mirror of
https://github.com/baldurk/renderdoc.git
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856c838def
* In a previous update in 2021 many copyright ranges were truncated accidentally, and some files have been copy-pasted with wrong years. These dates have been fixed based on git history and original copyright messages.
191 lines
7.7 KiB
C++
191 lines
7.7 KiB
C++
/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2016-2026 Baldur Karlsson
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#pragma once
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#include <QDir>
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#include <QFrame>
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#include "Code/Interface/QRDInterface.h"
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namespace Ui
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{
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class VulkanPipelineStateViewer;
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}
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class QXmlStreamWriter;
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class ComputeDebugSelector;
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class RDLabel;
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class RDTreeWidget;
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class RDTreeWidgetItem;
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class PipelineStateViewer;
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struct CombinedSamplerData
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{
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CombinedSamplerData() : node(NULL) {}
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QList<RDTreeWidgetItem *> images;
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RDTreeWidgetItem *node;
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};
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class VulkanPipelineStateViewer : public QFrame, public ICaptureViewer
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{
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Q_OBJECT
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public:
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explicit VulkanPipelineStateViewer(ICaptureContext &ctx, PipelineStateViewer &common,
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QWidget *parent = 0);
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~VulkanPipelineStateViewer();
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void OnCaptureLoaded();
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void OnCaptureClosed();
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void OnSelectedEventChanged(uint32_t eventId) {}
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void OnEventChanged(uint32_t eventId);
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void SelectPipelineStage(PipelineStage stage);
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ResourceId GetResource(RDTreeWidgetItem *item);
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private slots:
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// automatic slots
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void on_showUnused_toggled(bool checked);
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void on_showEmpty_toggled(bool checked);
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void on_meshView_clicked();
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void on_msMeshButton_clicked();
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void on_viAttrs_itemActivated(RDTreeWidgetItem *item, int column);
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void on_viBuffers_itemActivated(RDTreeWidgetItem *item, int column);
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void on_viAttrs_mouseMove(QMouseEvent *event);
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void on_viBuffers_mouseMove(QMouseEvent *event);
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void on_pipeFlow_stageSelected(int index);
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// manual slots
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void shaderView_clicked();
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void shaderSave_clicked();
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void shaderMessages_clicked();
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void predicateBufferView_clicked();
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void resource_itemActivated(RDTreeWidgetItem *item, int column);
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void resource_hoverItemChanged(RDTreeWidgetItem *hover);
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void ubo_itemActivated(RDTreeWidgetItem *item, int column);
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void descSet_itemActivated(RDTreeWidgetItem *item, int column);
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void vertex_leave(QEvent *e);
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void on_computeDebugSelector_clicked();
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void computeDebugSelector_beginDebug(const rdcfixedarray<uint32_t, 3> &group,
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const rdcfixedarray<uint32_t, 3> &thread);
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void exportHTML_clicked();
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void exportFOZ_clicked();
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private:
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Ui::VulkanPipelineStateViewer *ui;
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ICaptureContext &m_Ctx;
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PipelineStateViewer &m_Common;
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ComputeDebugSelector *m_ComputeDebugSelector;
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void setOldMeshPipeFlow();
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void setNewMeshPipeFlow();
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QVariantList makeSampler(const QString &slotname, const SamplerDescriptor &descriptor);
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void addResourceRow(const ShaderResource *shaderRes, const ShaderSampler *shaderSamp,
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const UsedDescriptor &used, uint32_t dynamicOffset, RDTreeWidget *resources,
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QMap<ResourceId, RDTreeWidgetItem *> &samplers);
