baldurk
a33eb5fcb1
Allow reinterpreting formats of constant blocks that have bytes backing
...
* Even without a true buffer, as long as we have access to the bag of bytes and
a non-opaque layout we can allow reinterpreting.
2022-07-25 10:08:59 +01:00
baldurk
5d51b524c6
Fix interpreting and declaring buffer formats that include pointers
2022-07-25 10:08:59 +01:00
baldurk
c98b16fd8c
Fix compile warnings
2022-07-22 18:16:09 +01:00
baldurk
fda5c4819a
Scroll shader viewer to entry point file & line using debug info
2022-07-22 16:10:59 +01:00
baldurk
c053912608
Add explicit DXIL shader encoding
2022-07-22 16:10:59 +01:00
Jake Turner
fb04266122
Disable Clang "-Wshorten-64-to-32" for files
...
3rdParty source files and some renderdoc files which include 3rdparty header files
Disable "-Wshorten-64-to-32" for the whole of qrenderdoc render_python.cxx triggers the warning
2022-07-21 11:49:49 +01:00
Jake Turner
1622667bf8
Disable Clang "-Wshadow" for specific files
...
3rdParty source files and some renderdoc files which include 3rdparty header files
Disable "-Wshadow" for the whole of qrenderdoc render_python.cxx triggers the warning
2022-07-21 11:49:49 +01:00
baldurk
234262649f
Fix calculation of small mip co-ordinates for NPOT textures
2022-07-15 18:07:08 +01:00
baldurk
c3a6a8a9d6
If there's no fixed data don't fetch the whole buffer
2022-07-14 14:01:08 +01:00
baldurk
7bdf26d329
Implement location tracking and goto for GS printfs
...
* We can't debug geometry shaders but we can scroll to them, as long as we have
the primitive. We can't differentiate instances currently without passing that
data through from the VS (and through tessellation, if it exists).
* This also disables the debug and goto buttons for printfs from shader stages
that don't support those operations.
2022-07-11 13:02:23 +01:00
baldurk
d39197a499
Arrays of float3 with a stride of 12 is only possible in scalar packing
...
* Previously this would be treated as std430 due to being 'tight' array packed,
even though std430 only allows as tight as the base alignment - which for a
float3 is 16-bytes still.
2022-07-11 13:00:18 +01:00
baldurk
1fdb7db07e
Don't use shader compile flags when editing decompiled shader
2022-07-04 14:22:59 +01:00
baldurk
c817b6f9ff
Fix clang warning
2022-06-30 14:49:02 +01:00
baldurk
7990254bc0
Avoid copying shader debug states, only move them
2022-06-30 13:51:26 +01:00
baldurk
b9e5e2fd5c
Use QList for variables in ShaderViewer
...
* Using a linked list instead of a vector makes insert/erase operations for
variables being created and destroyed significantly faster.
2022-06-30 13:24:36 +01:00
Jake Turner
0a4fbe8c30
Improve Xcode project generation for qrenderdoc
...
Xcode does not match the cmake behaviour of rerunning the target every time if the output file does not exist and then letting the Qt build system handle dependency checking.
Xcode has a property to behave like this, however that is not exposed by cmake.
To improve this for the Xcode qrenderdoc project manually add qrenderdoc sources files as dependencies.
Changed the Xcode project for qrenderdoc to add the files to the UI grouped by the file system folders using the cmake source_group(TREE *) command.
2022-06-27 11:07:46 +01:00
Jake Turner
dd58dd012b
Update expected error message to match code
...
Fixes failing "Buffer format parsing" unit test
2022-06-27 11:03:22 +01:00
Jake Turner
d34c2cf658
Do not clear catch failure return state
2022-06-27 11:03:22 +01:00
baldurk
20f42feab4
Improve mapping of breakpoints to disassembly & source
...
* We breakpoint directly on source/disassembly lines rather than trying to map
to instructions that may get stepped over and skipped.
