Commit Graph
1327 Commits
Author SHA1 Message Date
baldurk fc27cf0deb Add ability to run tests in parallel 2026-09-11 19:19:26 +01:00
baldurk 73545f0a51 Fix failed test movement for truncated logs 2026-09-11 17:27:36 +01:00
baldurk 8b492631c4 Allow multi-word test names in javascript processing 2026-09-11 17:27:36 +01:00
baldurk 3cc984148c Put demos temp files in each demo's tmp directory 2026-09-11 17:27:36 +01:00
baldurk d827d9be95 Pick default python module when running tests on windows 2026-09-11 15:04:05 +01:00
baldurk 748e089b15 Fix remaining static analysis identified issues in python test code
* This includes:
  - Incorrect comparisons
  - Missing type annotations where it can't be inferred
  - Variable shadowing and bad use
  - Unused imports
  - asserts for non-None on types
* Passes clean on strict pyright checking except for
  `reportMissingParameterType`, `reportUnusedVariable`, and
  `reportOptionalMemberAccess` which are all too spammy and low value to be
  worth addressing.
2026-09-11 15:04:05 +01:00
baldurk 1409c071a9 Split apart util.value_compare_diff to have better type annotation 2026-09-11 15:04:05 +01:00
baldurk 12636a1607 Switch from str.format to f-strings in tests
* These were available for python 3.6 too so was never any reason not to use
  them except not being aware they existed.
2026-09-11 15:04:04 +01:00
baldurk 62e38bc249 Use helper config struct in Draw_Zoo instead of untyped dict 2026-09-11 15:04:04 +01:00
baldurk 796b68c1a8 Unify code to check mesh/task data against reference
* Also change the task payload data layout to match meshes, with one 'vertex'
  (payload) per task thread
2026-09-11 15:04:04 +01:00
baldurk ec36d155bc Remove redundant type annotations
* These come from long ago when using PyCharm with not as good type checking and
  with renderdoc module stubs that were incomplete so needed help identifying
  types.
2026-09-11 15:04:04 +01:00
baldurk 79a5086a0c Handle assert failures in logger directly, remove TestCase.check
* assert is handled specially by the type checker so we don't want to have
  duplicate self.check / assert
* The original reason for TestCase.check was to print the assertion message but
  this can be handled by checking for the AssertionError exception
2026-09-11 15:04:03 +01:00
baldurk fd55020165 Add helper for checking vertex debugging matches postvs
* There are a few 'extras' here as the uses aren't quite uniform, but they are
  close enough it makes sense to have a common helper
2026-09-11 15:04:03 +01:00
Jake Turner 033ce407b4 VK_Resource_Usage tweaks
- give names to: Queue, Framebuffer, Swapchain Image, Swapchain Image View, Shader Modules
- rename "barrerCmdSubmitFence" -> "barrierCmdSubmitFence"
- add a marker "Barrier Command Submit Fence"
2026-09-09 15:24:59 +01:00
Jake Turner 30c78d389a Add VulkanGraphicsTest::setName() overload for VkQueue & VkShaderModule 2026-09-09 15:24:59 +01:00
Jake Turner d08b53fd64 In Vk_Resource_Usage Python compute EIDs and reduce hard coded EIDs 2026-09-09 15:24:59 +01:00
Jake Turner 0c69b86d7c D3D12_Execute_Indirect: skip checking all overlays inside the large EI
Inside the large EI draw with a count of 256: only check a few EIDs at the start and end of that EI.
Reduces the test time and the EIDs being skipped are not exercising different code paths during replay.
2026-09-09 15:17:00 +01:00
Jake Turner 356684b378 D3D12_Execute_Indirect Increase count buf draw count to 256
A small stress test to exercise RenderDoc resolving of EI actions during loading
2026-09-06 19:48:14 +01:00
baldurk 69a9c09ecd Use correct clear colour for UINT discard texture 2026-08-26 09:23:58 +01:00
baldurk 30c817486e Fix bad casts on overlay texture pixel picking 2026-08-25 15:29:58 +01:00
baldurk 752543e0fe Don't test 1D block compressed textures in vulkan texture zoo 2026-08-25 13:19:05 +01:00
baldurk 1a3e8c79bf Loosen precision requirements on vulkan shader debugging
* Test 185 does repeated pow() calls and the precision difference seems to
  accumulate on mesa drivers at least.
2026-08-24 23:25:58 +01:00
baldurk fc50157566 Use 0.5 for depth-equal test so it works on various precisions 2026-08-24 17:46:21 +01:00
baldurk 57a0d90aac Ensure we have a depth buffer for GL depth bounds test 2026-08-24 17:04:14 +01:00
baldurk 950568fb8f Rename previous/next to previousAction/nextAction in ActionDescription
* swig internally creates 'next' member which we normally want to avoid, so
  prevent shadowing here by using a distinct name.
