Jake Turner
b299a12234
D3D12_Execute_Indirect: fix GPUVA Errors
2026-09-22 16:02:53 +01:00
Jake Turner
356684b378
D3D12_Execute_Indirect Increase count buf draw count to 256
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A small stress test to exercise RenderDoc resolving of EI actions during loading
2026-09-06 19:48:14 +01:00
Jake Turner
9b942d0533
Extend D3D12_Execute_Indirect: add tests with a count buffer
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- MaxCount: 1024 CountBuf: 5
- MaxCount: 1 CountBuf: 7
- MaxCount: 0 CountBuf: 11
2026-07-27 21:23:13 +01:00
Jake Turner
4f7d9c7cb2
Updates to D3D12_Execute_Indirect testing
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Check overlays produce some output for each draw within the different EI except the non-determistic EI.
2026-06-02 08:32:04 +01:00
Jake Turner
3ba5cc499d
D3D12_Execute_Indirect Test for large draws with Quad Overlay(Pass)
2026-04-14 17:28:55 +01:00
baldurk
856c838def
Update copyright years to 2026 and fix copyright ranges
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* In a previous update in 2021 many copyright ranges were truncated
accidentally, and some files have been copy-pasted with wrong years. These
dates have been fixed based on git history and original copyright messages.
2026-01-05 14:17:28 +00:00
Jake Turner
abbe6d128a
D3D12 EI test for setting a single 32-bit root constant
2025-12-03 11:20:19 +13:00
Jake Turner
a9056f1eca
Add a D3D12 EI test case for an EI which does not need a root signature
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EI with:
D3D12_VERTEX_BUFFER_VIEW
D3D12_DRAW_ARGUMENTS
2025-11-20 15:41:32 +13:00
Jake Turner
a8ee82bfe8
Extend D3D12_EXECUTE_INDIRECT test for partial update of root constants
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Change colour of triangle based on root constant values set by direct API not by indirect API.
This allows verification that RenderDoc replay of indirect root constants does not alter values set by the direct API
2025-07-31 08:07:19 +01:00
baldurk
2322e165de
Update copyright years to 2025
2025-03-14 18:54:37 +00:00
baldurk
9f4f0e6aa1
Update copyright years to 2024
2024-02-12 11:04:52 +00:00
Jake Turner
20578f46a6
Extend D3D12 ExecuteIndirect test to do multiple draws per Execute
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The argument buffers are used fully used with no spare bytes
The python test iterates over every draw to check the replay has a valid output target count
This verifies the replay did not crash when replaying ExecuteIndirect with multiple draws and an argument buffer with no spare bytes
2024-01-30 17:03:11 +00:00
baldurk
d88eff15f3
Update execute indirect test to verify more complex EI behaviour
2023-09-18 12:19:36 +01:00
Jake Turner
53bf231104
Extend D3D12 Execute Indirect test
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Change it to do 8 indirect draws with a clear in between.
Check the pixel and mesh data for each draw is correct (simple triangle)
2023-07-03 13:05:10 +01:00
baldurk
d47e79ae07
Update copyright years to 2023
2023-02-01 12:23:32 +00:00
baldurk
fcdea67879
Update copyright years to 2022
2022-02-17 17:38:32 +00:00
baldurk
026da176bb
Update copyright years to 2021
2021-01-13 13:56:10 +00:00
baldurk
14b3a06361
Add test of D3D12 ExecuteIndirect
2020-01-22 19:05:53 +00:00