2022-06-22 20:04:42 +01:00
baldurk
8838a878e8
Show the current event in texture viewer usage context menu
2022-06-22 20:04:42 +01:00
baldurk
2020a71cf1
Account for flip in face culling winding for GL clip origin
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* The GL clip origin when changed from lower left to upper left will also invert
the face culling sense. This is deliberate to counteract the fact that
otherwise CW wound triangles would be CCW wound, so the flip means that if
GL_CCW is the front face state and back faces are culled, then visibly CCW
wound triangles will be culled.
2022-06-21 12:51:31 +01:00
Jake Turner
f5a2bae23c
Set the enable state for Save, Delete actions
...
Disable the actions when no captures are selected
2022-06-20 10:12:40 +01:00
Jason Chen
825f1c69fe
Fix typo
2022-06-17 16:09:22 +01:00
baldurk
1eee00f01d
Remove unnecessary sRGB conversions
2022-06-16 16:30:00 +01:00
baldurk
e50e114cb7
Show error/unavailable status for postvs data in mesh view. Refs #2595
2022-06-06 18:35:29 +01:00
baldurk
fcc7eada44
Ignore whitespace when matching variable tooltip expressions
2022-06-02 17:01:48 +01:00
baldurk
77232e0288
Fix lookup of HLSL direct cbuffer variable references
2022-05-31 13:06:42 +01:00
baldurk
f01dfbecc1
Add a python extension function to access picked location. Refs #2065
2022-05-31 11:26:59 +01:00
baldurk
b3e8bdb0f5
Only show base EID not EID range when exporting actions
2022-05-30 15:58:30 +01:00
baldurk
70676a57a4
Fix a Qt error setting layout into buffer format specifier
2022-05-27 10:44:10 +01:00
baldurk
ba5f806ba1
Set constant buffer generated format as the auto format
2022-05-27 10:43:55 +01:00
baldurk
c77261f0f3
Display struct/enum typenames when available in buffer viewer
2022-05-25 17:18:31 +01:00
baldurk
d44d9e4857
Show bitpacking in offset column in buffer viewer
2022-05-25 17:02:27 +01:00
baldurk
4b0b746217
Don't clear annotations when only style changes
2022-05-25 17:02:17 +01:00
baldurk
9bde5324b6
Improve handling of enums in buffer viewer fixed variables
2022-05-25 17:02:10 +01:00
baldurk
91675e8dbb
Improve sizing of custom format setcion and use splitter between sides
2022-05-25 16:31:46 +01:00
baldurk
702e361393
Unregister F5 shortcut in buffer formatter
2022-05-25 14:09:37 +01:00
baldurk
694c17d6bf
Fix formatting of buffers with explicit unbounded arrays
2022-05-24 17:59:10 +01:00
baldurk
27aa5e05c3
Work recursively to estimate packing rules of a struct
2022-05-24 16:34:42 +01:00
baldurk
397088a813
Remove some cbuffer considerations for regular buffer views
2022-05-23 16:33:21 +01:00
baldurk
444515c67a
Always treat vertex buffer formats as scalar packed
2022-05-23 16:33:00 +01:00
baldurk
8d5950af89
Add F5 as a shortcut to update the buffer format
2022-05-23 16:32:35 +01:00
baldurk
c5a588d2e4
Fix texture-as-buffer view format string generation
2022-05-23 14:43:08 +01:00
baldurk
a1abc95ac2
Remove use of QStringView from newer Qt versions
2022-05-20 16:43:09 +01:00
baldurk
cef5aa857b
Avoid declaring redundant structs for anonymous GL structs
2022-05-20 14:15:31 +01:00
baldurk
07d7bbc1ae
Add tests for buffer format parsing
2022-05-20 14:15:31 +01:00
baldurk
6b133b437c
Account for specified struct padding in final root struct
2022-05-20 14:15:31 +01:00
baldurk
7acde16d1e
Improve parsing of pointers in buffer formats
2022-05-20 14:15:31 +01:00
baldurk
8ab61370a9
Make blank parse result more consistent
2022-05-20 14:15:31 +01:00
baldurk
d2c557a1ae
Pick better packing defaults for APIs where we know what is expected
...
* For vulkan any packing can be legal so we don't pick a default, but at least
for D3D and GL the type of buffer implies a packing.
2022-05-20 14:15:31 +01:00