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https://github.com/baldurk/renderdoc.git
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094c4164dc
* Note, this API is still in-flux and beta, so there may still be some more changes before it's 'stable', and even then it will still be subject to some amount of change. * This API is then exposed to python via SWIG bindings and hides internals that don't need to be visible, and means the actual API is easier to work with. * We also use this API to reduce inter-dependencies between different windows that need to interact with each other at a high level. * The naming is python/standard RenderDoc TitleCase method names, not Qt style camelCase methods. # Conflicts: # qrenderdoc/Windows/PipelineState/D3D11PipelineStateViewer.cpp # qrenderdoc/Windows/TextureViewer.cpp
117 lines
3.1 KiB
C++
117 lines
3.1 KiB
C++
/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2016-2017 Baldur Karlsson
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#include "CustomPaintWidget.h"
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#include <math.h>
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#include <QPainter>
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#include "Code/CaptureContext.h"
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#include "renderdoc_replay.h"
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CustomPaintWidget::CustomPaintWidget(QWidget *parent) : QWidget(parent)
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{
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m_Ctx = NULL;
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m_Output = NULL;
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setAttribute(Qt::WA_OpaquePaintEvent);
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setMouseTracking(true);
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}
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CustomPaintWidget::CustomPaintWidget(ICaptureContext *c, QWidget *parent) : QWidget(parent)
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{
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m_Ctx = c;
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m_Output = NULL;
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setAttribute(Qt::WA_OpaquePaintEvent);
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if(c)
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setAttribute(Qt::WA_PaintOnScreen);
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setMouseTracking(true);
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}
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CustomPaintWidget::~CustomPaintWidget()
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{
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}
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void CustomPaintWidget::mousePressEvent(QMouseEvent *e)
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{
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emit clicked(e);
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}
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void CustomPaintWidget::mouseDoubleClickEvent(QMouseEvent *event)
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{
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emit(doubleClicked(event));
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}
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void CustomPaintWidget::mouseMoveEvent(QMouseEvent *e)
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{
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emit mouseMove(e);
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}
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void CustomPaintWidget::wheelEvent(QWheelEvent *e)
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{
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emit mouseWheel(e);
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}
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void CustomPaintWidget::resizeEvent(QResizeEvent *e)
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{
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emit resize(e);
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}
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void CustomPaintWidget::keyPressEvent(QKeyEvent *e)
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{
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emit keyPress(e);
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}
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void CustomPaintWidget::keyReleaseEvent(QKeyEvent *e)
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{
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emit keyRelease(e);
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}
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void CustomPaintWidget::paintEvent(QPaintEvent *e)
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{
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if(m_Ctx)
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{
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if(m_Output != NULL)
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m_Ctx->Renderer().AsyncInvoke([this](IReplayRenderer *r) { m_Output->Display(); });
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}
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else if(m_Dark == m_Light)
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{
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QPainter p(this);
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p.fillRect(rect(), m_Dark);
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}
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else
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{
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int numX = (int)ceil((float)rect().width() / 64.0f);
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int numY = (int)ceil((float)rect().height() / 64.0f);
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QPainter p(this);
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for(int x = 0; x < numX; x++)
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{
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for(int y = 0; y < numY; y++)
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{
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QColor &col = ((x % 2) == (y % 2)) ? m_Dark : m_Light;
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p.fillRect(QRect(x * 64, y * 64, 64, 64), col);
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}
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}
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}
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}
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