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void addConstantBlockRow(const ConstantBlock *cblock, const UsedDescriptor &used,
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uint32_t dynamicOffset, RDTreeWidget *ubos);
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void setShaderState(const VKPipe::Pipeline &pipe, const VKPipe::Shader &stage, RDLabel *pipeline,
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RDLabel *shader, RDLabel *shaderDebug, RDLabel *pipeLayout,
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RDTreeWidget *descSets);
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void clearShaderState(RDLabel *pipeline, RDLabel *shader, RDLabel *shaderDebug, RDLabel *pipeLayout,
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RDTreeWidget *resources, RDTreeWidget *cbuffers, RDTreeWidget *descSets);
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void setState();
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void clearState();
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void setInactiveRow(RDTreeWidgetItem *node);
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void setEmptyRow(RDTreeWidgetItem *node);
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void highlightIABind(int slot);
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bool IsPushSet(ShaderStage stage, ResourceId id);
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uint32_t getMinOffset(const rdcarray<ShaderConstant> &variables);
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QString formatByteRange(const BufferDescription *buf, const Descriptor &descriptor,
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uint32_t dynamicOffset);
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QString formatMembers(int indent, const QString &nameprefix, const rdcarray<ShaderConstant> &vars);
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const VKPipe::Shader *stageForSender(QWidget *widget);
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bool setViewDetails(RDTreeWidgetItem *node, const Descriptor &descriptor, TextureDescription *tex,
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const QString &hiddenCombinedSampler, bool includeSampleLocations = false,
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bool includeOffsets = false);
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bool setViewDetails(RDTreeWidgetItem *node, const Descriptor &descriptor, BufferDescription *buf,
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uint32_t dynamicOffset);
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bool showNode(bool usedSlot, bool filledSlot);
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bool m_ShowUnused = false;
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bool m_ShowEmpty = false;
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void exportHTML(QXmlStreamWriter &xml, const VKPipe::VertexInput &vi);
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void exportHTML(QXmlStreamWriter &xml, const VKPipe::InputAssembly &ia);
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void exportHTML(QXmlStreamWriter &xml, const VKPipe::Shader &sh);
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void exportHTML(QXmlStreamWriter &xml, const VKPipe::TransformFeedback &rs);
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void exportHTML(QXmlStreamWriter &xml, const VKPipe::Rasterizer &rs);
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void exportHTML(QXmlStreamWriter &xml, const VKPipe::ColorBlendState &cb);
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void exportHTML(QXmlStreamWriter &xml, const VKPipe::DepthStencil &ds);
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void exportHTML(QXmlStreamWriter &xml, const VKPipe::CurrentPass &pass);
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void exportHTML(QXmlStreamWriter &xml, const VKPipe::ConditionalRendering &cr);
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const ShaderResource *exportDescriptorHTML(const UsedDescriptor &used, const ShaderReflection *refl,
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const Descriptor &descriptor, uint32_t dynamicOffset,
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QList<QVariantList> &rows);
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QString GetFossilizeHash(ResourceId id);
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QString GetFossilizeFilename(QDir d, uint32_t tag, ResourceId id);
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QVariant ConvertSDObjectToFossilizeJSON(const SDObject *obj, QMap<QByteArray, QByteArray> renames);
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void AddFossilizeNexts(QVariantMap &info, const SDObject *baseStruct);
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QByteArray ReconstructSpecializationData(const VKPipe::Shader &sh, const SDObject *mapEntries);
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QString GetBufferForFossilize(const SDObject *obj);
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void EncodeFossilizeVarint(const bytebuf &spirv, bytebuf &varint);
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void WriteFossilizeJSON(QIODevice &f, QVariantMap &contents);
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void exportFOZ(QString dir, ResourceId pso);
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QMenu *m_ExportMenu = NULL;
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QAction *m_ExportHTML = NULL;
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QAction *m_ExportFOZ = NULL;
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// keep track of the VB nodes (we want to be able to highlight them easily on hover)
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QList<RDTreeWidgetItem *> m_VBNodes;
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QList<RDTreeWidgetItem *> m_BindNodes;
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// list of empty VB nodes that shouldn't be highlighted on hover
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QList<RDTreeWidgetItem *> m_EmptyNodes;
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// from an combined image to its sampler (since we de-duplicate)
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QMap<RDTreeWidgetItem *, RDTreeWidgetItem *> m_CombinedImageSamplers;
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QMap<QPair<ResourceId, uint32_t>, DescriptorLogicalLocation> m_Locations;
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bool m_MeshPipe = false;
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};
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