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Added bool D3D12ShaderDebug::CalculateMathIntrinsic(WrappedID3D12Device* device, MathOp mathOp, const ShaderVariable &input, ShaderVariable &output1, ShaderVariable &output2); which is used by DXBC and DXIL ShaderDebugger CalculateMathIntrinsic methods Extended shaderdebug.hlsl math intrinsics to support DXIL math opcodes Use custom math operation values for DXBC and DXIL, not the DXBC OpCode value. Use custom sampler operation values for DXBC and DXIL, not the DXBC OpCode value. This changes DXBCDebug::DebugAPIWrapper, updated D3D11DebugAPIWrapper to match changes to interface and shader math and sample operation values.