Autosize the compute shader row, to account for the debug bit wrapping

This commit is contained in:
baldurk
2016-09-23 13:03:45 +02:00
parent 24bc741d8c
commit 3d9a32d4e0
@@ -4383,7 +4383,7 @@
this.compTableLayout.Location = new System.Drawing.Point(0, 0);
this.compTableLayout.Name = "compTableLayout";
this.compTableLayout.RowCount = 5;
this.compTableLayout.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Absolute, 60F));
this.compTableLayout.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.AutoSize));
this.compTableLayout.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Percent, 25F));
this.compTableLayout.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Percent, 25F));
this.compTableLayout.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Percent, 25F));