baldurk
0b6b6b3e86
Add MIT License comment to the head of all source files
2016-10-04 19:54:31 +02:00
baldurk
e91634004f
Rename Core to CaptureContext
2016-10-04 19:54:31 +02:00
baldurk
eaed889e62
Implement zooming and scaling
2016-09-30 18:18:07 +02:00
baldurk
827815d34e
Implement scrolling the texture
2016-09-30 16:20:24 +02:00
baldurk
6b26535659
Set cursors properly on render container, make status bar a flowlayout
2016-09-30 13:57:16 +02:00
baldurk
5f28b745a2
Format code according to newly added clang-format
...
_ /)
mo / )
|/)\)
/\_
\__|=
( )
__)(__
_____/ \\_____
| _ ___ _ ||
| | \ | | \ ||
| | | | | | ||
| |_/ | |_/ ||
| | \ | | ||
| | \ | | ||
| | \. _|_. | . ||
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|repository history||
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* | * ** * ** |** **
\))ejm97/.,(//,,..,,\||(,,.,\\,.((//
2016-05-22 19:41:53 +02:00
baldurk
332c5e4289
Implement a rather hacky PickPixel implementation
2016-02-07 18:38:46 +01:00
baldurk
87f085d588
A bit more placeholder UI around the texture display rect
2015-07-10 17:13:05 +02:00
baldurk
97920b7b31
re-indent Qt code to match rest of C++ code
2015-07-10 16:38:41 +02:00
baldurk
a405ee13ca
Loads of changes, fix thread & invoke helpers, skeleton of Core working
...
* GUIInvoke helper changed to use QMetaObject::invokeMethod which works
on threads better.
* LambdaThread helper class now has a thread member, it doesn't derive
from thread (this seems to be recommended practice).
2015-07-10 16:38:34 +02:00
baldurk
56c4b23c7a
Organise source files a bit more, add Core class
2015-07-10 16:38:26 +02:00