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https://github.com/baldurk/renderdoc.git
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856c838def
* In a previous update in 2021 many copyright ranges were truncated accidentally, and some files have been copy-pasted with wrong years. These dates have been fixed based on git history and original copyright messages.
341 lines
12 KiB
C++
341 lines
12 KiB
C++
/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2020-2026 Baldur Karlsson
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#include "vk_test.h"
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RD_TEST(VK_Robustness2, VulkanGraphicsTest)
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{
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static constexpr const char *Description =
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"Checks handling of NULL descriptors and NULL vertex buffers for VK_EXT_robustness2.";
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std::string common = R"EOSHADER(
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#version 460 core
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struct v2f
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{
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vec4 pos;
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vec4 col;
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vec4 uv;
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};
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)EOSHADER";
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const std::string vertex = R"EOSHADER(
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layout(location = 0) in vec3 Position;
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layout(location = 1) in vec4 Color;
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layout(location = 2) in vec4 UV;
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layout(location = 0) out v2f vertOut;
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void main()
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{
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vertOut.pos = vec4(Position.xyz*vec3(1,-1,1), 1);
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gl_Position = vertOut.pos;
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vertOut.col = Color;
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vertOut.uv = UV;
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}
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)EOSHADER";
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const std::string pixel = R"EOSHADER(
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layout(push_constant) uniform PushData {
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ivec4 coord;
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} push;
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layout(set = 0, binding = 2, std430) buffer oobbuftype
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{
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vec4 arr[];
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} oobbuf;
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layout(set = 0, binding = 3, rgba32f) uniform coherent image2D oobImage;
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layout(set = 0, binding = 10, std140) uniform constsbuf
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{
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vec4 data;
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} cbuf;
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layout(set = 0, binding = 11) uniform sampler2D linearSampledImage;
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layout(set = 0, binding = 12, std430) buffer storebuftype
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{
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vec4 arr[];
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} storebuf;
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layout(set = 0, binding = 13, rgba32f) uniform coherent image2D storeImage;
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layout(set = 1, binding = 5) uniform sampler2D linearSampledImage2;
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layout(set = 1, binding = 10, std140) uniform constsbuf2
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{
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vec4 data;
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} cbuf2;
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layout(set = 1, binding = 20, std140) uniform constsbuf3
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{
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vec4 data;
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} cbuf3;
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layout(location = 0) in v2f vertIn;
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layout(location = 0, index = 0) out vec4 Color;
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void main()
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{
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imageStore(oobImage, push.coord.xy, vec4(1,2,3,4));
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oobbuf.arr[push.coord.z] = vec4(1,2,3,4);
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Color = vertIn.col + storebuf.arr[0] + imageLoad(storeImage, ivec2(0, 0)) + texture(linearSampledImage, vec2(0, 0))
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+ texture(linearSampledImage2, vec2(0, 0)) + cbuf.data + cbuf2.data + cbuf3.data
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+ vec4(0,1,0,1);
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}
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)EOSHADER";
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VkPhysicalDeviceRobustness2FeaturesEXT robustnessFeatures = {
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VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ROBUSTNESS_2_FEATURES_EXT,
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};
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void Prepare(int argc, char **argv)
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{
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// require descriptor indexing
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devExts.push_back(VK_EXT_ROBUSTNESS_2_EXTENSION_NAME);
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optDevExts.push_back(VK_KHR_PUSH_DESCRIPTOR_EXTENSION_NAME);
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features.robustBufferAccess = VK_TRUE;
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features.fragmentStoresAndAtomics = VK_TRUE;
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VulkanGraphicsTest::Prepare(argc, argv);
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if(!Avail.empty())
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return;
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getPhysFeatures2(&robustnessFeatures);
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if(!robustnessFeatures.nullDescriptor)
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Avail = "Feature 'nullDescriptor' not available";
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devInfoNext = &robustnessFeatures;
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}
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int main()
