mirror of
https://github.com/baldurk/renderdoc.git
synced 2026-08-04 05:41:06 +00:00
Ensure D3D12 triangle size overlay is in a consistent state before pass
This commit is contained in:
@@ -836,6 +836,18 @@ ResourceId D3D12Replay::RenderOverlay(ResourceId texid, CompType typeHint, Debug
|
||||
|
||||
events.push_back(eventId);
|
||||
|
||||
if(overlay == DebugOverlay::TriangleSizePass)
|
||||
{
|
||||
list->Close();
|
||||
list = NULL;
|
||||
|
||||
m_pDevice->ReplayLog(0, events[0], eReplay_WithoutDraw);
|
||||
|
||||
list = m_pDevice->GetNewList();
|
||||
}
|
||||
|
||||
pipe = m_pDevice->GetResourceManager()->GetCurrentAs<WrappedID3D12PipelineState>(rs.pipe);
|
||||
|
||||
D3D12_EXPANDED_PIPELINE_STATE_STREAM_DESC pipeDesc;
|
||||
pipe->Fill(pipeDesc);
|
||||
pipeDesc.pRootSignature = m_General.ConstOnlyRootSig;
|
||||
@@ -903,6 +915,9 @@ ResourceId D3D12Replay::RenderOverlay(ResourceId texid, CompType typeHint, Debug
|
||||
D3D12_RECT scissor = {0, 0, 16384, 16384};
|
||||
list->RSSetScissorRects(1, &scissor);
|
||||
|
||||
list->OMSetStencilRef(rs.stencilRef);
|
||||
list->OMSetBlendFactor(rs.blendFactor);
|
||||
|
||||
list->SetGraphicsRootSignature(m_General.ConstOnlyRootSig);
|
||||
|
||||
list->SetGraphicsRootConstantBufferView(
|
||||
|
||||
Reference in New Issue
Block a user