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Make VK_Shader_Debug_Zoo fail test not just error
Compute tests were resetting "failed" to False
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@@ -99,7 +99,6 @@ class VK_Shader_Debug_Zoo(rdtest.TestCase):
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a for a in comp_dim.children if a.flags & rd.ActionFlags.Dispatch]
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for test, action in enumerate(compute_tests):
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failed = False
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self.controller.SetFrameEvent(action.eventId, False)
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pipe = self.controller.GetPipelineState()
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csrefl = pipe.GetShaderReflection(rd.ShaderStage.Compute)
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