2026-08-13 17:46:47 +01:00
baldurk 3f653cfbf2 Remove RENDERDOC_GetDefaultCaptureOptions, initialise in constructor 2026-08-13 17:46:46 +01:00
Jake Turner e807742444 Tweak RenderPass setup/usage in VK_Resource_Usage
Use the mainWindow RenderPass everywhere
2026-08-10 07:25:32 +01:00
Jake Turner 0219134aa8 Add test to D3D12_Parameter_Zoo for DXIL CST_CODE_CE_GEP (12)
DXC emits CST_CODE_CE_GEP for constants which are not in bounds
RenderDoc treats it the same as CST_CODE_CE_INBOUNDS_GEP (20)
2026-08-10 07:22:36 +01:00
Jake Turner 5a1b2c23e1 Extend D3D12_Annotations test
- loose event annotation
  - a barrier at end of command buffer
  - at end of command buffer attached to CommandList Close
  - command buffer with no actions, just set marker
- annotations before/during/after ExecuteIndirect calls
2026-07-30 16:36:02 +01:00
Jake Turner c559aa64af Check indirect action names in D3D12_Execute_Indirect 2026-07-30 16:36:02 +01:00
Jake Turner 6df99e4d94 Extend python helper functions for D3D12 indirect action names 2026-07-30 16:35:53 +01:00
Jake Turner 9b942d0533 Extend D3D12_Execute_Indirect: add tests with a count buffer
- MaxCount: 1024 CountBuf: 5
- MaxCount: 1 CountBuf: 7
- MaxCount: 0 CountBuf: 11
2026-07-27 21:23:13 +01:00
baldurk d0030787c6 Fetch inputs and allow debugging for VRS. Closes #3705 2026-07-27 17:10:14 +01:00
baldurk c6c8f807c9 Update VK_Image_Layouts test to check preinitialised data also 2026-07-24 17:52:48 +01:00
baldurk ccc110c57e Fix some validation errors in tests 2026-07-24 17:52:48 +01:00
Jake Turner 40d6d5fd8a Extend VK_Annotations test
- loose event annotation
  - a barrier at end of command buffer
  - at end of command buffer attached to vkEndCommandBuffer
  - command buffer with no actions, just set marker
- annotations before/during/after vkCmdDrawIndirectCount calls
2026-07-22 15:29:08 +01:00
Jake Turner a2d133c353 Change the DrawMeshIndirect parameters in VK_Resource_Usage 2026-07-22 06:02:26 +01:00
Jake Turner d75b9d2f36 Check indirect action names in a selection of tests
- VK_Indirect
- VK_Mesh_Shader
- VK_Resource_Usage
2026-07-22 05:41:09 +01:00
Jake Turner 4aa00a2bfa Add python helper functions to check indirect action names 2026-07-22 05:41:09 +01:00
Jake Turner 48bb4350bd VK_Parameter_Zoo: add empty vkQueueSubmit before colour draws 2026-07-20 12:32:57 +01:00
baldurk d3b1d29969 Add a test for ByteAddressBuffer length queries 2026-07-17 16:14:29 +01:00
baldurk 01c543634d Update D3D12 headers to 1.619.4 and implement trivial interfaces 2026-07-17 15:41:34 +01:00
Jake Turner b2948d3de5 VK_Pixel_History: add test for nested secondaries 2026-07-17 12:18:19 +01:00
Jake Turner 74d1241a55 VK_Indirect: add a large IndirectCount draw before execute secondary 2026-07-17 06:16:19 +01:00
Jake Turner 97a11ae6a9 Extend VK_Resource_Usage : execute an empty secondary command buffer 2026-07-16 12:13:37 +01:00
baldurk 0a1a33df51 Update vulkan headers to 1.4.356 2026-07-03 16:31:40 +01:00
baldurk 9c7a4c956f Fix demos project using auto-SDK selection 2026-07-03 10:48:42 +01:00
baldurk 4edf26d6f7 Choose native VS toolset per version as with SDK version 2026-07-02 16:24:42 +01:00
Jake Turner b7a2290435 VK_Indirect unify indirect count marker name for Primary & Secondary
Primary was using KHR_action_indirect_count
Secondary was using KHR_draw_indirect_count
Standardise on KHR_draw_indirect_count
2026-06-05 16:16:24 +01:00
Jake Turner 44deaebd90 VK_Indirect test improvements
Check ALL overlays on ALL EIDs don't crash
Add some IndirectCount draws to VK_Indirect for testing overlays
Check overlays produce output and pixel history is not empty for each non-empty draw
Check overlays produce expected output for empty draws i.e. empty except for *Pass overlay modes
Check Quad Overdraw and Triangle Size overlays outputs match when comparing the Pass and Draw versions
2026-06-04 11:40:22 +01:00