11 Commits

Author SHA1 Message Date
baldurk 4abbfd9169 Add documentation for run-to-sample or run-to-NaN/infinity buttons 2017-02-23 14:53:54 +00:00
baldurk c587e24509 Add documentation of network capture & replay workflow 2016-08-30 14:39:04 +02:00
baldurk b74ad435e5 Add a 1:1 (zoom 100%) button. Refs #272 2016-05-26 23:58:58 +02:00
baldurk 8bc80b41b0 Various improvements/tweaks/missing bits/extra links
* General proof-reading pass on the new docs, so some of these issues
  are old and just haven't been noticed before.
2016-05-16 20:01:15 +02:00
baldurk f40afe5792 Renaming Attaching.png -> Injecting.png 2016-05-14 20:55:18 +02:00
baldurk 8bf41ab8c9 Add Vulkan to documentation where relevant. 2016-02-09 22:39:22 +01:00
baldurk 65a3ed0df0 Document that pixel history events show up in the timeline bar 2015-07-19 00:44:37 +02:00
baldurk 85b2b3a275 Add bookmarks bar to documentation. 2015-07-19 00:00:14 +02:00
baldurk a50445781f Updated documentation to reflect latest changes and features
* Also in many places OpenGL is now advertised as full support, since it
  is pretty close by now and needs people to jump on it full-time and
  use it in anger.
2015-02-27 13:18:54 +00:00
Baldur Karlsson 9fda74fc07 Add a button on the texture viewer that flips the tex in Y
* Useful for systems that render OpenGL upside down with a final flip,
  for example.
2014-07-28 10:28:28 +01:00
baldurk c38affcded Initial commit of existing code.
* All renderdoc code up to this point was written by me, history is available by request
2014-05-02 08:33:01 +01:00