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mirror of https://github.com/baldurk/renderdoc.git synced 2026-07-11 10:07:14 +00:00
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29898d738df014dc349754003ef8be0830ed956c
renderdoc/renderdoc/driver
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baldurk 29898d738d Use vec.data() instead of &vec[0] when possibly empty. Closes #1169
2018-11-12 19:26:36 +00:00
..
d3d8
Clean up handling of internal resources
2018-08-06 16:48:04 +01:00
d3d9
…
d3d11
Initialise descriptor to empty
2018-11-01 21:16:16 +00:00
d3d12
Ensure D3D12 triangle size overlay is in a consistent state before pass
2018-11-01 12:23:13 +00:00
dx/official
…
dxgi
…
gl
Don't fetch GL_DRAW_BUFFERn for values above GL_MAX_DRAW_BUFFERS
2018-11-12 19:26:36 +00:00
ihv
Add opt-in setting for RGP integration
2018-10-25 11:12:31 +01:00
shaders
Fix reflection of UAV textures as textures
2018-11-01 12:23:13 +00:00
vulkan
Use vec.data() instead of &vec[0] when possibly empty. Closes #1169
2018-11-12 19:26:36 +00:00
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