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* These were available for python 3.6 too so was never any reason not to use them except not being aware they existed.
34 lines
1.6 KiB
Python
34 lines
1.6 KiB
Python
import renderdoc as rd
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import rdtest
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class GL_Multithread_Rendering(rdtest.TestCase):
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demos_test_name = 'GL_Multithread_Rendering'
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def check_capture(self):
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action = self.get_last_action()
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self.controller.SetFrameEvent(action.eventId, False)
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pipe = self.controller.GetPipelineState()
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self.check_pixel_value(pipe.GetOutputTargets()[0].resource, 0.25, 0.0, [0.0, 0.0, 0.0, 0.0])
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self.check_pixel_value(pipe.GetOutputTargets()[0].resource, 0.75, 0.0, [0.0, 0.0, 0.0, 0.0])
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tex_details = self.get_texture(pipe.GetOutputTargets()[0].resource)
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w = int(tex_details.width / 40)
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h = int(tex_details.height / 40)
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# Left side of the screen should be 20x40 red V shaped triangles on red background
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for y in range(40):
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for x in range(20):
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self.check_pixel_value(pipe.GetOutputTargets()[0].resource, int(x*w), int(tex_details.height - 1 - y*h), [0.3, 0.2, 0.2, 1.0])
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self.check_pixel_value(pipe.GetOutputTargets()[0].resource, int(x*w + w/2), int(tex_details.height - 1 - y*h - h/2), [1.0, 0.0, 0.25, 1.0])
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# Right side of the screen should be delta shaped blue triangles
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for y in range(40):
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for x in range(20):
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self.check_pixel_value(pipe.GetOutputTargets()[0].resource, int(tex_details.width/2) + int(x*w), int(tex_details.height - 1 - y*h - (h-1)), [0.2, 0.3, 0.2, 1.0])
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self.check_pixel_value(pipe.GetOutputTargets()[0].resource, int(tex_details.width/2) + int(x*w + w/2), int(tex_details.height - 1 - y*h - h/2), [0.0, 1.0, 0.75, 1.0])
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