Files
Jake Turner 9c4a62397e Make VK_Shader_Debug_Zoo fail test not just error
Compute tests were resetting "failed" to False
2026-01-27 16:16:29 +13:00

177 lines
7.9 KiB
Python

import renderdoc as rd
from typing import List
import rdtest
import struct
class VK_Shader_Debug_Zoo(rdtest.TestCase):
demos_test_name = 'VK_Shader_Debug_Zoo'
def check_capture(self):
if not self.controller.GetAPIProperties().shaderDebugging:
rdtest.log.success("Shader debugging not enabled, skipping test")
return
failed = False
for test_name in ["GLSL1 tests", "GLSL2 tests", "ASM tests"]:
rdtest.log.begin_section(test_name)
action = self.find_action(test_name)
for child in range(len(action.children)):
section = action.children[child]
self.controller.SetFrameEvent(section.eventId, False)
pipe: rd.PipeState = self.controller.GetPipelineState()
if not pipe.GetShaderReflection(rd.ShaderStage.Pixel).debugInfo.debuggable:
rdtest.log.print("Skipping undebuggable shader at {} in {}.".format(child, test_name))
return
for test in range(section.numInstances):
x = 4 * test + 1
y = 4 * child + 1
# Debug the shader
trace: rd.ShaderDebugTrace = self.controller.DebugPixel(x, y, rd.DebugPixelInputs())
if trace.debugger is None:
failed = True
rdtest.log.error("Test {} in sub-section {} did not debug at all".format(test, child))
self.controller.FreeTrace(trace)
continue
_, variables = self.process_trace(trace)
output: rd.SourceVariableMapping = self.find_output_source_var(trace, rd.ShaderBuiltin.ColorOutput, 0)
debugged = self.evaluate_source_var(output, variables)
try:
self.check_pixel_value(pipe.GetOutputTargets()[0].resource, x, y, debugged.value.f32v[0:4])
except rdtest.TestFailureException as ex:
failed = True
rdtest.log.error("Test {} in sub-section {} did not match. {}".format(test, child, str(ex)))
continue
finally:
self.controller.FreeTrace(trace)
rdtest.log.success("Test {} in sub-section {} matched as expected".format(test, child))
rdtest.log.end_section(test_name)
test_name = "Disassembly Tests"
rdtest.log.begin_section(test_name)
action = self.find_action("ASM tests")
self.controller.SetFrameEvent(action.children[0].eventId, False)
pipe: rd.PipeState = self.controller.GetPipelineState()
refl: rd.ShaderReflection = pipe.GetShaderReflection(rd.ShaderStage.Pixel)
disasm = self.controller.DisassembleShader(pipe.GetGraphicsPipelineObject(), refl, "")
# Test for some expected strings in the disassembly
expectedStrings = []
# OpSwitch disassembly of 32-bit and 64-bit literals
expectedStrings.append("case 305419896:")
expectedStrings.append("case 4063516280:")
expectedStrings.append("case 1311768465173141112:")
expectedStrings.append("case 17452669529668998776:")
for exp in expectedStrings:
if exp not in disasm:
failed = True
rdtest.log.error("Failed to find `{}` in disassembly".format(exp))
rdtest.log.end_section(test_name)
# CS is 8x4x1
thread_checks = [
(0,0,0),
(1,1,0),
(2,2,0),
(3,3,0),
(4,2,0),
(5,1,0),
(6,0,0),
(7,1,0),
]
compute_dims = [a for a in self.find_action(
"Compute Tests").children if 'x' in a.customName]
for comp_dim in compute_dims:
section = f"Compute tests with {comp_dim.customName}"
rdtest.log.begin_section(section)
compute_tests = [
a for a in comp_dim.children if a.flags & rd.ActionFlags.Dispatch]
for test, action in enumerate(compute_tests):
self.controller.SetFrameEvent(action.eventId, False)
pipe = self.controller.GetPipelineState()
csrefl = pipe.GetShaderReflection(rd.ShaderStage.Compute)
if not csrefl.debugInfo.debuggable:
rdtest.log.print(f"Compute shader is undebuggable at {action.eventId} for {test}.")
failed = True
continue
rw = pipe.GetReadWriteResources(rd.ShaderStage.Compute)
if len(rw) != 1:
rdtest.log.error("Unexpected number of RW resources")
self.controller.FreeTrace(trace)
failed = True
continue
groupid = (1, 0, 0)
dim = csrefl.dispatchThreadsDimension
# Debug the shader
for threadid in thread_checks:
# each test writes up to 16k data, one vec4 per thread * up to 1024 threads
bufdata = self.controller.GetBufferData(
rw[0].descriptor.resource, test*16*1024, 16*1024)
try:
expectedValue = struct.unpack_from(
"4f", bufdata, 16*threadid[1]*dim[0] + 16*threadid[0])
except Exception as ex:
rdtest.log.error(f"Exception Test {test} failed {ex}")
failed = True
continue
# Debug the shader
trace: rd.ShaderDebugTrace = self.controller.DebugThread(groupid, threadid)
cycles, variables = self.process_trace(trace)
# Check for non-zero cycles
if cycles == 0:
rdtest.log.success(f"Test {test} Group:{groupid} Thread:{threadid} : Shader debug cycle count was zero")
self.controller.FreeTrace(trace)
failed = True
continue
# Find the source variable 'testResult' at the highest instruction index
name = 'testResult'
debugged = None
countInst = len(trace.instInfo)
for inst in range(countInst):
sourceVars = trace.instInfo[countInst-1-inst].sourceVars
try:
dataVars = [v for v in sourceVars if v.name == name]
if len(dataVars) == 0:
continue
debugged = self.evaluate_source_var(dataVars[0], variables)
except KeyError as ex:
continue
except rdtest.TestFailureException as ex:
continue
break
if debugged is None:
raise rdtest.TestFailureException(f"Couldn't find source variable {name} at {test}")
debuggedValue = list(debugged.value.f32v[0:4])
if not rdtest.value_compare(expectedValue, debuggedValue, eps=5.0E-06):
rdtest.log.error(f"Test {test} Group:{groupid} Thread:{threadid} EID:{action.eventId} failed {name} debugger {debuggedValue} doesn't match expected {expectedValue}")
self.controller.FreeTrace(trace)
failed = True
continue
rdtest.log.success(f"Test {test} Group:{groupid} Thread:{threadid} as expected")
rdtest.log.end_section(section)
if failed:
raise rdtest.TestFailureException("Some tests were not as expected")
rdtest.log.success("All tests matched")