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mirror of https://github.com/baldurk/renderdoc.git synced 2026-07-09 01:00:51 +00:00
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2fe22e96b5e73d0dd70cdde9f07aef49e9c2918d
renderdoc/renderdocui/Interop
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baldurk cf5bf6f166 Track buffer usage as Indirect parameter buffer
2016-10-18 15:31:43 +02:00
..
Camera.cs
…
CaptureOptions.cs
Allow C# side manual construction of ResourceIds from integers
2016-09-08 14:53:23 +02:00
CustomMarshaling.cs
[Coverity] Fix some possible divide by 0 cases
2016-09-14 18:28:51 +02:00
D3D11PipelineState.cs
Add D3D12 pipeline state (state and viewer duplicated from D3D11)
2016-09-22 12:05:47 +02:00
D3D12PipelineState.cs
Display table index for root sig elements
2016-10-14 09:58:15 +02:00
Enums.cs
Track buffer usage as Indirect parameter buffer
2016-10-18 15:31:43 +02:00
FetchInfo.cs
Treat D3D11 and D3D12 the same around the UI (for naming things, etc)
2016-10-18 10:38:53 +02:00
Formatter.cs
Fix exponential float formatter to properly use min/max figures
2016-07-21 13:58:21 +02:00
GLPipelineState.cs
…
ReplayRenderer.cs
Make minmax/histogram aware of custom shaders. Refs #385
2016-10-04 19:54:30 +02:00
Shader.cs
Add D3D12 pipeline state (state and viewer duplicated from D3D11)
2016-09-22 12:05:47 +02:00
StaticExports.cs
Handle injecting environment variable params
2016-09-28 17:55:45 +02:00
VulkanPipelineState.cs
…
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