baldurk
a21d245114
Remove show unused/show empty options from texture viewer
2021-08-26 09:51:37 +01:00
baldurk
6130a120ef
Update some out-of-date docs
2021-07-19 16:51:50 +01:00
baldurk
b64fa99d2b
Update documentation for event browser changes
2021-07-01 19:27:34 +01:00
baldurk
fb95285ca1
Put all annotation docs into the same 'how do I' page. Refs #2285
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* This page now documents both how to annotate things from code in the
application, as well as at runtime in the UI.
2021-06-01 13:29:09 +01:00
baldurk
50b2cecc50
Add documentation for shader messages window
2021-05-28 12:19:12 +01:00
baldurk
dabd2a803a
Give specific instructions on writing UI extensions
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* This goes through a worked example of a simple extension.
2021-01-27 16:05:03 +00:00
baldurk
5cdaf8491b
Explain the background colour for view-important pipeline state bindings
2019-07-22 14:52:42 +01:00
baldurk
06b91f3d57
Update quick start image of timeline bar & remove mention of pip colours
2019-05-17 16:32:55 +01:00
baldurk
13e7d1c134
Support display of YUV textures on D3D11, D3D12 and Vulkan
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* Supported textures are decoded into standard format of YUVA, displayed
visually with Y in green, U in blue, V in red.
* A new texture display mode 'YUVA decode' has been added which does a default
full-range conversion from YUV to RGB.
* Custom shaders can be used to implement a custom decode matrix.
2018-12-14 20:14:07 +00:00
baldurk
204724bebe
Add documentation for python extensions
2018-11-30 16:42:49 +00:00
baldurk
8410cfd5ab
Update documentation for latest code changes and features.
2018-07-18 16:23:11 +01:00
baldurk
e5835aa6b3
Add documentation for shader viewer and ISA disassembly views
2018-05-08 15:08:49 +01:00
baldurk
933c00985d
Update documentation for v1.0
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* Screenshots and icons are updated to latest style
* Many out-dated references and mentions of support updated.
* Documentation added for new windows like resource inspector and
performance counter viewer, as well as new features like saving
bookmarks, resource names.
* Added documentation for Android support as well as OpenGL ES support.
2018-02-25 23:27:13 +00:00
baldurk
4abbfd9169
Add documentation for run-to-sample or run-to-NaN/infinity buttons
2017-02-23 14:53:54 +00:00
baldurk
c587e24509
Add documentation of network capture & replay workflow
2016-08-30 14:39:04 +02:00
baldurk
b74ad435e5
Add a 1:1 (zoom 100%) button. Refs #272
2016-05-26 23:58:58 +02:00
baldurk
8bc80b41b0
Various improvements/tweaks/missing bits/extra links
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* General proof-reading pass on the new docs, so some of these issues
are old and just haven't been noticed before.
2016-05-16 20:01:15 +02:00
baldurk
f40afe5792
Renaming Attaching.png -> Injecting.png
2016-05-14 20:55:18 +02:00
baldurk
8bf41ab8c9
Add Vulkan to documentation where relevant.
2016-02-09 22:39:22 +01:00
baldurk
65a3ed0df0
Document that pixel history events show up in the timeline bar
2015-07-19 00:44:37 +02:00
baldurk
85b2b3a275
Add bookmarks bar to documentation.
2015-07-19 00:00:14 +02:00
baldurk
a50445781f
Updated documentation to reflect latest changes and features
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* Also in many places OpenGL is now advertised as full support, since it
is pretty close by now and needs people to jump on it full-time and
use it in anger.
2015-02-27 13:18:54 +00:00
Baldur Karlsson
9fda74fc07
Add a button on the texture viewer that flips the tex in Y
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* Useful for systems that render OpenGL upside down with a final flip,
for example.
2014-07-28 10:28:28 +01:00
baldurk
c38affcded
Initial commit of existing code.
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* All renderdoc code up to this point was written by me, history is available by request
2014-05-02 08:33:01 +01:00