Commit Graph

240 Commits

Author SHA1 Message Date
baldurk e6c5c03896 Remove rdctype namespace. Rename rdctype::str -> rdcstr, rdcarray, etc
* Since these types are more prevalent than originally designed, it
  makes more sense to remove the namespace for ease of typing/naming.
* Also add a specialised type 'bytebuf' for an array of bytes.
* This makes mapping easier to SWIG since there's no special casing for
  namespaced arrays. Especially so for nested cases like
  rdctype::array<rdctype::str> -> rdcarray<rdcstr>
2017-11-03 16:04:59 +00:00
baldurk 5e59616a8c Update rdctype::array to have a more stl-like mutable interface
* For the most part the interface is stl-compatible, but we have a few
  little changes of our own for convenience.
* This class is still needed after deleting the C# UI, because we don't
  want to pass C++ stl structs over module boundaries and possibly run
  into hard to diagnose incompatibilities.
2017-11-03 16:01:58 +00:00
baldurk 1e41875479 Clamp currentIndex from Qt which can come back as -1 in some cases
* If this gets propagated far enough and used as an index it can cause
  crashes, so we clamp to 0 when we know the value should be
  non-negative.
2017-10-24 12:56:31 +01:00
baldurk b83daddbad Bounds-check access to vertex buffers, in case not enough are bound. 2017-10-23 15:52:45 +01:00
baldurk 42abaf2b4f Prefer using VK_AMD_shader_info to disassemble when available. 2017-10-23 15:05:29 +01:00
Cory Bloor 2fc8475fdf Replace "All Files (*.*)" with "All Files (*)"
To quote the Qt documentation for QFileDialog::setNameFilters:

> Note that the filter *.* is not portable, because the historical
> assumption that the file extension determines the file type is not
> consistent on every operating system. It is possible to have a file
> with no dot in its name (for example, Makefile). In a native Windows
> file dialog, *.* will match such files, while in other types of file
> dialogs it may not. So it is better to use * if you mean to select
> any file.

Admittedly, one of these usages is Windows-only and we are using the
native file dialog there, but we might as well be consistent.
2017-10-23 14:27:24 +02:00
baldurk 0faf0931c2 Ditch D3D11's anomalous identity bindpoint mapping for proper handling 2017-08-31 18:34:00 +01:00
baldurk 24518e086c Set basevertex to 0 when calculating column data width 2017-08-28 18:50:18 +01:00
baldurk 00e06d8ff1 Make display rendering colours theme-aware.
* In particular this removes hard-coded checkerboard colours that don't
  look right on dark themes.
2017-08-28 18:50:17 +01:00
baldurk e85c8d19bf Combine 'special' with 'specialFormat' as single resource format type
* There was no good reason to have a flag indicating if the special
  format was valid or not. Now it's a single enum, with a value
  'Regular' indicating that the compCount/compWidth/compType fully
  describe the format itself.
* This makes code patterns easier as you no longer need to check for
  special then check for specialFormat, you can just test the type
  directly.
2017-08-24 10:37:16 +01:00
baldurk b55ff14242 Use nested ResourceFormat in MeshFormat struct.
* The old C# interop didn't support this for structs going from the UI
  to the core module.
2017-08-21 18:14:44 +01:00
baldurk 4c24b0f28f Remove use of ToQStr to convert rdctype::str to QString 2017-08-18 14:13:22 +01:00
baldurk 09341a4192 Don't use pixel shader details for debugging vertex shader 2017-08-15 17:36:27 +01:00
baldurk d57cc1b188 Add more consistency to docking panels and widgets
* Dock panels shouldn't have any frame border or anything like that.
* They should have an external margin of 3 pixels at their border,
  but then no further margins on the layouts (like sub-controls for
  the pipeline state views.
* Toolbars should be Raised & Panel frames. Later we'll replace them
  with actual QToolBars to better customise the painting.
2017-07-28 19:06:46 +01:00
baldurk e005522152 Give better default sizing on startup to VTX/IDX columns 2017-07-25 09:22:51 +01:00
baldurk 2f6dffffc5 Expose camera class properly, drop Camera_* entry points from Qt UI 2017-07-17 16:34:12 +01:00
baldurk c211df25be Add custom painting and section handling to RDTableView & RDHeaderView
* This is used primarily for the buffer/mesh viewer to be able to pin
  the index/element column to the left side, group columns together with
  a noticeable separator, and other minor tweaks.
* Unfortunately due to tight private coupling and lack of virtual
  functions in the QTableView and QHeaderView, a few unrelated functions
  have to be re-implemented to point to our own header.
2017-06-23 21:44:21 +01:00
baldurk 5c342332f9 Make mesh component highlighting respect colourscheme lightness 2017-06-23 21:44:21 +01:00
baldurk 391e0966af Add items to matrix type dropdown in buffer viewer configuration 2017-06-21 21:17:35 +01:00
baldurk ac885b1882 Fix handling for a couple of cases where we need device pixel co-ords
* When interacting with the C++ UI we have to use device pixels, so
  multiply/divide by the device pixel ratio.
2017-06-19 16:17:20 +01:00
Peter Gal 4263b55ffa Fix enum flag usages in the qrenderdoc
There are a few places where the logical 'and' operator
was used to check if a given flag is enabled however
that is not the correct operator.

