baldurk
ed38da72ab
Add writeups of each example
2026-08-13 21:05:11 +01:00
baldurk
11b83f2272
Remove old python documentation, ready for replacement
2026-08-13 21:05:11 +01:00
baldurk
565fe17ba2
Add API and usage documentation for custom annotations system
2026-01-28 14:42:11 +00:00
baldurk
94f469de63
Update documentation to account for new mesh viewer options
2025-12-08 18:24:19 +00:00
Dan Hawson
442b48bb77
Mesh exploder
...
New 'Exploded' visualisation mode in BufferViewer with new exploder controls
hidden when not in 'Exploded' mode.
Change 'solidShading' and 'solidShadeMode' to 'visualisation' and
'visualisationMode'.
Hide the 'highlightVerts' widget when using 'Exploded' vis for both
real-estate and practical implementation reasons.
2023-12-09 11:40:30 +00:00
baldurk
e4751e66f3
Update docs for buffer viewer changes
2022-05-20 14:15:31 +01:00
baldurk
a21d245114
Remove show unused/show empty options from texture viewer
2021-08-26 09:51:37 +01:00
baldurk
6130a120ef
Update some out-of-date docs
2021-07-19 16:51:50 +01:00
baldurk
b64fa99d2b
Update documentation for event browser changes
2021-07-01 19:27:34 +01:00
baldurk
fb95285ca1
Put all annotation docs into the same 'how do I' page. Refs #2285
...
* This page now documents both how to annotate things from code in the
application, as well as at runtime in the UI.
2021-06-01 13:29:09 +01:00
baldurk
50b2cecc50
Add documentation for shader messages window
2021-05-28 12:19:12 +01:00
baldurk
dabd2a803a
Give specific instructions on writing UI extensions
...
* This goes through a worked example of a simple extension.
2021-01-27 16:05:03 +00:00
baldurk
5cdaf8491b
Explain the background colour for view-important pipeline state bindings
2019-07-22 14:52:42 +01:00
baldurk
06b91f3d57
Update quick start image of timeline bar & remove mention of pip colours
2019-05-17 16:32:55 +01:00
baldurk
13e7d1c134
Support display of YUV textures on D3D11, D3D12 and Vulkan
...
* Supported textures are decoded into standard format of YUVA, displayed
visually with Y in green, U in blue, V in red.
* A new texture display mode 'YUVA decode' has been added which does a default
full-range conversion from YUV to RGB.
* Custom shaders can be used to implement a custom decode matrix.
2018-12-14 20:14:07 +00:00
baldurk
204724bebe
Add documentation for python extensions
2018-11-30 16:42:49 +00:00
baldurk
8410cfd5ab
Update documentation for latest code changes and features.
2018-07-18 16:23:11 +01:00
baldurk
e5835aa6b3
Add documentation for shader viewer and ISA disassembly views
2018-05-08 15:08:49 +01:00
baldurk
933c00985d
Update documentation for v1.0
...
* Screenshots and icons are updated to latest style
* Many out-dated references and mentions of support updated.
* Documentation added for new windows like resource inspector and
performance counter viewer, as well as new features like saving
bookmarks, resource names.
* Added documentation for Android support as well as OpenGL ES support.
2018-02-25 23:27:13 +00:00
baldurk
4abbfd9169
Add documentation for run-to-sample or run-to-NaN/infinity buttons
2017-02-23 14:53:54 +00:00
baldurk
c587e24509
Add documentation of network capture & replay workflow
2016-08-30 14:39:04 +02:00
baldurk
b74ad435e5
Add a 1:1 (zoom 100%) button. Refs #272
2016-05-26 23:58:58 +02:00
baldurk
8bc80b41b0
Various improvements/tweaks/missing bits/extra links
...
* General proof-reading pass on the new docs, so some of these issues
are old and just haven't been noticed before.
2016-05-16 20:01:15 +02:00
baldurk
f40afe5792
Renaming Attaching.png -> Injecting.png
2016-05-14 20:55:18 +02:00
baldurk
8bf41ab8c9
Add Vulkan to documentation where relevant.
2016-02-09 22:39:22 +01:00
baldurk
65a3ed0df0
Document that pixel history events show up in the timeline bar
2015-07-19 00:44:37 +02:00
baldurk
85b2b3a275
Add bookmarks bar to documentation.
2015-07-19 00:00:14 +02:00
baldurk
a50445781f
Updated documentation to reflect latest changes and features
...
* Also in many places OpenGL is now advertised as full support, since it
is pretty close by now and needs people to jump on it full-time and
use it in anger.
2015-02-27 13:18:54 +00:00
Baldur Karlsson
9fda74fc07
Add a button on the texture viewer that flips the tex in Y
...
* Useful for systems that render OpenGL upside down with a final flip,
for example.
2014-07-28 10:28:28 +01:00
baldurk
c38affcded
Initial commit of existing code.
...
* All renderdoc code up to this point was written by me, history is available by request
2014-05-02 08:33:01 +01:00