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* This will allow the adding of things like 'redundant api call' for calls that have no effect, as well as potential problems like drawing with an empty viewport, or similar things that are common problems. Reading out- of-bounds on buffers etc is a good example of 'defined' behaviour that is probably not desired. * These heuristics could also identify potential performance problems. * It also supports adding debug messages after log-load time, so you could do an additional extra-strength pass, or do a detailed check of one draw call (e.g. a broken draw, to try and figure out the problem). If there are any unread debug messages, the status bar will flash and the debug messages window will show a count as (N).