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* There's not a good accepted terminology for this kind of event, and for historical reasons 'drawcall' has been the accepted term, even though that can be quite confusing when a dispatch or a copy is a 'drawcall'. * This is particularly highlighted by the event browser filters where $draw() includes draws and dispatches, but $dispatch() only includes dispatches, it's hard to intuitively understand why $draw() matches all of these calls. * As a result we've defined the term 'action' to cover these types of events in the same way that we defined 'event' in the first place to mean a single atomic API call.
57 lines
1.7 KiB
Python
57 lines
1.7 KiB
Python
import renderdoc as rd
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import rdtest
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class GL_Buffer_Resizing(rdtest.TestCase):
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demos_test_name = 'GL_Buffer_Resizing'
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demos_frame_cap = 10
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def check_capture(self):
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postvs_ref = {
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0: {
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'vtx': 0,
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'idx': 0,
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'gl_Position': [-0.5, -0.5, 0.0, 1.0],
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'v2f_block.pos': [-0.5, -0.5, 0.0, 1.0],
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'v2f_block.col': [0.0, 1.0, 0.0, 1.0],
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'v2f_block.uv': [0.0, 0.0, 0.0, 1.0],
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},
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1: {
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'vtx': 1,
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'idx': 1,
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'gl_Position': [0.0, 0.5, 0.0, 1.0],
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'v2f_block.pos': [0.0, 0.5, 0.0, 1.0],
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'v2f_block.col': [0.0, 1.0, 0.0, 1.0],
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'v2f_block.uv': [0.0, 1.0, 0.0, 1.0],
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},
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2: {
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'vtx': 2,
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'idx': 2,
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'gl_Position': [0.5, -0.5, 0.0, 1.0],
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'v2f_block.pos': [0.5, -0.5, 0.0, 1.0],
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'v2f_block.col': [0.0, 1.0, 0.0, 1.0],
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'v2f_block.uv': [1.0, 0.0, 0.0, 1.0],
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},
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}
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action = self.get_first_action()
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idx = 0
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while True:
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action: rd.ActionDescription = self.find_action('glDraw', action.eventId+1)
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if action is None:
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break
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self.controller.SetFrameEvent(action.eventId, True)
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self.check_triangle(out=action.outputs[0])
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postvs_data = self.get_postvs(action, rd.MeshDataStage.VSOut, 0, action.numIndices)
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self.check_mesh_data(postvs_ref, postvs_data)
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idx = idx + 1
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rdtest.log.success('Draw {} at {} is correct'.format(idx, action.eventId))
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