The binary 'and' operator should be used where
the enum acts as a flag.
2017-06-08 08:34:54 -07:00
baldurk 54b9263597 Persist the mesh view's dock layout between sessions 2017-06-03 00:59:57 +01:00
baldurk be4358207a Allow for up to 7 digits of space in vertex/index columns in mesh view 2017-05-31 12:42:04 +01:00
baldurk 2ca83cbea4 Don't accidentally insert bounding box data while trying to look it up 2017-05-31 12:39:58 +01:00
baldurk 58a2560c49 Reset the arcball around the bounding box when resetting the camera 2017-05-31 12:30:03 +01:00
baldurk 973cbd380f Don't show bounding box around rasterized output in mesh viewer 2017-05-31 11:39:00 +01:00
baldurk 158bc4d583 Update code for new toolwindowmanager 2017-05-29 13:31:28 +01:00
baldurk ec4899ec72 Default current view in buffer viewer to VS In. 2017-05-19 16:24:43 +01:00
baldurk 870f0cc166 Filename filters should be translated 2017-05-15 10:11:55 +01:00
baldurk 505dacfd21 Fix incorrect array index 2017-05-10 18:51:32 +01:00
baldurk f277e06ba0 Show the row offset control in the raw buffer viewer too 2017-05-10 18:10:23 +01:00
baldurk f8bf45fa47 Fix sizing for matrix elements in buffer views 2017-05-10 17:20:39 +01:00
baldurk 7c7cd32c17 Populate the buffer format specifier with the initial format 2017-05-10 17:20:38 +01:00
baldurk 1ca55a8237 Add an optional 'rgb' specifier to colour buffer cells backgrounds
* When opening a texture as a buffer we can make use of this.
2017-05-10 17:20:37 +01:00
baldurk 6941444796 Add byte range offset/length controls to raw buffer viewer. Refs #224 2017-05-10 17:20:37 +01:00
baldurk ab432f24fc Implement the UI option for preferring monospaced font 2017-05-04 20:36:46 +01:00
baldurk 576edd6104 Fix handling of indices for PostVS data and draw index offset 2017-05-03 20:00:10 +01:00
baldurk 0ecc6ca877 Enable QT_NO_CAST_FROM_ASCII & QT_NO_CAST_TO_ASCII
* Added a couple of utility macros to help with the conversion. lit() is
  paired with tr() for untranslated text.
* QFormatStr is more explicitly for non-textual formatting strings.
* Both are just #define'd to QStringLiteral()
2017-05-02 22:58:12 +01:00
baldurk c05bea4563 Hook up compute thread debugging in qrenderdoc's D3D11 pipe viewer 2017-04-28 18:36:56 +01:00
baldurk e0191ccba4 Close transient log-specific windows when a log closes
* Shader viewers already close themselves, but the pixel history view,
  non-mesh buffer viewers, and constant buffer views also close.
2017-04-28 18:36:56 +01:00
baldurk dd2f6eb88a Don't delete objects allocated in renderdoc module outside it. 2017-04-27 19:47:49 +01:00
baldurk 448afbc0a6 Add element column with the row number for raw buffer views 2017-04-27 19:47:49 +01:00
baldurk 1529c8053d Fix a crash updating mesh preview columns when not in a mesh view 2017-04-27 19:47:48 +01:00
baldurk 3d41d53cc1 Fix a crash with the strip-restart handling code if draw is NULL 2017-04-21 18:45:12 +01:00
baldurk 2632638615 Fix handling of primitive restart in qrenderdoc's BufferViewer 2017-04-20 16:08:15 +01:00
baldurk ea1dbc27f9 Remove parent widget parameter from shader view/edit/debug functions 2017-04-18 14:57:48 +01:00
baldurk a2a96a556c Tweak a few things in the pipeline state & config interfaces
* Remove reference out parameters that aren't a good fit for python
  bindings, and change a few names to make a better interface.
2017-04-18 14:57:48 +01:00
baldurk 494086f40d Rename RenderManager to ReplayManager 2017-04-18 14:57:48 +01:00
baldurk 6930841705 Rename ReplayRenderer to ReplayController
* It's not a renderer, it's an interface to controlling the replay and
  any 'renderer' type work actually happens in ReplayOutput.
2017-04-18 14:57:47 +01:00
baldurk f6c045f473 Refactor public interface to be less strict C and more python friendly
* Generally this means removing ref out parameters and instead returning
  values. In a couple of cases we will want to avoid copies in future
  either by returning const references (e.g. to the pipeline state which
  is immutable).
* At the same time, some pointless bool return values that were always
  true and didn't indicate errors have been removed. They can be added
  again if an error condition comes back.
* Some free functions still have out parameters as C linkage doesn't
  allow returning user types by value.
* The C# UI still invokes into C wrappers for all the C++ classes, which
  handle taking the return value and doing a copy into an out parameter
  still for compatibility.
2017-04-18 14:57:46 +01:00