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renderdoc/renderdoc/data
Jake Turner 64b966f4df D3D12 ShaderDebugging adding helper namespace D3D12ShaderDebug
Added

bool D3D12ShaderDebug::CalculateMathIntrinsic(WrappedID3D12Device* device, MathOp mathOp, const ShaderVariable &input, ShaderVariable &output1, ShaderVariable &output2);

which is used by DXBC and DXIL ShaderDebugger CalculateMathIntrinsic methods

Extended shaderdebug.hlsl math intrinsics to support DXIL math opcodes

Use custom math operation values for DXBC and DXIL, not the DXBC OpCode value.
Use custom sampler operation values for DXBC and DXIL, not the DXBC OpCode value.

This changes DXBCDebug::DebugAPIWrapper, updated D3D11DebugAPIWrapper to match changes to interface and shader math and sample operation values.
2024-06-27 09:27:13 +01:00
..
2024-02-12 11:04:52 +00:00
2024-04-10 21:28:48 +01:00