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{
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// initialise, create window, create context, etc
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if(!Init())
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return 3;
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bool KHR_push_descriptor = hasExt(VK_KHR_PUSH_DESCRIPTOR_EXTENSION_NAME);
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VkDescriptorSetLayout setlayout = createDescriptorSetLayout(vkh::DescriptorSetLayoutCreateInfo({
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{2, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_FRAGMENT_BIT},
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{3, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1, VK_SHADER_STAGE_FRAGMENT_BIT},
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{10, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1, VK_SHADER_STAGE_FRAGMENT_BIT},
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{11, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_FRAGMENT_BIT},
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{12, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_FRAGMENT_BIT},
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{13, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1, VK_SHADER_STAGE_FRAGMENT_BIT},
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}));
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VkPipelineLayout layout;
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if(KHR_push_descriptor)
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{
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VkDescriptorSetLayout pushlayout = createDescriptorSetLayout(vkh::DescriptorSetLayoutCreateInfo(
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{
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{5, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_FRAGMENT_BIT},
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{10, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1, VK_SHADER_STAGE_FRAGMENT_BIT},
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{20, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1, VK_SHADER_STAGE_FRAGMENT_BIT},
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},
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VK_DESCRIPTOR_SET_LAYOUT_CREATE_PUSH_DESCRIPTOR_BIT_KHR));
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layout = createPipelineLayout(vkh::PipelineLayoutCreateInfo(
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{setlayout, pushlayout},
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{
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vkh::PushConstantRange(VK_SHADER_STAGE_FRAGMENT_BIT, 0, sizeof(Vec4i)),
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}));
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}
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else
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{
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layout = createPipelineLayout(vkh::PipelineLayoutCreateInfo(
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{setlayout}, {
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vkh::PushConstantRange(VK_SHADER_STAGE_FRAGMENT_BIT, 0, sizeof(Vec4i)),
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}));
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}
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vkh::GraphicsPipelineCreateInfo pipeCreateInfo;
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pipeCreateInfo.layout = layout;
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pipeCreateInfo.renderPass = mainWindow->rp;
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pipeCreateInfo.vertexInputState.vertexBindingDescriptions = {vkh::vertexBind(0, DefaultA2V),
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vkh::vertexBind(1, DefaultA2V)};
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pipeCreateInfo.vertexInputState.vertexAttributeDescriptions = {
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vkh::vertexAttr(0, 0, DefaultA2V, pos),
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vkh::vertexAttr(1, 1, DefaultA2V, col),
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vkh::vertexAttr(2, 1, DefaultA2V, uv),
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};
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// uv will test reading from a NULL buffer with an offset, since we won't be reading data anyway
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// test reading at offset 0
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pipeCreateInfo.vertexInputState.vertexAttributeDescriptions[1].offset = 0;
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pipeCreateInfo.stages = {
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CompileShaderModule(common + vertex, ShaderLang::glsl, ShaderStage::vert, "main"),
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CompileShaderModule(common + pixel, ShaderLang::glsl, ShaderStage::frag, "main"),
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};
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VkPipeline pipe = createGraphicsPipeline(pipeCreateInfo);
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AllocatedBuffer vb(
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this,
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vkh::BufferCreateInfo(sizeof(DefaultTri),
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VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT),
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VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_CPU_TO_GPU}));
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vb.upload(DefaultTri);
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AllocatedImage offimg(
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this,
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vkh::ImageCreateInfo(4, 4, 0, VK_FORMAT_R32G32B32A32_SFLOAT, VK_IMAGE_USAGE_STORAGE_BIT),
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VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_GPU_ONLY}));
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VkImageView store_view = createImageView(vkh::ImageViewCreateInfo(
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offimg.image, VK_IMAGE_VIEW_TYPE_2D, VK_FORMAT_R32G32B32A32_SFLOAT));
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AllocatedBuffer store_buffer(this,
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vkh::BufferCreateInfo(1024, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT),
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VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_GPU_ONLY}));
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VkDescriptorSet descset = allocateDescriptorSet(setlayout);
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VkSampler pointsampler = createSampler(vkh::SamplerCreateInfo(VK_FILTER_NEAREST));
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while(Running())
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{
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vkh::updateDescriptorSets(
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device,
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{
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vkh::WriteDescriptorSet(descset, 2, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
