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* What gets listed as a 'drawcall' is a bit fuzzy - previously it was drawing calls, dispatches and clears, but you could make a good argument for these to be included as well. As a semi-experiment, these calls are now included and will be listed in the event browser. * Other calls can change resources like direct buffer or texture uploads and Map() type calls, but these remain as API calls listed between draw calls. Again this is mostly an arbitrary distinction. * D3D11 logs are backwards compatible, GL logs are not (although it'd be relatively simple, GL logs will likely break backwards compat soon anyway, so not worth supporting it now only to break it soon).