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mirror of https://github.com/baldurk/renderdoc.git synced 2026-11-04 21:13:09 +00:00
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31a271b1f73d36def2d162a9b985cb982e3a6dd4
renderdoc/renderdocui/Windows/PipelineState
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baldurk 3d9a32d4e0 Autosize the compute shader row, to account for the debug bit wrapping
2016-09-23 13:03:45 +02:00
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D3D11PipelineStateViewer.cs
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D3D11PipelineStateViewer.Designer.cs
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D3D11PipelineStateViewer.resx
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D3D12PipelineStateViewer.cs
Root constants are always 'filled'
2016-09-23 12:09:20 +02:00
D3D12PipelineStateViewer.Designer.cs
Autosize the compute shader row, to account for the debug bit wrapping
2016-09-23 13:03:45 +02:00
D3D12PipelineStateViewer.resx
Implement D3D12 pipeline state, with shader resources
2016-09-22 16:55:41 +02:00
GLPipelineStateViewer.cs
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GLPipelineStateViewer.Designer.cs
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GLPipelineStateViewer.resx
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PipelineStateViewer.cs
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PipelineStateViewer.Designer.cs
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PipelineStateViewer.resx
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VulkanPipelineStateViewer.cs
Pass resource state data per-resource through for D3D12
2016-09-22 17:05:28 +02:00
VulkanPipelineStateViewer.Designer.cs
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VulkanPipelineStateViewer.resx
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