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{vkh::DescriptorBufferInfo(store_buffer.buffer)}),
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vkh::WriteDescriptorSet(
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descset, 3, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE,
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{vkh::DescriptorImageInfo(store_view, VK_IMAGE_LAYOUT_GENERAL, VK_NULL_HANDLE)}),
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vkh::WriteDescriptorSet(descset, 10, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
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{vkh::DescriptorBufferInfo(VK_NULL_HANDLE)}),
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vkh::WriteDescriptorSet(descset, 11, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
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{vkh::DescriptorImageInfo(
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VK_NULL_HANDLE, VK_IMAGE_LAYOUT_UNDEFINED, pointsampler)}),
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vkh::WriteDescriptorSet(descset, 12, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
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{vkh::DescriptorBufferInfo(VK_NULL_HANDLE)}),
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vkh::WriteDescriptorSet(descset, 13, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE,
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{vkh::DescriptorImageInfo(
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VK_NULL_HANDLE, VK_IMAGE_LAYOUT_GENERAL, VK_NULL_HANDLE)}),
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});
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VkCommandBuffer cmd = GetCommandBuffer();
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vkBeginCommandBuffer(cmd, vkh::CommandBufferBeginInfo());
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VkImage swapimg =
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StartUsingBackbuffer(cmd, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_GENERAL);
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vkCmdClearColorImage(cmd, swapimg, VK_IMAGE_LAYOUT_GENERAL,
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vkh::ClearColorValue(0.2f, 0.2f, 0.2f, 1.0f), 1,
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vkh::ImageSubresourceRange());
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vkh::cmdPipelineBarrier(
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cmd, {
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vkh::ImageMemoryBarrier(0, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_UNDEFINED,
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VK_IMAGE_LAYOUT_GENERAL, offimg.image),
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});
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vkCmdBeginRenderPass(
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cmd, vkh::RenderPassBeginInfo(mainWindow->rp, mainWindow->GetFB(), mainWindow->scissor),
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VK_SUBPASS_CONTENTS_INLINE);
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Vec4i push = {};
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if(robustnessFeatures.robustBufferAccess2)
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{
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push.z = 1000000;
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setMarker(cmd, "robustBufferAccess2");
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}
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if(robustnessFeatures.robustImageAccess2)
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{
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push.x = push.y = 1000000;
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setMarker(cmd, "robustImageAccess2");
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}
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vkh::cmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, {descset}, {});
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vkCmdPushConstants(cmd, layout, VK_SHADER_STAGE_FRAGMENT_BIT, 0, sizeof(Vec4i), &push);
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if(KHR_push_descriptor)
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{
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vkCmdPushDescriptorSetKHR(
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cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 1, 1,
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vkh::WriteDescriptorSet(
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VK_NULL_HANDLE, 5, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
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{vkh::DescriptorImageInfo(VK_NULL_HANDLE, VK_IMAGE_LAYOUT_UNDEFINED, pointsampler)}));
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vkCmdPushDescriptorSetKHR(
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cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 1, 1,
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vkh::WriteDescriptorSet(VK_NULL_HANDLE, 10, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
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{vkh::DescriptorBufferInfo(VK_NULL_HANDLE)}));
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vkCmdPushDescriptorSetKHR(
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cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 1, 1,
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vkh::WriteDescriptorSet(VK_NULL_HANDLE, 20, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
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{vkh::DescriptorBufferInfo(VK_NULL_HANDLE)}));
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}
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vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, pipe);
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vkCmdSetViewport(cmd, 0, 1, &mainWindow->viewport);
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vkCmdSetScissor(cmd, 0, 1, &mainWindow->scissor);
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vkh::cmdBindVertexBuffers(cmd, 0, {vb.buffer, VK_NULL_HANDLE}, {0, 0});
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vkCmdDraw(cmd, 3, 1, 0, 0);
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vkCmdEndRenderPass(cmd);
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FinishUsingBackbuffer(cmd, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_GENERAL);
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vkEndCommandBuffer(cmd);
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Submit(0, 1, {cmd});
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Present();
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// idle the device so we can update descriptor sets every frame without needing to
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// double-buffer.
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vkDeviceWaitIdle(device);
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}
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return 0;
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}
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};
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REGISTER_TEST();
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