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Don't use shader compile flags when editing decompiled shader
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@@ -1026,8 +1026,8 @@ IShaderViewer *PipelineStateViewer::EditDecompiledSource(const ShaderProcessingT
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rdcstrpairs files;
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files.push_back(rdcpair<rdcstr, rdcstr>("decompiled", source));
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IShaderViewer *sv = EditShader(id, shaderDetails->stage, shaderDetails->entryPoint,
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shaderDetails->debugInfo.compileFlags, tool.output, files);
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IShaderViewer *sv =
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EditShader(id, shaderDetails->stage, shaderDetails->entryPoint, {}, tool.output, files);
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sv->ShowErrors(out.log);
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