741 Commits

Author SHA1 Message Date
baldurk 0b3026346f If an update check is *not* due, then don't do the check 2018-03-05 19:44:35 +00:00
baldurk 2c57d06acb Fix reported bugs handling - add icon to help menu, save unread updates 2018-03-05 16:44:19 +00:00
baldurk 71992c3967 Fix incorrect view details tooltip formatter 2018-03-05 12:40:41 +00:00
baldurk 6c6d136d14 Make sure counter selection stays consistent and without duplicate items 2018-03-05 11:20:01 +00:00
baldurk 169604ea05 Reset zoom level to 100% when resetting texture viewer
* Prevents weird behaviour if the zoom gets set to 0
2018-03-02 14:39:54 +00:00
baldurk 9548f74f16 Only set ShaderEditing analytic bit when saving, not first editing
* This means if someone just clicks to edit but doesn't actually edit,
  won't register as having used the feature.
2018-03-02 14:31:01 +00:00
baldurk d1df4bdcc1 Append shader entry point and filename to existing resource IDs
* This way even if shader debug info is present there are still resource
  links.
2018-03-01 18:45:33 +00:00
baldurk c445395967 Use sampler resourceId for sampler resource rows 2018-03-01 18:45:33 +00:00
baldurk 4e6701a438 Don't create a texture thumbnail for every descriptor in an array 2018-03-01 18:45:33 +00:00
baldurk dd21423784 Rename ID variable to resourceId for consistency in API 2018-03-01 18:45:32 +00:00
baldurk e060c1b410 Format stencil references as 8-bit integers, not 32-bit 2018-03-01 18:45:32 +00:00
baldurk a7e4426038 Clear performance counter viewer when capture is closed 2018-02-28 12:23:54 +00:00
ashleysmithgpu ecccb6973a Buffer viewer now updates contents when EID changes 2018-02-27 15:25:46 +00:00
baldurk 6221c2fba8 Implement menu item to clear reported bugs list 2018-02-26 15:42:33 +00:00
baldurk 03a95d3051 Configure line wrapping on capture comments view 2018-02-25 15:29:13 +00:00
baldurk 5c96b1846a Remove decimals on Android connection timeout, bump maximum to 120 2018-02-25 15:29:10 +00:00
baldurk c923b41d3b Clarify that buttons on CaptureDialog are to load and save settings 2018-02-24 23:22:24 +00:00
baldurk 4932bd33c8 Scroll debug messages by pixel, not by item. 2018-02-24 23:22:23 +00:00
baldurk 7b3e1be030 When auto-opening a single capture, try to raise the texture viewer
* This gives a better 'first impression' when opening a capture than
  falling back to the last panel that is the launch executable panel
  in 95% of cases.
2018-02-24 23:22:22 +00:00
baldurk f3fdf79d8a Allow resizing of variables/constants columns 2018-02-24 23:22:22 +00:00
baldurk 525facfcd0 Remove unnecessary extra frames from shader viewer displays 2018-02-24 23:22:22 +00:00
baldurk 357113160b Display the current event as a green blob 2018-02-24 23:22:22 +00:00
baldurk 3bdfd1ecd6 Set the current highest mip/first array slice after unblocking signals 2018-02-22 19:48:30 +00:00
baldurk aee8678256 Set a proper title for the remote-host prompting dialog 2018-02-22 19:48:09 +00:00
baldurk 8f7c15a984 Remove window help button from dialogs 2018-02-22 19:47:56 +00:00
baldurk ecb9faefe1 Close locked tabs when closing a capture 2018-02-22 19:46:56 +00:00
baldurk 076ec17848 Set texture viewer toolbar minimum sizes consistently
* Otherwise those with icons are slightly larger than those without.
2018-02-22 19:45:55 +00:00
baldurk 529c6772a9 Depth-stencil usage should be considered a write action in timeline bar 2018-02-22 19:45:31 +00:00
baldurk d9c7a4d416 Show the status bar progress indicator if a replay operation is slow
* This mostly happens on android where there are large framebuffers
  transferred over a very slow USB connection
2018-02-22 15:49:48 +00:00
ashley 7fd5c379c4 Queue capture frame number had maximum of 100, changed to be higher 2018-02-22 15:49:30 +00:00
baldurk 4a2242f0a1 Make checkerboard colours update immediately when theme changes 2018-02-21 14:29:36 +00:00
baldurk 1c88ff5fbb Don't stomp locked tab type hints with currently followed type hint 2018-02-20 13:48:47 +00:00
baldurk 13c1cf6ad4 Return ReplayStatus when launching/injecting, use to indicate JDWP error
* If android studio or other android tools are open when a package is
  launched for debugging, they greedily jump on it and connect which
  prevents us from connecting.
2018-02-20 11:54:57 +00:00
baldurk 6a1db5deac Show usage in timeline bar when selecting/focussing resource inspector 2018-02-20 10:12:32 +00:00
baldurk dbfa3cdc4d Remove DrawFlags::SetMarker from API Calls events
* This made them behave inconsistently and was not really necessary
  anyway.
2018-02-20 10:02:40 +00:00
baldurk 98e46d2ba1 Allow activating right column of usage details in resource inspector 2018-02-20 10:02:05 +00:00
baldurk ef391f383a Make timeline bar key clearer to read 2018-02-19 18:07:12 +00:00
baldurk 6cf67f9e4f Display matrices in multiple lines instead of a single line
* This makes it easier to preview without expanding the variables, and
  also clarifies the row/column distinction in a "float3x4" since it's
  immediately clear how many rows there are.
2018-02-19 11:54:09 +00:00
baldurk 2eb56e4279 Display matrix memory order in cbuffer type column. Refs #800 2018-02-19 11:53:20 +00:00
baldurk cf1bd99d21 Add box frame shape around events list 2018-02-19 00:52:14 +00:00
baldurk 5b42e129f0 When clicking on usage events in the timeline bar, select closest event 2018-02-19 00:52:14 +00:00
baldurk ba5a5cfb21 Allow resizing constant buffer preview columns 2018-02-19 00:52:14 +00:00
baldurk 04034c334b Gather pixel history panels together instead of making new dock for each 2018-02-19 00:52:13 +00:00
baldurk 934800793a Improve workflow for capture import/export
* If the export doesn't need buffers, we export directly from the loaded
  capture file instead of re-loading it.
* Add progress bars for the load step so it shows what's happening
  instead of looking stalled.
* Reduce compression rate on XML+ZIP buffers as it took too long trying
  to compress when exporting large captures.
2018-02-19 00:52:13 +00:00
baldurk dda5629426 Don't sort resource list in resource inspector every time 2018-02-16 13:33:58 +00:00
baldurk 0c7408b91e Don't allow single clicking on autofit to toggle auto-autofit 2018-02-15 11:23:52 +00:00
baldurk 5c859b20a6 Don't use undefined map[index] = map.size()
* The LHS map[index] can get executed first before map.size() and we end
  up with indices that are 1 higher than we expect
2018-02-13 21:10:07 +00:00
baldurk cad5520238 Tweak the event browser to support richtext in drawcall names
* This lets Resource ID text become links to the resource inspector even
  in drawcall names (like glBlitFramebuffer(src, dst)).
2018-02-13 21:10:06 +00:00
baldurk bb2c98795c Hook up autofit right-click shortcut, to always autofit 2018-02-12 20:48:10 +00:00
baldurk ea5e88b99d Use current item instead of last selected item in onclick handler 2018-02-12 20:48:04 +00:00