baldurk
3f4ec852ba
Pass through image layouts for vulkan and display in tooltips. Refs #199
...
* Semi experimental for now - I'm not convinced that having a tooltip
for every image element is the best UI. It will need some iteration.
2016-06-24 17:54:41 +02:00
baldurk
307cee89fe
Adjust columns in vulkan shader resource UI to make a bit more space
2016-06-24 16:55:24 +02:00
baldurk
377e07374b
Add (semi-experimental) highlight & info for non-trivial resource views
...
* For D3D11 and Vulkan, any views which don't just map to the whole
buffer or image will be highlighted in a colour, and when mousing over
that row a small tooltip will be displayed with the view parameters
that differ.
2016-06-24 16:32:32 +02:00
baldurk
a8457b56f6
Display required bytes of constant buffer if it differs from buffer size
2016-06-23 16:20:37 +02:00
baldurk
2a4f5c5ac8
Reduce minsize on panels in vulkan pipeline state viewer
2016-02-07 18:52:06 +01:00
baldurk
f2090b40a7
Rename constant buffers to uniform buffers on VK pipeline display
2016-02-07 18:51:59 +01:00
baldurk
8e089a8768
Mark dispatches as drawcalls and fixes for CS pipeline state
2016-02-07 18:50:08 +01:00
baldurk
f63dfcfc1f
depthclip != depthclamp
2016-02-07 18:48:38 +01:00
baldurk
534f9943f9
Handle arrays of shader resources in pipeline state
2016-02-07 18:46:36 +01:00
baldurk
8a6d2ebf30
Handle arrays of uniform buffers in descriptor slots
2016-02-07 18:46:35 +01:00
baldurk
1503e7f881
Add mousemove/mouseleave handlers for non-PS resources
2016-02-07 18:46:30 +01:00
baldurk
e6807ec3a7
Proper display for descriptor sets in pipeline state view
2016-02-07 18:46:29 +01:00
baldurk
70b1d241b0
Finish the vulkan pipeline display
2016-02-07 18:43:49 +01:00
baldurk
f660bdd807
For now, blat resources out into a list by string
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* This will do until I figure out how to layout the pipeline viewer
for resources.
2016-02-07 18:42:08 +01:00
baldurk
8eddd387d7
Add vulkan pipeline state viewer based on D3D11 viewer
2016-02-07 18:41:35 +01:00