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856c838def
* In a previous update in 2021 many copyright ranges were truncated accidentally, and some files have been copy-pasted with wrong years. These dates have been fixed based on git history and original copyright messages.
178 lines
6.4 KiB
C++
178 lines
6.4 KiB
C++
/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2019-2026 Baldur Karlsson
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#include "vk_test.h"
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RD_TEST(VK_Misaligned_Dirty, VulkanGraphicsTest)
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{
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static constexpr const char *Description =
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"Generate a case where the initial states for a buffer end up being misaligned with what can "
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"be cleared.";
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int main()
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{
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// initialise, create window, create context, etc
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if(!Init())
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return 3;
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VkPipelineLayout layout = createPipelineLayout(vkh::PipelineLayoutCreateInfo());
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vkh::GraphicsPipelineCreateInfo pipeCreateInfo;
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pipeCreateInfo.layout = layout;
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pipeCreateInfo.renderPass = mainWindow->rp;
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pipeCreateInfo.vertexInputState.vertexBindingDescriptions = {vkh::vertexBind(0, DefaultA2V)};
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pipeCreateInfo.vertexInputState.vertexAttributeDescriptions = {
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vkh::vertexAttr(0, 0, DefaultA2V, pos),
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vkh::vertexAttr(1, 0, DefaultA2V, col),
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vkh::vertexAttr(2, 0, DefaultA2V, uv),
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};
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pipeCreateInfo.stages = {
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CompileShaderModule(VKDefaultVertex, ShaderLang::glsl, ShaderStage::vert, "main"),
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CompileShaderModule(VKDefaultPixel, ShaderLang::glsl, ShaderStage::frag, "main"),
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};
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VkPipeline pipe = createGraphicsPipeline(pipeCreateInfo);
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const float val = 2.0f / 3.0f;
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DefaultA2V tri[4] = {
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{Vec3f(-val, -val, val), Vec4f(0.0f, 1.0f, 0.0f, 1.0f), Vec2f(0.0f, 0.0f)},
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{Vec3f(0.0f, val, val), Vec4f(0.0f, 1.0f, 0.0f, 1.0f), Vec2f(0.0f, 1.0f)},
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{Vec3f(val, -val, val), Vec4f(0.0f, 1.0f, 0.0f, 1.0f), Vec2f(1.0f, 0.0f)},
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{},
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};
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AllocatedBuffer copy_src(this,
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vkh::BufferCreateInfo(sizeof(tri), VK_BUFFER_USAGE_TRANSFER_SRC_BIT |
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VK_BUFFER_USAGE_TRANSFER_DST_BIT),
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VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_CPU_TO_GPU}));
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setName(copy_src.buffer, "copy_src");
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AllocatedBuffer vb(this,
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vkh::BufferCreateInfo(sizeof(tri), VK_BUFFER_USAGE_VERTEX_BUFFER_BIT |
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VK_BUFFER_USAGE_TRANSFER_DST_BIT),
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VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_CPU_TO_GPU}));
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setName(vb.buffer, "vb");
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vb.upload(tri);
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tri[0].pos = Vec3f(0.0f, 0.0f, 10.0f);
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copy_src.upload(tri);
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VmaAllocationInfo alloc_info;
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vmaGetAllocationInfo(copy_src.allocator, copy_src.alloc, &alloc_info);
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float *mapped = NULL;
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vkMapMemory(device, alloc_info.deviceMemory, alloc_info.offset + sizeof(DefaultA2V) * 3,
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sizeof(Vec4f), 0, (void **)&mapped);
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float counter = 0;
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while(Running())
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{
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counter += 1.0f;
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mapped[2] = counter;
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VkCommandBuffer cmd = GetCommandBuffer();
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// create a dummy submit which uses the memory. This will serialise the whole memory contents
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// (we don't create reference data until after this)
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vkBeginCommandBuffer(cmd, vkh::CommandBufferBeginInfo());
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setMarker(cmd, "First Submit");
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vkCmdUpdateBuffer(cmd, copy_src.buffer, sizeof(Vec3f), sizeof(Vec4f), &tri[0].col);
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vkEndCommandBuffer(cmd);
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Submit(0, 3, {cmd});
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counter += 1.0f;
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mapped[2] = counter;
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cmd = GetCommandBuffer();
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vkBeginCommandBuffer(cmd, vkh::CommandBufferBeginInfo());
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VkImage swapimg =
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StartUsingBackbuffer(cmd, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_GENERAL);
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vkCmdClearColorImage(cmd, swapimg, VK_IMAGE_LAYOUT_GENERAL,
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vkh::ClearColorValue(0.2f, 0.2f, 0.2f, 1.0f), 1,
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vkh::ImageSubresourceRange());
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VkBufferCopy region = {};
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region.srcOffset = 3 + sizeof(DefaultA2V);
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region.dstOffset = 3 + sizeof(DefaultA2V);
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region.size = 7;
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vkCmdCopyBuffer(cmd, copy_src.buffer, vb.buffer, 1, ®ion);
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region.srcOffset = sizeof(DefaultA2V) * 3;
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region.dstOffset = sizeof(DefaultA2V) * 3;
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region.size = sizeof(DefaultA2V);
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vkCmdCopyBuffer(cmd, copy_src.buffer, vb.buffer, 1, ®ion);
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vkCmdBeginRenderPass(
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cmd, vkh::RenderPassBeginInfo(mainWindow->rp, mainWindow->GetFB(), mainWindow->scissor),
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VK_SUBPASS_CONTENTS_INLINE);
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vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, pipe);
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vkCmdSetViewport(cmd, 0, 1, &mainWindow->viewport);
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vkCmdSetScissor(cmd, 0, 1, &mainWindow->scissor);
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vkh::cmdBindVertexBuffers(cmd, 0, {vb.buffer}, {0});
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setMarker(cmd, "Second Submit");
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vkCmdDraw(cmd, 3, 1, 0, 0);
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vkCmdEndRenderPass(cmd);
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FinishUsingBackbuffer(cmd, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_GENERAL);
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vkEndCommandBuffer(cmd);
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Submit(1, 3, {cmd});
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mapped[2] = counter - 1.0f;
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cmd = GetCommandBuffer();
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// create a dummy submit which uses the memory. This will serialise the whole memory contents
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// (we don't create reference data until after this)
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vkBeginCommandBuffer(cmd, vkh::CommandBufferBeginInfo());
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setMarker(cmd, "Third Submit");
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vkCmdUpdateBuffer(cmd, copy_src.buffer, sizeof(Vec3f), sizeof(Vec4f), &tri[0].col);
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vkEndCommandBuffer(cmd);
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Submit(2, 3, {cmd});
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Present();
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}
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vkUnmapMemory(device, alloc_info.deviceMemory);
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return 0;
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}
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};
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REGISTER_TEST();
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