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112cebb2ec50676f301cf85b18e0cb69840f5a17
renderdoc/qrenderdoc/Windows/PipelineState
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baldurk 9548f74f16 Only set ShaderEditing analytic bit when saving, not first editing
* This means if someone just clicks to edit but doesn't actually edit,
  won't register as having used the feature.
2018-03-02 14:31:01 +00:00
..
D3D11PipelineStateViewer.cpp
Format stencil references as 8-bit integers, not 32-bit
2018-03-01 18:45:32 +00:00
D3D11PipelineStateViewer.h
Update copyright years to 2018
2018-01-01 17:55:29 +00:00
D3D11PipelineStateViewer.ui
…
D3D12PipelineStateViewer.cpp
Format stencil references as 8-bit integers, not 32-bit
2018-03-01 18:45:32 +00:00
D3D12PipelineStateViewer.h
Update copyright years to 2018
2018-01-01 17:55:29 +00:00
D3D12PipelineStateViewer.ui
…
GLPipelineStateViewer.cpp
Format stencil references as 8-bit integers, not 32-bit
2018-03-01 18:45:32 +00:00
GLPipelineStateViewer.h
Update copyright years to 2018
2018-01-01 17:55:29 +00:00
GLPipelineStateViewer.ui
…
PipelineStateViewer.cpp
Only set ShaderEditing analytic bit when saving, not first editing
2018-03-02 14:31:01 +00:00
PipelineStateViewer.h
Update copyright years to 2018
2018-01-01 17:55:29 +00:00
PipelineStateViewer.ui
…
VulkanPipelineStateViewer.cpp
Append shader entry point and filename to existing resource IDs
2018-03-01 18:45:33 +00:00
VulkanPipelineStateViewer.h
Update copyright years to 2018
2018-01-01 17:55:29 +00:00
VulkanPipelineStateViewer.ui
…
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