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mirror of https://github.com/baldurk/renderdoc.git synced 2026-07-29 10:51:05 +00:00
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153cd2aa1659d3fed34bde09f6313a673907066d
renderdoc/qrenderdoc/Windows/PipelineState
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baldurk 153cd2aa16 Expose queries for descriptor stores and D3D12 root signature range
* This will allow a UI viewer or consumer of the replay API to more easily query
  'all' descriptors for a given store.
2024-04-10 18:58:53 +01:00
..
D3D11PipelineStateViewer.cpp
Remove old shader bindpoint mapping handling entirely
2024-04-10 18:58:52 +01:00
D3D11PipelineStateViewer.h
…
D3D11PipelineStateViewer.ui
…
D3D12PipelineStateViewer.cpp
Expose queries for descriptor stores and D3D12 root signature range
2024-04-10 18:58:53 +01:00
D3D12PipelineStateViewer.h
…
D3D12PipelineStateViewer.ui
…
GLPipelineStateViewer.cpp
Switch from specific Attachment structs to using Descriptor for outputs
2024-04-10 18:58:52 +01:00
GLPipelineStateViewer.h
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GLPipelineStateViewer.ui
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PipelineStateViewer.cpp
Rename resType to textureType in ShaderResource to be more accurate
2024-04-10 18:58:52 +01:00
PipelineStateViewer.h
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PipelineStateViewer.ui
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VulkanPipelineStateViewer.cpp
Display push descriptor sets in vulkan pipeline state viewer
2024-04-10 18:58:52 +01:00
VulkanPipelineStateViewer.h
Display push descriptor sets in vulkan pipeline state viewer
2024-04-10 18:58:52 +01:00
VulkanPipelineStateViewer.ui
…
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