyway, but they also can't have
  docstrings so can't be checked for *missing* docstrings.
2020-12-05 09:57:40 +00:00
baldurk e2d47fa1a5 Fix compilation of PythonCaptureViewer 2020-12-03 21:14:13 +00:00
baldurk 0d1f6e3940 Add helper to invoke back onto the UI thread from the replay thread 2020-12-03 14:17:42 +00:00
baldurk a8a40ca3d6 Add the ability to create spacers, for better layouts 2020-12-03 13:24:56 +00:00
baldurk a176849962 Add some new helpers for managing widgets 2020-12-03 11:24:39 +00:00
baldurk 8d4b45cda3 Fix paramref documentation reference 2020-11-20 18:15:00 +00:00
baldurk 58e16414e0 Add a number of control functions to the Qt python interface 2020-11-20 17:02:33 +00:00
baldurk 3f5a911483 Refactor CustomPaintWidget to handle widget recreation internally
* This allows us to expose to to python as a easy-to-use "replay output ready"
  widget.
2020-11-19 14:47:11 +00:00
baldurk 916c431dfa Compile fixes 2020-11-18 19:05:03 +00:00
baldurk 0aefcced95 Add a small interface into Qt widgets to our own python wrapping
* This by no means replaces PySide2, but it allows python extensions to write
  simple UIs without needing to rely on PySide2, which might not be available
  (generally all windows builds have it as well as recent binary linux builds,
  but local windows builds may not and most linux builds probably won't).
2020-11-18 18:21:20 +00:00
baldurk 695ffaaf24 When viewing a texture from pipeline state, default to view typecast 2020-10-30 16:28:03 +00:00
baldurk 935cb113ed Add new string type rdcinflexiblestr specifically for structured data
* This is a string type which heavily optimises for immutability and minimal
  storage. It only contains one pointer to the string data and always
  reallocates on modify. For compile-time literals it doesn't modify or
  allocate.
* On x64 we use the top bit in a tagged pointer to store a flag of whether it's
  heap or literal, on other platforms it uses a separate field (meaning another
  pointer sized value effectively, including padding).
* This is best for structured data which tends to use a lot of immutable strings
  for type/name information, and only a few for actual string data (which are
  only allocated once and aren't modified after that). Similarly we rarely want
  to know only the size of any of these strings, we want the whole string so not
  explicitly storing the size is not a big deal.
* Overall this reduces SDObject from 128 bytes to 80 bytes.
2020-10-27 15:15:19 +00:00
baldurk 394896a3c9 Hide list of children completely in structured data
* This makes it easier to enforce object ownership, as well as gives us options
  for e.g. generating structure data on demand lazily.
2020-10-26 10:24:47 +00:00
baldurk 369120cddf Link @1234 type text to EIDs in the comments viewer 2020-10-23 13:57:38 +01:00
baldurk 806187f613 Save and load edited shaders as capture modifications
* When a shader edit is loaded with a capture, it's loaded as "pending" and not
  immediately applied.
2020-10-21 14:14:20 +01:00
baldurk dd8c63d13c Don't lock around calling RunCommand(). Closes #1970 2020-07-03 13:02:06 +01:00
baldurk 592cf968e3 Add a new analytics tracking flag for "has any capture used DXIL" 2020-06-18 17:22:44 +01:00
alex 9414beaed2 Support multiple custom shaders directories for Texture Viewer 2020-06-16 11:47:52 +01:00
alex c1612f5d46 Add Texture Viewer custom shaders directory setting 2020-06-16 11:47:52 +01:00
baldurk 08cf66abce Fix racing busy signals when connecting to remote servers 2020-05-15 19:03:26 +01:00
baldurk 410df92bd7 Add function to connect to a remote host from python 2020-04-13 13:19:09 +01:00
baldurk 9ba81634b4 Improve the title of shader edit windows 2020-04-03 15:19:28 +01:00
baldurk 590785c470 Mark edited resources with an (Edited) suffix on their names 2020-04-03 15:19:28 +01:00
baldurk d408f77241 Add configuration system for core renderdoc module
* This allows persistent config storage and registering tweak variables that
  works independent of the UI's configuration.
