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renderdoc/util/test/demos/vk/vk_misaligned_dirty.cpp
baldurk 856c838def Update copyright years to 2026 and fix copyright ranges
* In a previous update in 2021 many copyright ranges were truncated
  accidentally, and some files have been copy-pasted with wrong years. These
  dates have been fixed based on git history and original copyright messages.
2026-01-05 14:17:28 +00:00

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/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2019-2026 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include "vk_test.h"
RD_TEST(VK_Misaligned_Dirty, VulkanGraphicsTest)
{
static constexpr const char *Description =
"Generate a case where the initial states for a buffer end up being misaligned with what can "
"be cleared.";
int main()
{
// initialise, create window, create context, etc
if(!Init())
return 3;
VkPipelineLayout layout = createPipelineLayout(vkh::PipelineLayoutCreateInfo());
vkh::GraphicsPipelineCreateInfo pipeCreateInfo;
pipeCreateInfo.layout = layout;
pipeCreateInfo.renderPass = mainWindow->rp;
pipeCreateInfo.vertexInputState.vertexBindingDescriptions = {vkh::vertexBind(0, DefaultA2V)};
pipeCreateInfo.vertexInputState.vertexAttributeDescriptions = {
vkh::vertexAttr(0, 0, DefaultA2V, pos),
vkh::vertexAttr(1, 0, DefaultA2V, col),
vkh::vertexAttr(2, 0, DefaultA2V, uv),
};
pipeCreateInfo.stages = {
CompileShaderModule(VKDefaultVertex, ShaderLang::glsl, ShaderStage::vert, "main"),
CompileShaderModule(VKDefaultPixel, ShaderLang::glsl, ShaderStage::frag, "main"),
};
VkPipeline pipe = createGraphicsPipeline(pipeCreateInfo);
const float val = 2.0f / 3.0f;
DefaultA2V tri[4] = {
{Vec3f(-val, -val, val), Vec4f(0.0f, 1.0f, 0.0f, 1.0f), Vec2f(0.0f, 0.0f)},
{Vec3f(0.0f, val, val), Vec4f(0.0f, 1.0f, 0.0f, 1.0f), Vec2f(0.0f, 1.0f)},
{Vec3f(val, -val, val), Vec4f(0.0f, 1.0f, 0.0f, 1.0f), Vec2f(1.0f, 0.0f)},
{},
};
AllocatedBuffer copy_src(this,
vkh::BufferCreateInfo(sizeof(tri), VK_BUFFER_USAGE_TRANSFER_SRC_BIT |
VK_BUFFER_USAGE_TRANSFER_DST_BIT),
VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_CPU_TO_GPU}));
setName(copy_src.buffer, "copy_src");
AllocatedBuffer vb(this,
vkh::BufferCreateInfo(sizeof(tri), VK_BUFFER_USAGE_VERTEX_BUFFER_BIT |
VK_BUFFER_USAGE_TRANSFER_DST_BIT),
VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_CPU_TO_GPU}));
setName(vb.buffer, "vb");
vb.upload(tri);
tri[0].pos = Vec3f(0.0f, 0.0f, 10.0f);
copy_src.upload(tri);
VmaAllocationInfo alloc_info;
vmaGetAllocationInfo(copy_src.allocator, copy_src.alloc, &alloc_info);
float *mapped = NULL;
vkMapMemory(device, alloc_info.deviceMemory, alloc_info.offset + sizeof(DefaultA2V) * 3,
sizeof(Vec4f), 0, (void **)&mapped);
float counter = 0;
while(Running())
{
counter += 1.0f;
mapped[2] = counter;
VkCommandBuffer cmd = GetCommandBuffer();
// create a dummy submit which uses the memory. This will serialise the whole memory contents
// (we don't create reference data until after this)
vkBeginCommandBuffer(cmd, vkh::CommandBufferBeginInfo());
setMarker(cmd, "First Submit");
vkCmdUpdateBuffer(cmd, copy_src.buffer, sizeof(Vec3f), sizeof(Vec4f), &tri[0].col);
vkEndCommandBuffer(cmd);
Submit(0, 3, {cmd});
counter += 1.0f;
mapped[2] = counter;
cmd = GetCommandBuffer();
vkBeginCommandBuffer(cmd, vkh::CommandBufferBeginInfo());
VkImage swapimg =
StartUsingBackbuffer(cmd, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_GENERAL);
vkCmdClearColorImage(cmd, swapimg, VK_IMAGE_LAYOUT_GENERAL,
vkh::ClearColorValue(0.2f, 0.2f, 0.2f, 1.0f), 1,
vkh::ImageSubresourceRange());
VkBufferCopy region = {};
region.srcOffset = 3 + sizeof(DefaultA2V);
region.dstOffset = 3 + sizeof(DefaultA2V);
region.size = 7;
vkCmdCopyBuffer(cmd, copy_src.buffer, vb.buffer, 1, &region);
region.srcOffset = sizeof(DefaultA2V) * 3;
region.dstOffset = sizeof(DefaultA2V) * 3;
region.size = sizeof(DefaultA2V);
vkCmdCopyBuffer(cmd, copy_src.buffer, vb.buffer, 1, &region);
vkCmdBeginRenderPass(
cmd, vkh::RenderPassBeginInfo(mainWindow->rp, mainWindow->GetFB(), mainWindow->scissor),
VK_SUBPASS_CONTENTS_INLINE);
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, pipe);
vkCmdSetViewport(cmd, 0, 1, &mainWindow->viewport);
vkCmdSetScissor(cmd, 0, 1, &mainWindow->scissor);
vkh::cmdBindVertexBuffers(cmd, 0, {vb.buffer}, {0});
setMarker(cmd, "Second Submit");
vkCmdDraw(cmd, 3, 1, 0, 0);
vkCmdEndRenderPass(cmd);
FinishUsingBackbuffer(cmd, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_GENERAL);
vkEndCommandBuffer(cmd);
Submit(1, 3, {cmd});
mapped[2] = counter - 1.0f;
cmd = GetCommandBuffer();
// create a dummy submit which uses the memory. This will serialise the whole memory contents
// (we don't create reference data until after this)
vkBeginCommandBuffer(cmd, vkh::CommandBufferBeginInfo());
setMarker(cmd, "Third Submit");
vkCmdUpdateBuffer(cmd, copy_src.buffer, sizeof(Vec3f), sizeof(Vec4f), &tri[0].col);
vkEndCommandBuffer(cmd);
Submit(2, 3, {cmd});
Present();
}
vkUnmapMemory(device, alloc_info.deviceMemory);
return 0;
}
};
REGISTER_TEST();