baldurk
1f1f1fae2d
Fix some issues with tests found running on linux
2022-05-26 13:43:46 +01:00
baldurk
fcdea67879
Update copyright years to 2022
2022-02-17 17:38:32 +00:00
Jake Turner
b3f57d1427
Fix Vulkan Validation Layer error when running VK_Parameter_Zoo
...
refpushtempl desscriptor update template was not deleted before shutdown
2021-07-07 09:59:22 +01:00
baldurk
55a6d8092b
Test that memory bound via vkBindBufferMemroy2 is properly captured
2021-04-30 13:44:52 +01:00
baldurk
827a48fe57
Check sampler validity against immutable samplers on serialise
2021-03-15 14:39:21 +00:00
baldurk
92192ef348
Add test to ensure vkBindBufferMemory2 can be split up
2021-01-13 14:48:40 +00:00
baldurk
026da176bb
Update copyright years to 2021
2021-01-13 13:56:10 +00:00
baldurk
26f680f632
Check that sampler updates to immutable sampler descriptors are ignored
2020-10-21 14:57:42 +01:00
baldurk
18a7e3c05c
We shouldn't return physical device entry points in vkGetDeviceProcAddr
...
* The spec says we only return a function pointer for device or device-child
functions. In practice the loader wraps instances and physical devices so when
calling a direct GDPA returned function the loader won't unwrap it so we won't
get our proper wrapped objects and will crash.
2020-09-04 10:32:17 +01:00
baldurk
3e100109da
Test destroying/freeing NULL handles, fix validation errors
2020-08-20 17:02:03 +01:00
baldurk
624da2fb25
Add test that we don't crash on draws with new viewports
2020-07-27 16:17:13 +01:00
baldurk
7927ff2e40
Add tests of shaders that don't use GLSL.450 & have 0 stageFlags binds
2020-07-15 15:34:37 +01:00
baldurk
5c57493855
Share common shader source on vulkan
2020-07-15 14:05:20 +01:00
baldurk
ff62ab501c
Add helpers for creating samplers
2020-05-27 22:38:04 +01:00
baldurk
9c0423506d
Don't test timeline semaphore if it's not supported
2020-04-30 18:15:28 +01:00
baldurk
3ef67d6647
Test passing NULL in object names/labels
2020-04-21 17:09:33 +01:00
baldurk
f4e141e843
Handle invalid pointers in create info when viewport state is dynamic
2020-04-15 20:33:56 +01:00
baldurk
a56af589d9
Don't modify descriptor update template while writing. Closes #1765
2020-03-09 17:36:56 +00:00
baldurk
b0f0dad7fd
Test that we can capture and replay VkPhysicalDeviceVulkan12Features
...
* This ensure we don't accidentally enable any features that aren't supported.
2020-03-05 19:35:45 +00:00
baldurk
06570ea7ad
Remove backbuffer comparisons from test suite, simplify default triangle
...
* It's not particularly scalable and can be brittle to driver changes, and we
can use targeted specific pixel tests to check what we really want - to see if
the output has rendered correctly.
* Overlay tests still check files directly - this is a future refactor to
remove.
2020-02-11 17:11:33 +00:00
baldurk
f427a7ce02
Test that repeated redundant calls for spin-sync aren't serialised
...
* If the application is calling e.g. vkGetFenceStatus() in a loop we don't want
to serialise every call.
2020-02-03 18:18:17 +00:00
baldurk
4df8ce7a02
Test VK_EXT_tooling_info in VK_Parameter_Zoo not VK_Simple_Triangle
...
* Keep the simple triangle really the bare minimum.
2020-02-03 18:18:17 +00:00
baldurk
f18cf01671
test optional EXT_transform_feedback parameters in VK_Parameter_Zoo
2020-02-03 18:18:17 +00:00
baldurk
83f0398aa6
Add test to parameter zoo to catch descriptor referencing resources
2020-01-27 20:45:08 +00:00
baldurk
2916c0f9f7
Update copyright years to 2020
2020-01-06 16:20:45 +00:00
baldurk
848b58826d
Ensure we ignore unused parameters in DescriptorUpdateTemplateCreateInfo
2019-12-12 17:58:52 +00:00
baldurk
0773f13949
Ensure re-used handles in descriptor sets don't cause problems
...
* Previously if a handle was reused, and then a stale descriptor referencing the
old handle was removed it would remove the *new* object from the list of
referenced resources. This could cause a resource to be not included in a
capture if nothing else added a new reference.
2019-12-12 17:58:52 +00:00
baldurk
53569e56bb
Allow AllocatedBuffer/AllocatedImage to be copied around in vulkan tests
...
* Instead of tracking their lifetime with that object, we move the lifetime
tracking into the parent VulkanGraphicsTest and destroy them all at the end. A
single handle can optionally be free'd on its own.
2019-11-22 14:56:51 +00:00
baldurk
b6c9b6298f
Only read pImmutableSamplers pointer for sampler descriptors
2019-10-28 11:17:54 +00:00
baldurk
812e601a88
Ignore sampler updates when descset has immutable samplers. Closes #1528
2019-09-23 16:48:04 +01:00
baldurk
6d282f90d9
rename TEST macro to un-confused visual assist
...
* Visual assist comes with a pre-defined interpretation of TEST() for
googletest, which conflicts with ours. We can't seem to override it with a
va_stdafx.h even
2019-09-17 12:40:00 +01:00
baldurk
a6aa0ac5d0
Handle other ignored garbage substates in vulkan graphics PSO creation
2019-09-17 12:02:37 +01:00
baldurk
dff2583db3
Add tests for specific parameters
2019-09-13 17:33:48 +01:00