* Config vars can be debug only, which means they will be compiled out in stable
  version releases. This allows for debug-logging tweaks that are available in
  all builds (including nightly builds) for diagnostic purposes, but have zero
  overhead in stable releases.
* Variables have a loose hierarchy defined with _ or . to separate nodes.
2020-03-18 17:34:59 +00:00
baldurk 4f39279578 When opening a texture in raw buffer viewer, scroll to selected point 2020-03-13 18:00:34 +00:00
baldurk 5e6ec417c1 Add a global font scale option in settings window
* This lets the user override the default application font.
* Unfortunately Qt seems to behave inconsistently with font scaling from the
  system, so we take the font size initially from QApplication::font() (which
  doesn't always pick up the font size) and scale from there. While this might
  cause some font scaling to be lost it does mean at least we have a consistent
  scale, as otherwise you get some text scaling and others not.
2020-02-13 11:01:45 +00:00
baldurk 661ee35f30 Refactor ShaderDebugTrace to not return a single list of complete states
* The ShaderDebugTrace now only sets up the initial state of an opaque
  ShaderDebugger handle.
* This handle can then be passed to a new function - ContinueDebug - to
  iteratively return N more states. The number of states is implementation
  defined and may be a fixed number or it may run for a fixed time.
* The states themselves no longer contain a complete snapshot of all variables,
  but instead only the changed variables for that iteration. The changes are
  stored as before and after value to make it easier to step forwards and
  backwards (only the ShaderDebugState is needed to move forward or backwards,
  you don't have to search back for the last set value of a variable to 'undo' a
  change).
2020-02-06 17:58:42 +00:00
baldurk 56fb75ff46 Fix formatting mistake in thread name 2020-02-03 18:18:16 +00:00
baldurk 2916c0f9f7 Update copyright years to 2020 2020-01-06 16:20:45 +00:00
baldurk 27098f8f70 Give our threads debugger-friendly names 2019-12-19 21:50:13 +00:00
baldurk c4ca8cb1d1 Reduce reliance on big public headers where possible
* Mostly moving includes from common headers to cpp where possible, and removing
  includes of the whole thing where only enums or rdcstr etc are needed.
2019-12-16 17:06:16 +00:00
baldurk 8e21b28785 Split basic_types.h into separate independent headers 2019-12-16 17:05:11 +00:00
baldurk ff08748238 Ensure all files have trailing new-lines and enforce with clang warning 2019-12-02 20:28:05 +00:00
baldurk f514815e3c Update buffer formatter help text, save its visibility in config 2019-11-29 13:53:45 +00:00
baldurk db563bb0bf Refactor public interface around handling of textures
* Subresource handling is more consistent - we pass around a struct now that
  contains the array slice, mip level, and sample. We remove the concept of
  'MSAA textures count samples as extra slices within the real slices' and
  internalise that completely. This also means we have a consistent set
  everywhere that we need to refer to a subresource.
* Functions that used to be in the ReplayOutput and use a couple of implicit
  parameters from the texture viewer configuration are now in the
  ReplayController and take them explicitly. This includes GetMinMax,
  GetHistogram, and PickPixel.
* Since these functions aren't ReplayOutput relative, if you want to decode the
  custom shader texture or the overlay texture you need to pass that ID
  directly.
2019-11-26 17:38:25 +00:00
baldurk e9dda8343f When deleting temp files, remove from the recent file list. Closes #1540
* If the UI was launched with a filename as a parameter to open the capture, it
  will be added to the recent capture file list. Only later (relatively
  speaking) if we make a capture connection will we realise that it is temporary
  and potentially delete the file. If we do so, remove the capture from the
  recent file list.
2019-10-10 16:48:42 +01:00