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Autosize the compute shader row, to account for the debug bit wrapping
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@@ -4383,7 +4383,7 @@
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this.compTableLayout.Location = new System.Drawing.Point(0, 0);
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this.compTableLayout.Name = "compTableLayout";
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this.compTableLayout.RowCount = 5;
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this.compTableLayout.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Absolute, 60F));
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this.compTableLayout.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.AutoSize));
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this.compTableLayout.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Percent, 25F));
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this.compTableLayout.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Percent, 25F));
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this.compTableLayout.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Percent, 25F));
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