Files
renderdoc/renderdocui
baldurk 1f9918a7c8 Fix some crashes and bad handling of indices
* If buffer wasn't a multiple of 4, a Buffer.BlockCopy call could crash
* Unsigned byte indices (for GL) weren't supported
* Post-transform index buffer was assumed to just be uints, but in fact
  it is the same size as the drawcall's existing indices.
2015-03-20 20:52:31 +00:00
..
2015-02-09 18:14:20 +00:00