Make VK_Shader_Debug_Zoo fail test not just error

Compute tests were resetting "failed" to False
This commit is contained in:
Jake Turner
2026-01-27 16:16:29 +13:00
parent ab7e8b0134
commit 9c4a62397e
@@ -99,7 +99,6 @@ class VK_Shader_Debug_Zoo(rdtest.TestCase):
a for a in comp_dim.children if a.flags & rd.ActionFlags.Dispatch]
for test, action in enumerate(compute_tests):
failed = False
self.controller.SetFrameEvent(action.eventId, False)
pipe = self.controller.GetPipelineState()
csrefl = pipe.GetShaderReflection(rd.ShaderStage.Compute)