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mirror of https://github.com/baldurk/renderdoc.git synced 2026-08-15 11:06:54 +00:00
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1480b81490b52db13781b3a3c55f2b9e7ee70eb9
renderdoc/renderdocui/Interop
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baldurk 5869e9c1bf Handle baseVertex as signed, separately from vertexOffset. Refs #228
2016-03-24 18:50:04 +01:00
..
Camera.cs
Batch update copyright years everywhere
2016-02-07 18:50:45 +01:00
CaptureOptions.cs
Batch update copyright years everywhere
2016-02-07 18:50:45 +01:00
CustomMarshaling.cs
Batch update copyright years everywhere
2016-02-07 18:50:45 +01:00
D3D11PipelineState.cs
Batch update copyright years everywhere
2016-02-07 18:50:45 +01:00
Enums.cs
Update enums on C# to match C++ enums
2016-02-21 15:35:47 +01:00
FetchInfo.cs
Handle baseVertex as signed, separately from vertexOffset. Refs #228
2016-03-24 18:50:04 +01:00
Formatter.cs
Batch update copyright years everywhere
2016-02-07 18:50:45 +01:00
GLPipelineState.cs
Batch update copyright years everywhere
2016-02-07 18:50:45 +01:00
ReplayRenderer.cs
Forcibly refresh UI state after editing a shader or removing an edit
2016-02-21 16:10:46 +01:00
Shader.cs
Batch update copyright years everywhere
2016-02-07 18:50:45 +01:00
StaticExports.cs
Batch update copyright years everywhere
2016-02-07 18:50:45 +01:00
VulkanPipelineState.cs
Batch update copyright years everywhere
2016-02-07 18:50:45 +01:00
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